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perf(physics): air flowing along a pipe wakes the physics of a coupled vehicle only when it changes its pressure by more than physics.pipewake (0.001 bar), not with any trickle of it
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@@ -491,6 +491,12 @@ bool global_settings::ConfigParseSimulation(cParser& Parser, const std::string&
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return true;
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}
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if (token == "physics.pipewake")
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{
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ParseOne(Parser, physics_pipewake);
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return true;
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}
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if (token == "enabletraction")
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{
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ParseOne(Parser, bEnableTraction);
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@@ -1901,6 +1907,7 @@ global_settings::export_as_text( std::ostream &Output ) const {
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export_as_text( Output, "fullphysics", FullPhysics );
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export_as_text( Output, "physics.sleepheld", physics_sleepheld );
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export_as_text( Output, "physics.roadlod", physics_roadlod );
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export_as_text( Output, "physics.pipewake", physics_pipewake );
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export_as_text( Output, "debuglog", iWriteLogEnabled );
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export_as_text( Output, "multiplelogs", MultipleLogs );
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export_as_text( Output, "showsystemconsole", ShowSystemConsole );
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@@ -116,6 +116,7 @@ struct global_settings {
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bool FullPhysics{ true }; // full calculations performed for each simulation step
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bool physics_sleepheld{ true }; // vehicles standing still and held by their brakes let their physics sleep, see TMoverParameters::accelerating()
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bool physics_roadlod{ true }; // road vehicles far from the camera go by one step of the physics in a frame, see vehicle_table::update()
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float physics_pipewake{ 0.001f }; // bar: air flowing along a pipe wakes the physics of a vehicle when it changes its pressure by more than this. 0: any flow does
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bool bnewAirCouplers{ true };
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float fMoveLight{ 0.f }; // numer dnia w roku albo -1
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bool FakeLight{ false }; // toggle between fixed and dynamic daylight
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