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feat(editor): layers window, scenery save and include descriptions
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@@ -718,6 +718,7 @@ memory_node::deserialize( cParser &Input, node_data const &Nodedata ) {
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basic_node::basic_node( scene::node_data const &Nodedata ) :
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m_name( Nodedata.name ),
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m_template( Nodedata.is_template ),
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m_layer( Nodedata.layer )
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{
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uuid = UID::random();
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