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virtual opengl matrix stack, light glare billboards

This commit is contained in:
tmj-fstate
2017-03-23 00:09:28 +01:00
parent f4a5f60465
commit 2c76a4418e
15 changed files with 498 additions and 40 deletions

View File

@@ -21,8 +21,10 @@ public:
// methods:
// update the frustum to match current view orientation
void
calculate();
void
calculate(glm::mat4 &Projection, glm::mat4 &Modelview);
calculate(glm::mat4 const &Projection, glm::mat4 const &Modelview);
// returns true if specified point is inside of the frustum
inline
bool