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feat(editor): layers window, scenery save and include descriptions
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@@ -495,6 +495,7 @@ TEventLauncher * state_manager::create_eventlauncher(const std::string &src, con
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void state_manager::delete_model(TAnimModel *model) {
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scene::Layers.count(model->layer(), scene::layer_item::model, -1);
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scene::Layers.forget(model);
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Region->erase(model);
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Instances.purge(model);
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}
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