mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 00:49:19 +02:00
line breaker cab control enhancement, minor bug fixes
This commit is contained in:
10
Event.cpp
10
Event.cpp
@@ -687,6 +687,16 @@ putvalues_event::run_() {
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m_input.data_value_2,
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loc );
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}
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else if( m_activator->ctOwner ) {
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// send the command to consist owner,
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// we're acting on presumption there's hardly ever need to issue command to unmanned vehicle
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// and the intended recipient moved between vehicles after the event was queued
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m_activator->ctOwner->PutCommand(
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m_input.data_text,
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m_input.data_value_1,
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m_input.data_value_2,
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loc );
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}
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else {
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// przekazanie do pojazdu
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m_activator->MoverParameters->PutCommand(
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@@ -636,7 +636,7 @@ bool TMoverParameters::ChangeCab(int direction)
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BrakeLevelSet(Handle->GetPos(bh_NP));
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// if not TestFlag(BrakeStatus,b_dmg) then
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// BrakeStatus:=b_off; //z Megapacka
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MainCtrlPos = 0;
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MainCtrlPos = MainCtrlNoPowerPos();
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ScndCtrlPos = 0;
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// Ra: to poniżej jest bez sensu - można przejść nie wyłączając
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// if ((EngineType!=DieselEngine)&&(EngineType!=DieselElectric))
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@@ -7878,8 +7878,7 @@ TMoverParameters::update_doors( double const Deltatime ) {
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auto const autoopenrequest {
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( Doors.open_control == control_t::autonomous )
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&& ( ( false == Doors.permit_needed ) || door.open_permit )
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};
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&& ( ( false == Doors.permit_needed ) || door.open_permit ) };
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auto const openrequest {
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( localopencontrol && door.local_open )
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|| ( remoteopencontrol && door.remote_open )
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@@ -1890,7 +1890,11 @@ void TSubModel::BinInit(TSubModel *s, float4x4 *m, std::vector<std::string> *t,
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b_aAnim = b_Anim; // skopiowanie animacji do drugiego cyklu
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if( (eType == TP_FREESPOTLIGHT) && (iFlags & 0x10)) {
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if( eType == TP_STARS ) {
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m_material = GfxRenderer->Fetch_Material( "stars" );
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iFlags |= 0x10;
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}
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else if( (eType == TP_FREESPOTLIGHT) && (iFlags & 0x10)) {
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// we've added light glare which needs to be rendered during transparent phase,
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// but models converted to e3d before addition won't have the render flag set correctly for this
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// so as a workaround we're doing it here manually
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146
Train.cpp
146
Train.cpp
@@ -1151,7 +1151,16 @@ void TTrain::OnCommand_independentbrakeincrease( TTrain *Train, command_data con
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if( Command.action != GLFW_RELEASE ) {
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if( Train->mvOccupied->LocalBrake != TLocalBrake::ManualBrake ) {
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Train->mvOccupied->IncLocalBrakeLevel( 1 );
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if( ( Train->ggJointCtrl.SubModel != nullptr )
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&& ( Train->mvOccupied->MainCtrlPos > 0 ) ) {
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OnCommand_mastercontrollerdecrease( Train, Command );
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}
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else {
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Train->mvOccupied->IncLocalBrakeLevel( 1 );
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if( Train->ggJointCtrl.SubModel != nullptr ) {
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Train->m_mastercontrollerinuse = true;
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}
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}
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}
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}
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}
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@@ -1161,7 +1170,16 @@ void TTrain::OnCommand_independentbrakeincreasefast( TTrain *Train, command_data
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if( Command.action != GLFW_RELEASE ) {
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if( Train->mvOccupied->LocalBrake != TLocalBrake::ManualBrake ) {
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Train->mvOccupied->IncLocalBrakeLevel( LocalBrakePosNo );
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if( ( Train->ggJointCtrl.SubModel != nullptr )
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&& ( Train->mvOccupied->MainCtrlPos > 0 ) ) {
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OnCommand_mastercontrollerdecreasefast( Train, Command );
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}
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else {
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Train->mvOccupied->IncLocalBrakeLevel( LocalBrakePosNo );
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if( Train->ggJointCtrl.SubModel != nullptr ) {
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Train->m_mastercontrollerinuse = true;
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}
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}
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}
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}
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}
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@@ -1174,7 +1192,16 @@ void TTrain::OnCommand_independentbrakedecrease( TTrain *Train, command_data con
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// Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba
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// TODO: sort AI out so it doesn't do things it doesn't have equipment for
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|| ( Train->mvOccupied->LocalBrakePosA > 0 ) ) {
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Train->mvOccupied->DecLocalBrakeLevel( 1 );
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if( ( Train->ggJointCtrl.SubModel != nullptr )
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&& ( Train->mvOccupied->LocalBrakePosA == 0.0 ) ) {
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OnCommand_mastercontrollerincrease( Train, Command );
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}
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else {
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Train->mvOccupied->DecLocalBrakeLevel( 1 );
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if( Train->ggJointCtrl.SubModel != nullptr ) {
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Train->m_mastercontrollerinuse = true;
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}
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}
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}
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}
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}
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@@ -1187,7 +1214,16 @@ void TTrain::OnCommand_independentbrakedecreasefast( TTrain *Train, command_data
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// Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba
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// TODO: sort AI out so it doesn't do things it doesn't have equipment for
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|| ( Train->mvOccupied->LocalBrakePosA > 0 ) ) {
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Train->mvOccupied->DecLocalBrakeLevel( LocalBrakePosNo );
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if( ( Train->ggJointCtrl.SubModel != nullptr )
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&& ( Train->mvOccupied->LocalBrakePosA == 0.0 ) ) {
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OnCommand_mastercontrollerincreasefast( Train, Command );
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}
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else {
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Train->mvOccupied->DecLocalBrakeLevel( LocalBrakePosNo );
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if( Train->ggJointCtrl.SubModel != nullptr ) {
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Train->m_mastercontrollerinuse = true;
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}
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}
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}
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}
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}
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@@ -2243,15 +2279,27 @@ void TTrain::OnCommand_pantographtoggleselected( TTrain *Train, command_data con
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}
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else if( Command.action == GLFW_RELEASE ) {
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// impulse switches return automatically to neutral position
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if( Train->ggPantSelectedButton.type() != TGaugeType::toggle ) {
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Train->mvControlled->OperatePantographsValve( operation_t::enable_off );
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// visual feedback
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Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
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if( Train->m_controlmapper.contains( "pantselectedoff_sw:" ) ) {
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// two buttons setup
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if( Train->ggPantSelectedButton.type() != TGaugeType::toggle ) {
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Train->mvControlled->OperatePantographsValve( operation_t::enable_off );
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// visual feedback
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Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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if( Train->ggPantSelectedDownButton.type() != TGaugeType::toggle ) {
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Train->mvControlled->OperatePantographsValve( operation_t::disable_off );
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// visual feedback
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Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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}
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if( Train->ggPantSelectedDownButton.type() != TGaugeType::toggle ) {
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Train->mvControlled->OperatePantographsValve( operation_t::disable_off );
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// visual feedback
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Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
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else {
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if( Train->ggPantSelectedButton.type() != TGaugeType::toggle ) {
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// special case, just one impulse switch controlling both states
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// with neutral position mid-way
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Train->mvControlled->OperatePantographsValve( operation_t::none );
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// visual feedback
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Train->ggPantSelectedButton.UpdateValue( 0.5, Train->dsbSwitch );
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}
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}
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}
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}
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@@ -2286,8 +2334,12 @@ void TTrain::OnCommand_pantographlowerselected( TTrain *Train, command_data cons
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operation_t::disable_on :
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operation_t::disable );
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// visual feedback
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Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
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if( Train->ggPantSelectedButton.type() == TGaugeType::toggle ) {
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if( Train->m_controlmapper.contains( "pantselectedoff_sw:" ) ) {
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// two button setup
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Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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else {
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// single button
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Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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}
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@@ -2391,9 +2443,9 @@ void TTrain::OnCommand_linebreakertoggle( TTrain *Train, command_data const &Com
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else if( Command.action == GLFW_RELEASE ) {
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// release...
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if( ( Train->ggMainOnButton.SubModel != nullptr )
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|| ( Train->mvControlled->TrainType == dt_EZT ) ) {
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// only impulse switches react to release events; since we don't have switch type definition for the line breaker,
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// we detect it from presence of relevant button, or presume such switch arrangement for EMUs
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|| ( Train->ggMainButton.type() != TGaugeType::toggle ) ) {
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// only impulse switches react to release events
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// NOTE: we presume dedicated state switch is of impulse type
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if( Train->m_linebreakerstate == 0 ) {
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// ...after opening circuit, or holding for too short time to close it
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OnCommand_linebreakeropen( Train, Command );
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@@ -2411,37 +2463,20 @@ void TTrain::OnCommand_linebreakeropen( TTrain *Train, command_data const &Comma
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if( Command.action == GLFW_PRESS ) {
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// visual feedback
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if( Train->ggMainOffButton.SubModel != nullptr ) {
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// two separate switches to close and break the circuit
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if( Train->m_controlmapper.contains( "main_off_bt:" ) ) {
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Train->ggMainOffButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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else if( Train->ggMainButton.SubModel != nullptr ) {
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// single two-state switch
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// NOTE: we don't have switch type definition for the line breaker switch
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// so for the time being we have hard coded "impulse" switches for all EMUs
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// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
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if( Train->mvControlled->TrainType == dt_EZT ) {
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Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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else {
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Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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else if( Train->m_controlmapper.contains( "main_sw:" ) ) {
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Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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else {
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// fallback for cabs with no submodel
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Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
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// there's no switch capable of doing the job
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return;
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}
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// play sound immediately when the switch is hit, not after release
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Train->fMainRelayTimer = 0.0f;
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if( Train->m_linebreakerstate == 0 ) { return; } // already in the desired state
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// NOTE: we don't have switch type definition for the line breaker switch
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// so for the time being we have hard coded "impulse" switches for all EMUs
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// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
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if( Train->mvControlled->TrainType == dt_EZT ) {
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// a single impulse switch can't open the circuit, only close it
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return;
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}
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if( true == Train->mvControlled->MainSwitch( false ) ) {
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Train->m_linebreakerstate = 0;
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@@ -2459,7 +2494,11 @@ void TTrain::OnCommand_linebreakeropen( TTrain *Train, command_data const &Comma
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}
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// and the two-state switch too, for good measure
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if( Train->ggMainButton.SubModel != nullptr ) {
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Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
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Train->ggMainButton.UpdateValue( (
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Train->ggMainButton.type() != TGaugeType::toggle ?
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0.5 :
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0.0 ),
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Train->dsbSwitch );
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}
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}
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}
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@@ -2472,15 +2511,10 @@ void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Comm
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// two separate switches to close and break the circuit
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Train->ggMainOnButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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else if( Train->ggMainButton.SubModel != nullptr ) {
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else {
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// single two-state switch
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Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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else {
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// fallback for cabs with no submodel
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Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch );
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}
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// the actual closing of the line breaker is handled in the train update routine
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}
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else if( Command.action == GLFW_RELEASE ) {
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@@ -2489,12 +2523,9 @@ void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Comm
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// setup with two separate switches
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Train->ggMainOnButton.UpdateValue( 0.0, Train->dsbSwitch );
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}
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// NOTE: we don't have switch type definition for the line breaker switch
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// so for the time being we have hard coded "impulse" switches for all EMUs
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// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
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if( Train->mvControlled->TrainType == dt_EZT ) {
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if( Train->ggMainButton.SubModel != nullptr ) {
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Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
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else {
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if( Train->ggMainButton.type() != TGaugeType::toggle ) {
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Train->ggMainButton.UpdateValue( 0.5, Train->dsbSwitch );
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}
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}
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@@ -8131,6 +8162,11 @@ void TTrain::set_cab_controls( int const Cab ) {
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( ggBatteryButton.type() == TGaugeType::push ? 0.5f :
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mvOccupied->Battery ? 1.f :
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0.f ) );
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// line breaker
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ggMainButton.PutValue(
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( ggMainButton.type() == TGaugeType::push ? 0.5f :
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m_linebreakerstate > 0 ? 1.f :
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0.f ) );
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// motor connectors
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ggStLinOffButton.PutValue(
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( mvControlled->StLinSwitchOff ?
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@@ -8186,6 +8222,12 @@ void TTrain::set_cab_controls( int const Cab ) {
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1.f :
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0.f ) );
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}
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else {
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if( false == m_controlmapper.contains( "pantselectedoff_sw:" ) ) {
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// single impulse switch arrangement, with neutral position mid-way
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ggPantSelectedButton.PutValue( 0.5f );
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}
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}
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if( ggPantSelectedDownButton.type() == TGaugeType::toggle ) {
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ggPantSelectedDownButton.PutValue(
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( mvControlled->PantsValve.is_disabled ?
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@@ -1244,6 +1244,8 @@ driver_mode::ChangeDynamic() {
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occupied->CabDeactivisation();
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occupied->CabOccupied = 0;
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occupied->BrakeLevelSet( occupied->Handle->GetPos( bh_NP ) ); //rozwala sterowanie hamulcem GF 04-2016
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occupied->MainCtrlPos = occupied->MainCtrlNoPowerPos();
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occupied->ScndCtrlPos = 0;
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vehicle->MechInside = false;
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vehicle->Controller = AIdriver;
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}
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@@ -12,9 +12,9 @@ void gl::glsl_common_setup()
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"#define POSTFX_ENABLED " + std::to_string((int)!Global.gfx_skippipeline) + "\n" +
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"#define EXTRAEFFECTS_ENABLED " + std::to_string((int)Global.gfx_extraeffects) + "\n" +
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"#define USE_GLES " + std::to_string((int)Global.gfx_usegles) + "\n" +
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"const uint MAX_LIGHTS = " + std::to_string(MAX_LIGHTS) + "U;\n" +
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"const uint MAX_CASCADES = " + std::to_string(MAX_CASCADES) + "U;\n" +
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"const uint MAX_PARAMS = " + std::to_string(MAX_PARAMS) + "U;\n" +
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"#define MAX_LIGHTS " + std::to_string(MAX_LIGHTS) + "U\n" +
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"#define MAX_CASCADES " + std::to_string(MAX_CASCADES) + "U\n" +
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"#define MAX_PARAMS " + std::to_string(MAX_PARAMS) + "U\n" +
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R"STRING(
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const uint LIGHT_SPOT = 0U;
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const uint LIGHT_POINT = 1U;
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@@ -3634,13 +3634,13 @@ void opengl33_renderer::Render_Alpha(TSubModel *Submodel)
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if (Global.Overcast > 1.0f)
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{
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// fake fog halo
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float const fogfactor{interpolate(2.f, 1.f, clamp(Global.fFogEnd / 2000, 0.f, 1.f)) * std::max(1.f, Global.Overcast)};
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model_ubs.param[1].x = pointsize * resolutionratio * fogfactor * 3.0f;
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float const fogfactor{interpolate(1.5f, 1.f, clamp(Global.fFogEnd / 2000, 0.f, 1.f)) * std::max(1.f, Global.Overcast)};
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model_ubs.param[1].x = pointsize * resolutionratio * fogfactor * 4.0f;
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model_ubs.param[0] = glm::vec4(glm::vec3(lightcolor), Submodel->fVisible * std::min(1.f, lightlevel) * 0.5f);
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draw(Submodel->m_geometry);
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}
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model_ubs.param[1].x = pointsize * resolutionratio * 3.0f;
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model_ubs.param[1].x = pointsize * resolutionratio * 4.0f;
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model_ubs.param[0] = glm::vec4(glm::vec3(lightcolor), Submodel->fVisible * std::min(1.f, lightlevel));
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if (!Submodel->occlusion_query)
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