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loading time fix
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@@ -80,8 +80,12 @@ struct global_settings {
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std::string local_start_vehicle{ "EU07-424" };
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int iConvertModels{ 0 }; // tworzenie plików binarnych
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int iConvertIndexRange{ 1000 }; // range of duplicate vertex scan
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bool file_binary_terrain{ true }; // enable binary terrain (de)serialization
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bool file_binary_terrain{ false }; // enable binary terrain (de)serialization
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bool file_binary_terrain_state{true};
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bool ScenarioFileExistsCache{ true }; // cache FileExists calls during scenario loading
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bool ScenarioParserFileCache{ false }; // cache parser input file bytes during scenario loading
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bool ScenarioParserFastGeometry{ false }; // fast float reads for triangles/lines import
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bool ScenarioParserFastSkip{ false }; // fast skip_until for endtri/endline blocks
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// logs
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bool priorityLoadText3D{false}; // ladowanie T3D priorytetowo
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int iWriteLogEnabled{ 3 }; // maska bitowa: 1-zapis do pliku, 2-okienko, 4-nazwy torów
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