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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-09-01 22:09:20 +02:00

GLES fixes, update GLM, build fixes

This commit is contained in:
milek7
2018-10-17 16:00:26 +02:00
parent d16d96f2b2
commit 2ffdb35d0f
403 changed files with 32998 additions and 28034 deletions

View File

@@ -1,44 +1,121 @@
/// @file glm/ext.hpp
///
/// @ref core (Dependence)
///
/// @defgroup gtc GTC Extensions (Stable)
///
/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
///
/// GTC extensions aim to be stable.
///
/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
///
/// @defgroup gtx GTX Extensions (Experimental)
///
/// @brief Functions and types that the GLSL specification doesn't define, but
/// useful to have for a C++ program.
///
/// Experimental extensions are useful functions and types, but the development of
/// their API and functionality is not necessarily stable. They can change
/// substantially between versions. Backwards compatibility is not much of an issue
/// for them.
///
/// Even if it's highly unrecommended, it's possible to include all the extensions
/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
/// included a specific file.
#include "detail/setup.hpp"
#pragma once
#include "glm.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
# pragma message("GLM: All extensions included (not recommanded)")
# pragma message("GLM: All extensions included (not recommended)")
#endif//GLM_MESSAGES
#include "./ext/matrix_double2x2.hpp"
#include "./ext/matrix_double2x2_precision.hpp"
#include "./ext/matrix_double2x3.hpp"
#include "./ext/matrix_double2x3_precision.hpp"
#include "./ext/matrix_double2x4.hpp"
#include "./ext/matrix_double2x4_precision.hpp"
#include "./ext/matrix_double3x2.hpp"
#include "./ext/matrix_double3x2_precision.hpp"
#include "./ext/matrix_double3x3.hpp"
#include "./ext/matrix_double3x3_precision.hpp"
#include "./ext/matrix_double3x4.hpp"
#include "./ext/matrix_double3x4_precision.hpp"
#include "./ext/matrix_double4x2.hpp"
#include "./ext/matrix_double4x2_precision.hpp"
#include "./ext/matrix_double4x3.hpp"
#include "./ext/matrix_double4x3_precision.hpp"
#include "./ext/matrix_double4x4.hpp"
#include "./ext/matrix_double4x4_precision.hpp"
#include "./ext/matrix_float2x2.hpp"
#include "./ext/matrix_float2x2_precision.hpp"
#include "./ext/matrix_float2x3.hpp"
#include "./ext/matrix_float2x3_precision.hpp"
#include "./ext/matrix_float2x4.hpp"
#include "./ext/matrix_float2x4_precision.hpp"
#include "./ext/matrix_float3x2.hpp"
#include "./ext/matrix_float3x2_precision.hpp"
#include "./ext/matrix_float3x3.hpp"
#include "./ext/matrix_float3x3_precision.hpp"
#include "./ext/matrix_float3x4.hpp"
#include "./ext/matrix_float3x4_precision.hpp"
#include "./ext/matrix_float4x2.hpp"
#include "./ext/matrix_float4x2_precision.hpp"
#include "./ext/matrix_float4x3.hpp"
#include "./ext/matrix_float4x3_precision.hpp"
#include "./ext/matrix_float4x4.hpp"
#include "./ext/matrix_float4x4_precision.hpp"
#include "./ext/matrix_relational.hpp"
#include "./ext/quaternion_double.hpp"
#include "./ext/quaternion_double_precision.hpp"
#include "./ext/quaternion_float.hpp"
#include "./ext/quaternion_float_precision.hpp"
#include "./ext/quaternion_geometric.hpp"
#include "./ext/quaternion_relational.hpp"
#include "./ext/scalar_constants.hpp"
#include "./ext/scalar_float_sized.hpp"
#include "./ext/scalar_int_sized.hpp"
#include "./ext/scalar_relational.hpp"
#include "./ext/vector_bool1.hpp"
#include "./ext/vector_bool1_precision.hpp"
#include "./ext/vector_bool2.hpp"
#include "./ext/vector_bool2_precision.hpp"
#include "./ext/vector_bool3.hpp"
#include "./ext/vector_bool3_precision.hpp"
#include "./ext/vector_bool4.hpp"
#include "./ext/vector_bool4_precision.hpp"
#include "./ext/vector_double1.hpp"
#include "./ext/vector_double1_precision.hpp"
#include "./ext/vector_double2.hpp"
#include "./ext/vector_double2_precision.hpp"
#include "./ext/vector_double3.hpp"
#include "./ext/vector_double3_precision.hpp"
#include "./ext/vector_double4.hpp"
#include "./ext/vector_double4_precision.hpp"
#include "./ext/vector_float1.hpp"
#include "./ext/vector_float1_precision.hpp"
#include "./ext/vector_float2.hpp"
#include "./ext/vector_float2_precision.hpp"
#include "./ext/vector_float3.hpp"
#include "./ext/vector_float3_precision.hpp"
#include "./ext/vector_float4.hpp"
#include "./ext/vector_float4_precision.hpp"
#include "./ext/vector_int1.hpp"
#include "./ext/vector_int1_precision.hpp"
#include "./ext/vector_int2.hpp"
#include "./ext/vector_int2_precision.hpp"
#include "./ext/vector_int3.hpp"
#include "./ext/vector_int3_precision.hpp"
#include "./ext/vector_int4.hpp"
#include "./ext/vector_int4_precision.hpp"
#include "./ext/vector_relational.hpp"
#include "./ext/vector_uint1.hpp"
#include "./ext/vector_uint1_precision.hpp"
#include "./ext/vector_uint2.hpp"
#include "./ext/vector_uint2_precision.hpp"
#include "./ext/vector_uint3.hpp"
#include "./ext/vector_uint3_precision.hpp"
#include "./ext/vector_uint4.hpp"
#include "./ext/vector_uint4_precision.hpp"
#include "./gtc/bitfield.hpp"
#include "./gtc/color_space.hpp"
#include "./gtc/constants.hpp"
#include "./gtc/epsilon.hpp"
#include "./gtc/functions.hpp"
#include "./gtc/integer.hpp"
#include "./gtc/matrix_access.hpp"
#include "./gtc/matrix_integer.hpp"
@@ -50,18 +127,19 @@
#include "./gtc/random.hpp"
#include "./gtc/reciprocal.hpp"
#include "./gtc/round.hpp"
//#include "./gtc/type_aligned.hpp"
#include "./gtc/type_precision.hpp"
#include "./gtc/type_ptr.hpp"
#include "./gtc/ulp.hpp"
#include "./gtc/vec1.hpp"
#if GLM_HAS_ALIGNED_TYPE
#if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
# include "./gtc/type_aligned.hpp"
#endif
#ifdef GLM_ENABLE_EXPERIMENTAL
#include "./gtx/associated_min_max.hpp"
#include "./gtx/bit.hpp"
#include "./gtx/closest_point.hpp"
#include "./gtx/color_encoding.hpp"
#include "./gtx/color_space.hpp"
#include "./gtx/color_space_YCoCg.hpp"
#include "./gtx/compatibility.hpp"
@@ -73,6 +151,7 @@
#include "./gtx/fast_exponential.hpp"
#include "./gtx/fast_square_root.hpp"
#include "./gtx/fast_trigonometry.hpp"
#include "./gtx/functions.hpp"
#include "./gtx/gradient_paint.hpp"
#include "./gtx/handed_coordinate_space.hpp"
#include "./gtx/integer.hpp"
@@ -103,6 +182,7 @@
#endif
#include "./gtx/transform.hpp"
#include "./gtx/transform2.hpp"
#include "./gtx/vec_swizzle.hpp"
#include "./gtx/vector_angle.hpp"
#include "./gtx/vector_query.hpp"
#include "./gtx/wrap.hpp"
@@ -114,3 +194,4 @@
#if GLM_HAS_RANGE_FOR
# include "./gtx/range.hpp"
#endif
#endif//GLM_ENABLE_EXPERIMENTAL