mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 00:09:18 +02:00
fixes, fog experiments, add shaders to tree
This commit is contained in:
21
shaders/lighting.vert
Normal file
21
shaders/lighting.vert
Normal file
@@ -0,0 +1,21 @@
|
||||
#version 330
|
||||
|
||||
layout (location = 0) in vec3 v_vert;
|
||||
layout (location = 1) in vec3 v_normal;
|
||||
layout (location = 2) in vec2 v_coord;
|
||||
|
||||
out vec3 f_normal;
|
||||
out vec2 f_coord;
|
||||
out vec3 f_pos;
|
||||
|
||||
uniform mat4 modelview;
|
||||
uniform mat3 modelviewnormal;
|
||||
uniform mat4 projection;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = (projection * modelview) * vec4(v_vert, 1.0f);
|
||||
f_normal = modelviewnormal * v_normal;
|
||||
f_coord = v_coord;
|
||||
f_pos = vec3(modelview * vec4(v_vert, 1.0f));
|
||||
}
|
||||
Reference in New Issue
Block a user