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fix(track): a crossing of grooved rails is one flat block where their lofts overlap; the rail cut by the other covers the roundings of the rail going through, the tops in the block are flat in one texture, the plates of the V reach up to the rail top, the walls of the cuts are lit and textured as walls, and the nose between two flangeways starts blunt at the width of a nose tip instead of a thin sliver standing in the groove
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@@ -330,6 +330,9 @@ public:
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double rim { 0.0 };
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double crown { 0.0 };
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double liptop { 0.0 };
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double crest { 0.0 };
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double tread { 0.0735 };
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double ledge { 0.0 };
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};
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rail_size rail_dimensions() const;
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// a check rail beside a rail, how far its ends turn away from the running rail
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@@ -382,11 +385,13 @@ public:
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std::vector<glm::dvec2> inner, outer;
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bool capfrom { false };
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bool capto { false };
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double lift { 0.0 };
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};
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struct rail_layout {
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rail_plan plans[ 2 ][ 2 ]; // path, right side
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std::vector<rail_band> bands[ 2 ][ 2 ];
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std::vector<rail_fill> fills[ 2 ][ 2 ];
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std::vector<glm::dvec2> blocks[ 2 ][ 2 ];
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std::vector<guard_rail> guards[ 2 ][ 2 ];
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std::vector<glm::dvec2> wingends[ 2 ][ 2 ]; // ends of the wing rails of other rails running along each rail, and which way they run there
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check_rail_set checks;
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@@ -493,6 +498,7 @@ private:
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float halfwidth { 0.f };
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gfx::vertex_array checkshapes[ 2 ];
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gfx::vertex_array plates[ 2 ];
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float platetexture { 0.f };
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};
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rail_drawing make_rail_drawing( gfx::geometrybank_handle const &Bank );
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// a rail along a path from a distance on, in parts where other rails cross it, and the check rails beside it. false: no crossing, the rail is laid whole as before
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