From 2f148786763d531c8265389f2384429b16821b57 Mon Sep 17 00:00:00 2001 From: milek7 Date: Tue, 24 Jul 2018 17:04:14 +0200 Subject: [PATCH] fix for msvc --- renderer.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/renderer.cpp b/renderer.cpp index 98c1a8e4..7af60c28 100644 --- a/renderer.cpp +++ b/renderer.cpp @@ -678,12 +678,12 @@ glm::mat4 opengl_renderer::perspective_projection(float fovy, float aspect, floa { const float f = 1.0f / tan(fovy / 2.0f); - return { + return glm::mat4( f / aspect, 0.0f, 0.0f, 0.0f, // 0.0f, f, 0.0f, 0.0f, // 0.0f, 0.0f, 0.0f, -1.0f, // 0.0f, 0.0f, near, 0.0f // - }; + ); } else return glm::mat4( // @@ -986,7 +986,6 @@ void opengl_renderer::setup_shadow_map(opengl_texture *tex, renderpass_config co glm::mat4 worldcam = m_renderpass.camera.modelview(); scene_ubs.lightview = coordmove * depthproj * depthcam * glm::inverse(worldcam); - //scene_ubs.lightview = depthproj * depthcam * glm::inverse(worldcam); scene_ubo->update(scene_ubs); } }