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build 180215. sound velocity calculation, ai brake charging logic tweak, 3d shapes boundary calculation fixes
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@@ -63,7 +63,7 @@ struct openal_source {
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play();
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// updates state of the source
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void
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update( double const Deltatime );
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update( double const Deltatime, glm::vec3 const &Listenervelocity );
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// configures state of the source to match the provided set of properties
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void
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sync_with( sound_properties const &State );
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@@ -90,6 +90,7 @@ private:
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float pitch_variation { 1.f }; // emitter-specific variation of the base pitch
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float sound_range { 50.f }; // cached audible range of the emitted samples
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glm::vec3 sound_distance; // cached distance between sound and the listener
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glm::vec3 sound_velocity; // sound movement vector
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bool is_in_range { false }; // helper, indicates the source was recently within audible range
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bool is_multipart { false }; // multi-part sounds are kept alive at longer ranges
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};
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@@ -142,6 +143,7 @@ private:
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ALCcontext * m_context { nullptr };
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bool m_ready { false }; // renderer is initialized and functional
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glm::dvec3 m_listenerposition;
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glm::vec3 m_listenervelocity;
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buffer_manager m_buffers;
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// TBD: list of sources as vector, sorted by distance, for openal implementations with limited number of active sources?
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