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Draw volumetric clouds, their shadows, a volumetric fog and catalogue stars from a new weather system in the GL 4.6 renderer
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@@ -33,6 +33,7 @@ http://mozilla.org/MPL/2.0/.
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#include "gl/query.h"
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#include "rendering/opengl46/opengl46terrain.h"
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#include "rendering/opengl46/opengl46sky.h"
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#include "rendering/opengl46/opengl46weather.h"
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#include "rendering/opengl46/opengl46exposure.h"
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#include "rendering/opengl46/opengl46ao.h"
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#include "rendering/opengl46/opengl46locallights.h"
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@@ -431,6 +432,8 @@ class opengl46_renderer : public gfx_renderer {
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glm::vec3 m_fogcolor{0.f};
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// light of the sky: directional ambient light, atmosphere, prefiltered environment map
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opengl46_sky m_sky;
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// fog, clouds and their shadows, stars
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opengl46_weather m_weather;
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// automatic exposure and bloom of the post processing
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opengl46_exposure m_exposure;
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// screen space ambient occlusion of the post processing
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