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build 180626. ai power use logic tweaks, basic selected node attributes display in scenery editor, memory cell visualization in scenery editor debug mode, minor bug fixes

This commit is contained in:
tmj-fstate
2018-06-27 03:22:50 +02:00
parent c6d2f1271d
commit 30e31cdfd0
13 changed files with 278 additions and 111 deletions

View File

@@ -550,7 +550,7 @@ void TAnimModel::RaAnimate( unsigned int const Framestamp ) {
// Ra 2F1I: to by można pomijać dla modeli bez animacji, których jest większość
TAnimContainer *pCurrent;
for (pCurrent = pRoot; pCurrent != NULL; pCurrent = pCurrent->pNext)
for (pCurrent = pRoot; pCurrent != nullptr; pCurrent = pCurrent->pNext)
if (!pCurrent->evDone) // jeśli jest bez eventu
pCurrent->UpdateModel(); // przeliczenie animacji każdego submodelu
// if () //tylko dla modeli z IK !!!!