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build 180626. ai power use logic tweaks, basic selected node attributes display in scenery editor, memory cell visualization in scenery editor debug mode, minor bug fixes
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@@ -289,7 +289,7 @@ private:
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bool
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Render_cab( TDynamicObject const *Dynamic, bool const Alpha = false );
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void
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Render( TMemCell *Memcell );
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Render( TMemCell const *Memcell );
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void
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Render_Alpha( scene::basic_region *Region );
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void
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