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fixes, fog experiments, add shaders to tree
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@@ -206,7 +206,7 @@ opengl_vbogeometrybank::draw_( geometry_handle const &Geometry, unsigned int con
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if( m_activestreams != Streams ) {
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bind_streams( Streams );
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}
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glDebug("D97");
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// ...render...
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::glDrawArrays( chunk.type, (GLint)chunkrecord.offset, (GLsizei)chunkrecord.size );
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// ...post-render cleanup
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