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virtual opengl matrix stack, light glare billboards
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@@ -571,7 +571,11 @@ void TGroundNode::RenderDL()
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{ // obiekty renderowane niezależnie od odległości
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case TP_SUBMODEL:
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TSubModel::fSquareDist = 0;
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#ifdef EU07_USE_OLD_RENDERCODE
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return smTerrain->RenderDL();
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#else
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GfxRenderer.Render( smTerrain );
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#endif
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}
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// if (pTriGroup) if (pTriGroup!=this) return; //wyświetla go inny obiekt
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double mgn = SquareMagnitude(pCenter - Global::pCameraPosition) / Global::ZoomFactor;
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