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Create ECS system base
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25
entitysystem/components/RenderComponents.h
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25
entitysystem/components/RenderComponents.h
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#ifndef EU07_RENDERCOMPONENTS_H
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#define EU07_RENDERCOMPONENTS_H
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namespace ECSComponent
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{
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/// <summary>
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/// Component for entities that can be rendered.
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/// </summary>
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/// <remarks>Currently empty
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/// TODO: Add component members
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/// </remarks>
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struct MeshRenderer
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{
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};
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/// <summary>
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/// Component for entities that can cast shadows.
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/// </summary>
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/// <remarks>Currently empty
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/// TODO: Add component members
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/// </remarks>
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struct SpotLight{};
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} // namespace ECSComponent
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#endif // EU07_RENDERCOMPONENTS_H
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