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perf(physics): air flowing along a pipe wakes the physics of a coupled vehicle only when it changes its pressure by more than physics.pipewake (0.001 bar), not with any trickle of it
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@@ -116,6 +116,7 @@ struct global_settings {
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bool FullPhysics{ true }; // full calculations performed for each simulation step
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bool physics_sleepheld{ true }; // vehicles standing still and held by their brakes let their physics sleep, see TMoverParameters::accelerating()
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bool physics_roadlod{ true }; // road vehicles far from the camera go by one step of the physics in a frame, see vehicle_table::update()
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float physics_pipewake{ 0.001f }; // bar: air flowing along a pipe wakes the physics of a vehicle when it changes its pressure by more than this. 0: any flow does
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bool bnewAirCouplers{ true };
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float fMoveLight{ 0.f }; // numer dnia w roku albo -1
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bool FakeLight{ false }; // toggle between fixed and dynamic daylight
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