mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-19 07:19:18 +02:00
Draw the recorded instance draws with the variant seed they were recorded with
This commit is contained in:
110
gl/query.cpp
110
gl/query.cpp
@@ -2,6 +2,8 @@
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#include "query.h"
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#include "utilities/Globals.h"
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#include <cstring>
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gl::query::query(targets target)
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: target(target)
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{
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@@ -122,3 +124,111 @@ void gl::gpu_timer::collect()
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m_pending[slot] = false;
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}
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}
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gl::gpu_timeline::~gpu_timeline()
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{
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for (auto &frame : m_frames)
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{
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if (frame.queries[0] != 0)
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glDeleteQueries(static_cast<GLsizei>(frame.queries.size()), frame.queries.data());
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}
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}
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void gl::gpu_timeline::begin(char const *Name)
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{
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if (m_active)
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end();
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collect();
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auto &frame = m_frames[m_slot];
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m_active = !frame.pending;
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if (!m_active)
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return;
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if (frame.queries[0] == 0)
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glCreateQueries(GL_TIMESTAMP, static_cast<GLsizei>(frame.queries.size()), frame.queries.data());
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frame.count = 0;
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next(Name);
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}
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void gl::gpu_timeline::next(char const *Name)
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{
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if (!m_active)
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return;
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auto &frame = m_frames[m_slot];
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// the last mark is kept for end(); past the limit the part under way goes on
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if (frame.count + 1 >= MARKS)
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return;
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glQueryCounter(frame.queries[frame.count], GL_TIMESTAMP);
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frame.names[frame.count] = Name;
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++frame.count;
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}
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void gl::gpu_timeline::end()
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{
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if (!m_active)
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return;
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auto &frame = m_frames[m_slot];
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glQueryCounter(frame.queries[frame.count], GL_TIMESTAMP);
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frame.names[frame.count] = nullptr;
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++frame.count;
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frame.pending = true;
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m_slot = (m_slot + 1) % SLOTS;
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m_active = false;
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}
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std::vector<gl::gpu_timeline::part> const &gl::gpu_timeline::result()
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{
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collect();
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return m_last;
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}
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void gl::gpu_timeline::collect()
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{
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// frames finish in the order they were issued, oldest first
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for (size_t i = 0; i < SLOTS; ++i)
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{
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auto &frame = m_frames[(m_slot + i) % SLOTS];
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if (!frame.pending)
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continue;
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auto ready = true;
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for (size_t mark = 0; (mark < frame.count) && ready; ++mark)
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{
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GLint available = GL_FALSE;
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glGetQueryObjectiv(frame.queries[mark], GL_QUERY_RESULT_AVAILABLE, &available);
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ready = (available != GL_FALSE);
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}
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if (!ready)
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break;
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m_last.clear();
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GLuint64 first = 0;
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GLuint64 previous = 0;
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for (size_t mark = 0; mark < frame.count; ++mark)
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{
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GLuint64 time = 0;
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glGetQueryObjectui64v(frame.queries[mark], GL_QUERY_RESULT, &time);
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if (mark == 0)
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first = time;
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else
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{
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auto const length = (time >= previous ? time - previous : 0);
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auto const *name = frame.names[mark - 1];
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auto lookup = m_last.begin();
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while ((lookup != m_last.end()) && (std::strcmp(lookup->name, name) != 0))
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++lookup;
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if (lookup != m_last.end())
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lookup->time += length;
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else
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m_last.push_back({name, length});
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}
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previous = time;
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}
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m_total = (previous >= first ? previous - first : 0);
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frame.pending = false;
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}
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}
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