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camera-centric rendering, initial implementation
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@@ -94,7 +94,7 @@ public:
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update_frustum() { m_frustum.calculate(); }
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inline
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void
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update_frustum(glm::mat4 &Projection, glm::mat4 &Modelview) { m_frustum.calculate(Projection, Modelview); }
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update_frustum(glm::mat4 const &Projection, glm::mat4 const &Modelview) { m_frustum.calculate(Projection, Modelview); }
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bool
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visible( bounding_area const &Area ) const;
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bool
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