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fixes for display list path camera-centric rendering, basic support for binary terrain object type, fix for assignment of 3d objects to terrain cells
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@@ -56,7 +56,7 @@ class TTraction
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int iTries = 0;
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int PowerState{ 0 }; // type of incoming power, if any
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void Optimize();
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void Optimize( Math3D::vector3 const &Origin );
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TTraction();
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~TTraction();
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@@ -66,7 +66,7 @@ class TTraction
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// { return TNode::Hit(x,z,hitPoint,hitDirection); };
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// virtual bool Move(double dx, double dy, double dz) { return false; };
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// virtual void SelectedRender();
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void RenderDL(float mgn);
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void RenderDL(float mgn, Math3D::vector3 const &Origin );
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int RaArrayPrepare();
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int RaArrayFill( CVertNormTex *Vert, Math3D::vector3 const &Origin );
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void RenderVBO(float mgn, int iPtr);
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