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Draw volumetric clouds, their shadows, a volumetric fog and catalogue stars from a new weather system in the GL 4.6 renderer
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@@ -136,6 +136,8 @@ set(SOURCES
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"environment/sky.cpp"
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"environment/sun.cpp"
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"environment/stars.cpp"
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"environment/starcatalog.cpp"
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"environment/weather.cpp"
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"rendering/lightarray.cpp"
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"environment/skydome.cpp"
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"audio/sound.cpp"
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@@ -238,6 +240,7 @@ set(SOURCES
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"widgets/map_objects.cpp"
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"widgets/popup.cpp"
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"widgets/time.cpp"
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"widgets/weatherpanel.cpp"
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"widgets/vehicleparams.cpp"
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"widgets/trainingcard.cpp"
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"widgets/perfgraphs.cpp"
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@@ -335,6 +338,7 @@ if (WITH_OPENGL_MODERN)
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"rendering/opengl46/opengl46light.cpp"
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"rendering/opengl46/opengl46skydome.cpp"
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"rendering/opengl46/opengl46sky.cpp"
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"rendering/opengl46/opengl46weather.cpp"
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"rendering/opengl46/opengl46exposure.cpp"
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"rendering/opengl46/opengl46ao.cpp"
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"rendering/opengl46/opengl46locallights.cpp"
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