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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 20:39:18 +02:00

build 180215. sound velocity calculation, ai brake charging logic tweak, 3d shapes boundary calculation fixes

This commit is contained in:
tmj-fstate
2018-02-15 15:25:03 +01:00
parent 62327d5d08
commit 2dd82bf71b
8 changed files with 62 additions and 34 deletions

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@@ -3488,6 +3488,10 @@ TController::UpdateSituation(double dt) {
ElapsedTime += dt; ElapsedTime += dt;
WaitingTime += dt; WaitingTime += dt;
fBrakeTime -= dt; // wpisana wartość jest zmniejszana do 0, gdy ujemna należy zmienić nastawę hamulca fBrakeTime -= dt; // wpisana wartość jest zmniejszana do 0, gdy ujemna należy zmienić nastawę hamulca
if( mvOccupied->fBrakeCtrlPos != mvOccupied->Handle->GetPos( bh_FS ) ) {
// brake charging timeout starts after charging ends
BrakeChargingCooldown += dt;
}
fStopTime += dt; // zliczanie czasu postoju, nie ruszy dopóki ujemne fStopTime += dt; // zliczanie czasu postoju, nie ruszy dopóki ujemne
fActionTime += dt; // czas używany przy regulacji prędkości i zamykaniu drzwi fActionTime += dt; // czas używany przy regulacji prędkości i zamykaniu drzwi
LastReactionTime += dt; LastReactionTime += dt;
@@ -4581,9 +4585,10 @@ TController::UpdateSituation(double dt) {
TDynamicObject *d = pVehicles[0]; // pojazd na czele składu TDynamicObject *d = pVehicles[0]; // pojazd na czele składu
while (d) while (d)
{ {
AbsAccS += d->MoverParameters->TotalMass * d->MoverParameters->AccS * d->DirectionGet() * iDirection; AbsAccS += d->MoverParameters->TotalMass * d->MoverParameters->AccS * ( d->DirectionGet() == iDirection ? 1 : -1 );
d = d->Next(); // kolejny pojazd, podłączony od tyłu (licząc od czoła) d = d->Next(); // kolejny pojazd, podłączony od tyłu (licząc od czoła)
} }
AbsAccS *= iDirection;
AbsAccS /= fMass; AbsAccS /= fMass;
} }
AbsAccS_pub = AbsAccS; AbsAccS_pub = AbsAccS;
@@ -4890,16 +4895,22 @@ TController::UpdateSituation(double dt) {
&& ( AccDesired > -0.03 ) ) { && ( AccDesired > -0.03 ) ) {
mvOccupied->BrakeReleaser( 1 ); mvOccupied->BrakeReleaser( 1 );
} }
if( ( mvOccupied->BrakeCtrlPos == 0 ) if( ( mvOccupied->BrakeCtrlPos == 0 )
&& ( AbsAccS < 0.0 ) && ( AbsAccS < 0.03 )
&& ( AccDesired > -0.03 ) ) { && ( AccDesired > -0.03 )
&& ( VelDesired - mvOccupied->Vel > 2.0 ) ) {
if( ( mvOccupied->EqvtPipePress < 4.95 ) if( ( mvOccupied->EqvtPipePress < 4.95 )
&& ( fReady > 0.35 ) ) { // a reszta składu jest na to gotowa && ( fReady > 0.35 )
&& ( BrakeChargingCooldown >= 0.0 ) ) {
if( iDrivigFlags & moveOerlikons ) { if( ( iDrivigFlags & moveOerlikons )
|| ( mvOccupied->BrakeDelayFlag & bdelay_G ) ) {
// napełnianie w Oerlikonie // napełnianie w Oerlikonie
mvOccupied->BrakeLevelSet( -1 ); mvOccupied->BrakeLevelSet( mvOccupied->Handle->GetPos( bh_FS ) );
// don't charge the brakes too often, or we risk overcharging
BrakeChargingCooldown = -120.0;
} }
} }
else if( Need_BrakeRelease ) { else if( Need_BrakeRelease ) {

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@@ -212,6 +212,7 @@ public:
double fLastStopExpDist = -1.0; // odległość wygasania ostateniego przystanku double fLastStopExpDist = -1.0; // odległość wygasania ostateniego przystanku
double ReactionTime = 0.0; // czas reakcji Ra: czego i na co? świadomości AI double ReactionTime = 0.0; // czas reakcji Ra: czego i na co? świadomości AI
double fBrakeTime = 0.0; // wpisana wartość jest zmniejszana do 0, gdy ujemna należy zmienić nastawę hamulca double fBrakeTime = 0.0; // wpisana wartość jest zmniejszana do 0, gdy ujemna należy zmienić nastawę hamulca
double BrakeChargingCooldown {}; // prevents the ai from trying to charge the train brake too frequently
double fReady = 0.0; // poziom odhamowania wagonów double fReady = 0.0; // poziom odhamowania wagonów
bool Ready = false; // ABu: stan gotowosci do odjazdu - sprawdzenie odhamowania wagonow bool Ready = false; // ABu: stan gotowosci do odjazdu - sprawdzenie odhamowania wagonow
private: private:

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@@ -997,13 +997,13 @@ TSubModel::create_geometry( std::size_t &Dataoffset, gfx::geometrybank_handle co
if( m_geometry != NULL ) { if( m_geometry != NULL ) {
// calculate bounding radius while we're at it // calculate bounding radius while we're at it
// NOTE: doesn't take into account transformation hierarchy TODO: implement it float squaredradius {};
float squaredradius { 0.f };
// if this happens to be root node it may already have non-squared radius of the largest child // if this happens to be root node it may already have non-squared radius of the largest child
// since we're comparing squared radii, we need to square it back for correct results // since we're comparing squared radii, we need to square it back for correct results
m_boundingradius *= m_boundingradius; m_boundingradius *= m_boundingradius;
auto const submodeloffset { offset( std::numeric_limits<float>::max() ) };
for( auto const &vertex : GfxRenderer.Vertices( m_geometry ) ) { for( auto const &vertex : GfxRenderer.Vertices( m_geometry ) ) {
squaredradius = static_cast<float>( glm::length2( vertex.position ) ); squaredradius = glm::length2( submodeloffset + vertex.position );
if( squaredradius > m_boundingradius ) { if( squaredradius > m_boundingradius ) {
m_boundingradius = squaredradius; m_boundingradius = squaredradius;
} }

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@@ -55,9 +55,12 @@ openal_source::stop() {
// updates state of the source // updates state of the source
void void
openal_source::update( double const Deltatime ) { openal_source::update( double const Deltatime, glm::vec3 const &Listenervelocity ) {
update_deltatime = Deltatime; // cached for time-based processing of data from the controller update_deltatime = Deltatime; // cached for time-based processing of data from the controller
if( sound_range < 0.0 ) {
sound_velocity = Listenervelocity; // cached for doppler shift calculation
}
if( id != audio::null_resource ) { if( id != audio::null_resource ) {
@@ -89,11 +92,15 @@ openal_source::sync_with( sound_properties const &State ) {
sync = sync_state::bad_resource; sync = sync_state::bad_resource;
return; return;
} }
/*
// velocity // velocity
// not used yet if( ( update_deltatime > 0.0 )
glm::vec3 const velocity { ( State.location - properties.location ) / update_deltatime }; && ( sound_range >= 0 )
*/ && ( properties.location != glm::dvec3() ) ) {
// after sound position was initialized we can start velocity calculations
sound_velocity = ( State.location - properties.location ) / update_deltatime;
}
// NOTE: velocity at this point can be either listener velocity for global sounds, actual sound velocity, or 0 if sound position is yet unknown
::alSourcefv( id, AL_VELOCITY, glm::value_ptr( sound_velocity ) );
// location // location
properties.location = State.location; properties.location = State.location;
sound_distance = properties.location - glm::dvec3 { Global.pCameraPosition }; sound_distance = properties.location - glm::dvec3 { Global.pCameraPosition };
@@ -289,6 +296,7 @@ void
openal_renderer::update( double const Deltatime ) { openal_renderer::update( double const Deltatime ) {
// update listener // update listener
// orientation
glm::dmat4 cameramatrix; glm::dmat4 cameramatrix;
Global.pCamera->SetMatrix( cameramatrix ); Global.pCamera->SetMatrix( cameramatrix );
auto rotationmatrix { glm::mat3{ cameramatrix } }; auto rotationmatrix { glm::mat3{ cameramatrix } };
@@ -296,18 +304,23 @@ openal_renderer::update( double const Deltatime ) {
glm::vec3{ 0, 0,-1 } * rotationmatrix , glm::vec3{ 0, 0,-1 } * rotationmatrix ,
glm::vec3{ 0, 1, 0 } * rotationmatrix }; glm::vec3{ 0, 1, 0 } * rotationmatrix };
::alListenerfv( AL_ORIENTATION, reinterpret_cast<ALfloat const *>( orientation ) ); ::alListenerfv( AL_ORIENTATION, reinterpret_cast<ALfloat const *>( orientation ) );
/* // velocity
glm::dvec3 const listenerposition { Global.pCameraPosition }; if( Deltatime > 0 ) {
// not used yet glm::dvec3 const listenerposition { Global.pCameraPosition };
glm::vec3 const velocity { ( listenerposition - m_listenerposition ) / Deltatime }; glm::dvec3 const listenermovement { listenerposition - m_listenerposition };
m_listenerposition = listenerposition; m_listenerposition = listenerposition;
*/ m_listenervelocity = (
glm::length( listenermovement ) < 1000.0 ? // large jumps are typically camera changes
listenermovement / Deltatime :
glm::vec3() );
::alListenerfv( AL_VELOCITY, reinterpret_cast<ALfloat const *>( glm::value_ptr( m_listenervelocity ) ) );
}
// update active emitters // update active emitters
auto source { std::begin( m_sources ) }; auto source { std::begin( m_sources ) };
while( source != std::end( m_sources ) ) { while( source != std::end( m_sources ) ) {
// update each source // update each source
source->update( Deltatime ); source->update( Deltatime, m_listenervelocity );
// if after the update the source isn't playing, put it away on the spare stack, it's done // if after the update the source isn't playing, put it away on the spare stack, it's done
if( false == source->is_playing ) { if( false == source->is_playing ) {
source->clear(); source->clear();
@@ -367,7 +380,8 @@ openal_renderer::fetch_source() {
&& ( leastimportantweight < 1.f ) ) { && ( leastimportantweight < 1.f ) ) {
// only accept the candidate if it's outside of its nominal hearing range // only accept the candidate if it's outside of its nominal hearing range
leastimportantsource->stop(); leastimportantsource->stop();
leastimportantsource->update( 0 ); // HACK: a roundabout way to notify the controller its emitter has stopped // HACK: dt of 0 is a roundabout way to notify the controller its emitter has stopped
leastimportantsource->update( 0, m_listenervelocity );
leastimportantsource->clear(); leastimportantsource->clear();
// we should be now free to grab the id and get rid of the remains // we should be now free to grab the id and get rid of the remains
newsource.id = leastimportantsource->id; newsource.id = leastimportantsource->id;

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@@ -63,7 +63,7 @@ struct openal_source {
play(); play();
// updates state of the source // updates state of the source
void void
update( double const Deltatime ); update( double const Deltatime, glm::vec3 const &Listenervelocity );
// configures state of the source to match the provided set of properties // configures state of the source to match the provided set of properties
void void
sync_with( sound_properties const &State ); sync_with( sound_properties const &State );
@@ -90,6 +90,7 @@ private:
float pitch_variation { 1.f }; // emitter-specific variation of the base pitch float pitch_variation { 1.f }; // emitter-specific variation of the base pitch
float sound_range { 50.f }; // cached audible range of the emitted samples float sound_range { 50.f }; // cached audible range of the emitted samples
glm::vec3 sound_distance; // cached distance between sound and the listener glm::vec3 sound_distance; // cached distance between sound and the listener
glm::vec3 sound_velocity; // sound movement vector
bool is_in_range { false }; // helper, indicates the source was recently within audible range bool is_in_range { false }; // helper, indicates the source was recently within audible range
bool is_multipart { false }; // multi-part sounds are kept alive at longer ranges bool is_multipart { false }; // multi-part sounds are kept alive at longer ranges
}; };
@@ -142,6 +143,7 @@ private:
ALCcontext * m_context { nullptr }; ALCcontext * m_context { nullptr };
bool m_ready { false }; // renderer is initialized and functional bool m_ready { false }; // renderer is initialized and functional
glm::dvec3 m_listenerposition; glm::dvec3 m_listenerposition;
glm::vec3 m_listenervelocity;
buffer_manager m_buffers; buffer_manager m_buffers;
// TBD: list of sources as vector, sorted by distance, for openal implementations with limited number of active sources? // TBD: list of sources as vector, sorted by distance, for openal implementations with limited number of active sources?

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@@ -649,6 +649,12 @@ void
basic_section::insert( shape_node Shape ) { basic_section::insert( shape_node Shape ) {
auto const &shapedata = Shape.data(); auto const &shapedata = Shape.data();
// re-calculate section radius, in case shape geometry extends outside the section's boundaries
m_area.radius = std::max<float>(
m_area.radius,
static_cast<float>( glm::length( m_area.center - shapedata.area.center ) + shapedata.area.radius ) );
if( ( true == shapedata.translucent ) if( ( true == shapedata.translucent )
|| ( shapedata.rangesquared_max <= 90000.0 ) || ( shapedata.rangesquared_max <= 90000.0 )
|| ( shapedata.rangesquared_min > 0.0 ) ) { || ( shapedata.rangesquared_min > 0.0 ) ) {
@@ -657,11 +663,6 @@ basic_section::insert( shape_node Shape ) {
} }
else { else {
// large, opaque shapes are placed on section level // large, opaque shapes are placed on section level
// re-calculate section radius, in case shape geometry extends outside the section's boundaries
m_area.radius = std::max<float>(
m_area.radius,
static_cast<float>( glm::length( m_area.center - Shape.data().area.center ) + Shape.data().area.radius ) );
for( auto &shape : m_shapes ) { for( auto &shape : m_shapes ) {
// check first if the shape can't be merged with one of the shapes already present in the section // check first if the shape can't be merged with one of the shapes already present in the section
if( true == shape.merge( Shape ) ) { if( true == shape.merge( Shape ) ) {
@@ -1038,13 +1039,12 @@ basic_region::insert_shape( shape_node Shape, scratch_data &Scratchpad, bool con
while( true == RaTriangleDivider( shapes[ index ], shapes ) ) { while( true == RaTriangleDivider( shapes[ index ], shapes ) ) {
; // all work is done during expression check ; // all work is done during expression check
} }
// with the trimming done we can calculate shape's bounding radius
shape.compute_radius();
} }
} }
// move the data into appropriate section(s) // move the data into appropriate section(s)
for( auto &shape : shapes ) { for( auto &shape : shapes ) {
// with the potential splitting done we can calculate each chunk's bounding radius
shape.compute_radius();
if( point_inside( shape.m_data.area.center ) ) { if( point_inside( shape.m_data.area.center ) ) {
// NOTE: nodes placed outside of region boundaries are discarded // NOTE: nodes placed outside of region boundaries are discarded
section( shape.m_data.area.center ).insert( shape ); section( shape.m_data.area.center ).insert( shape );

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@@ -835,8 +835,8 @@ sound_source::location() const {
void void
sound_source::update_counter( sound_handle const Sound, int const Value ) { sound_source::update_counter( sound_handle const Sound, int const Value ) {
sound( Sound ).playing += Value; sound( Sound ).playing = std::max( 0, sound( Sound ).playing + Value );
assert( sound( Sound ).playing >= 0 ); // assert( sound( Sound ).playing >= 0 );
} }
void void

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@@ -1,5 +1,5 @@
#pragma once #pragma once
#define VERSION_MAJOR 18 #define VERSION_MAJOR 18
#define VERSION_MINOR 213 #define VERSION_MINOR 215
#define VERSION_REVISION 0 #define VERSION_REVISION 0