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build 180626. ai power use logic tweaks, basic selected node attributes display in scenery editor, memory cell visualization in scenery editor debug mode, minor bug fixes
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@@ -550,7 +550,7 @@ void TAnimModel::RaAnimate( unsigned int const Framestamp ) {
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// Ra 2F1I: to by można pomijać dla modeli bez animacji, których jest większość
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TAnimContainer *pCurrent;
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for (pCurrent = pRoot; pCurrent != NULL; pCurrent = pCurrent->pNext)
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for (pCurrent = pRoot; pCurrent != nullptr; pCurrent = pCurrent->pNext)
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if (!pCurrent->evDone) // jeśli jest bez eventu
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pCurrent->UpdateModel(); // przeliczenie animacji każdego submodelu
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// if () //tylko dla modeli z IK !!!!
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