17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-01 16:05:35 +01:00

Draw the recorded instance draws with the variant seed they were recorded with

This commit is contained in:
2026-10-18 18:41:33 +02:00
parent bc4df5567f
commit 2e30366235
5 changed files with 225 additions and 0 deletions

View File

@@ -2,6 +2,8 @@
#include "query.h"
#include "utilities/Globals.h"
#include <cstring>
gl::query::query(targets target)
: target(target)
{
@@ -122,3 +124,111 @@ void gl::gpu_timer::collect()
m_pending[slot] = false;
}
}
gl::gpu_timeline::~gpu_timeline()
{
for (auto &frame : m_frames)
{
if (frame.queries[0] != 0)
glDeleteQueries(static_cast<GLsizei>(frame.queries.size()), frame.queries.data());
}
}
void gl::gpu_timeline::begin(char const *Name)
{
if (m_active)
end();
collect();
auto &frame = m_frames[m_slot];
m_active = !frame.pending;
if (!m_active)
return;
if (frame.queries[0] == 0)
glCreateQueries(GL_TIMESTAMP, static_cast<GLsizei>(frame.queries.size()), frame.queries.data());
frame.count = 0;
next(Name);
}
void gl::gpu_timeline::next(char const *Name)
{
if (!m_active)
return;
auto &frame = m_frames[m_slot];
// the last mark is kept for end(); past the limit the part under way goes on
if (frame.count + 1 >= MARKS)
return;
glQueryCounter(frame.queries[frame.count], GL_TIMESTAMP);
frame.names[frame.count] = Name;
++frame.count;
}
void gl::gpu_timeline::end()
{
if (!m_active)
return;
auto &frame = m_frames[m_slot];
glQueryCounter(frame.queries[frame.count], GL_TIMESTAMP);
frame.names[frame.count] = nullptr;
++frame.count;
frame.pending = true;
m_slot = (m_slot + 1) % SLOTS;
m_active = false;
}
std::vector<gl::gpu_timeline::part> const &gl::gpu_timeline::result()
{
collect();
return m_last;
}
void gl::gpu_timeline::collect()
{
// frames finish in the order they were issued, oldest first
for (size_t i = 0; i < SLOTS; ++i)
{
auto &frame = m_frames[(m_slot + i) % SLOTS];
if (!frame.pending)
continue;
auto ready = true;
for (size_t mark = 0; (mark < frame.count) && ready; ++mark)
{
GLint available = GL_FALSE;
glGetQueryObjectiv(frame.queries[mark], GL_QUERY_RESULT_AVAILABLE, &available);
ready = (available != GL_FALSE);
}
if (!ready)
break;
m_last.clear();
GLuint64 first = 0;
GLuint64 previous = 0;
for (size_t mark = 0; mark < frame.count; ++mark)
{
GLuint64 time = 0;
glGetQueryObjectui64v(frame.queries[mark], GL_QUERY_RESULT, &time);
if (mark == 0)
first = time;
else
{
auto const length = (time >= previous ? time - previous : 0);
auto const *name = frame.names[mark - 1];
auto lookup = m_last.begin();
while ((lookup != m_last.end()) && (std::strcmp(lookup->name, name) != 0))
++lookup;
if (lookup != m_last.end())
lookup->time += length;
else
m_last.push_back({name, length});
}
previous = time;
}
m_total = (previous >= first ? previous - first : 0);
frame.pending = false;
}
}

View File

@@ -2,6 +2,7 @@
#include <array>
#include <optional>
#include <vector>
#include "object.h"
@@ -65,4 +66,60 @@ class gpu_timer
bool m_active = false;
std::optional<uint64_t> m_last;
};
// gpu time of the parts of a frame, from GL_TIMESTAMP queries put one after another: a part lasts from its mark to the next
// one, so the parts add up to the time from the first mark to the last, with nothing left out and nothing counted twice.
// the first mark of a gpu_timer is put while the gpu may still be busy with what came before, so its time can hold the tail
// of that work; in the run of marks that time goes to the part it belongs to. results are read a few frames later without
// stalling; if the gpu falls further behind, the frame is skipped
class gpu_timeline
{
public:
struct part
{
char const *name;
uint64_t time; // nanoseconds
};
gpu_timeline() = default;
~gpu_timeline();
gpu_timeline(const gpu_timeline &) = delete;
gpu_timeline &operator=(const gpu_timeline &) = delete;
// starts the frame with its first part. the names are kept as pointers: string literals
void begin(char const *Name);
// ends the part under way and starts the next one
void next(char const *Name);
void end();
bool active() const
{
return m_active;
}
// parts of the most recent finished frame in the order they came first, the time of parts of the same name added up
std::vector<part> const &result();
// from the first mark of that frame to the last
uint64_t total() const
{
return m_total;
}
private:
void collect();
static constexpr size_t SLOTS = 4;
static constexpr size_t MARKS = 32; // per frame, the last one included
struct frame
{
std::array<GLuint, MARKS> queries{};
std::array<char const *, MARKS> names{};
size_t count = 0; // marks put
bool pending = false;
};
std::array<frame, SLOTS> m_frames;
// slot written by the next begin(), also the oldest one still pending
size_t m_slot = 0;
bool m_active = false;
std::vector<part> m_last;
uint64_t m_total = 0;
};
}