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test: unit tests of the simulation core, run as part of the build
eu07_unit_tests: C++ tests (doctest) of the simulation, which set up the
conditions, run the code and check the outcome. No game data, no window.
- the code under test is the core library (eu07_core), the very objects
the game links, built with the game's settings; engine_stubs.cpp stands
in for the logs, settings and scenery layers the library reaches for.
python gets linked with the settings but isn't needed to run the tests
- test vehicles are JSON definitions in tests/unit/data, with the sections
and keys of the game's vehicle definitions (tables as "rows", _keys are
comments), changed by the tests where needed and loaded from memory by
the game's own loader; an unknown section is an error rather than
silently skipped
- test::vehicle creates the mover the way TDynamicObject::Init() does and
steps it the way the simulation loop does, on a straight track of given
friction and gradient, optionally holding the brake pipe pressure the
way a coupled locomotive would
- the random numbers of the simulation are reseeded before every test
case, so a test gives the same result alone (IDE) or among the others
- building the game runs the tests at the end, once the game is linked,
and prints a one line summary ("Unit tests: 11/11 passed (80 checks)").
A failure prints the full report and fails the build, in CI and locally
alike, and removes the game binary so the next build reruns them. A
change of the tests alone relinks the game so they run (Ninja and
Makefile generators). -DWITH_TESTS=OFF leaves them out
- first tests: definitions reach the vehicle, KE service application and
release, deeper reduction brakes harder, every implemented distributor
valve charges/applies/releases, service braking stops a moving wagon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
178
tests/unit/vehicle.cpp
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178
tests/unit/vehicle.cpp
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#include "stdafx.h"
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#include "vehicle.h"
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#include <fstream>
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#include <stdexcept>
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namespace test {
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namespace {
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struct section_format {
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char separator; // the game's definitions end section names with either '.' or ':'
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char const *table_end{nullptr}; // the line closing the rows of a table section
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};
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// the sections TMoverParameters::LoadFIZ() reads, see its issection() calls. a section missing here
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// would be silently skipped by the loader, and the test would run on the defaults instead
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std::map<std::string, section_format> const sections{
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{"Param", {'.'}},
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{"Load", {':'}},
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{"Dimensions", {':'}},
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{"Wheels", {':'}},
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{"Brake", {':'}},
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{"Doors", {':'}},
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{"BuffCoupl", {'.'}},
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{"BuffCoupl1", {'.'}},
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{"BuffCoupl2", {'.'}},
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{"TurboPos", {':'}},
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{"Cntrl", {'.'}},
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{"Blending", {':'}},
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{"DCEMUED", {':'}},
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{"SpringBrake", {':'}},
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{"Light", {':'}},
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{"Headlights", {':'}},
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{"Clima", {':'}},
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{"Power", {':'}},
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{"SpeedControl", {':'}},
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{"Engine", {':'}},
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{"Switches", {':'}},
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{"Security", {':'}},
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{"Circuit", {':'}},
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{"AI", {':'}},
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{"LightsList", {':', "endL"}},
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{"DimmerList", {':', "endDimmerList"}},
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{"WiperList", {':', "endwl"}},
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{"CompressorList", {':', "endCL"}},
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};
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section_format const &format_of(std::string const &Section) {
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auto const lookup{sections.find(Section)};
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if (lookup == sections.end()) {
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throw std::runtime_error("unknown vehicle definition section " + Section + ", see tests/unit/vehicle.cpp");
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}
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return lookup->second;
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}
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std::string value_text(nlohmann::ordered_json const &Value) {
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if (Value.is_string()) {
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return Value.get<std::string>();
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}
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if (Value.is_boolean()) {
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return Value.get<bool>() ? "Yes" : "No";
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}
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return Value.dump();
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}
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} // namespace
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definition definition::load(std::string const &Name) {
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auto const path{std::string{EU07_UNIT_TESTS_DATA} + "/" + Name + ".json"};
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std::ifstream file(path);
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if (false == file.is_open()) {
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throw std::runtime_error("no test vehicle definition " + path);
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}
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definition result;
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auto const json{nlohmann::ordered_json::parse(file, nullptr, true, true)};
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for (auto const &[section, keys] : json.items()) {
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// keys starting with _ are comments
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if (section.starts_with('_')) {
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continue;
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}
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format_of(section);
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result.m_sections[section] = keys;
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}
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return result;
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}
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definition &definition::set(std::string const &Section, std::string const &Key, nlohmann::ordered_json const &Value) {
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format_of(Section);
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m_sections[Section][Key] = Value;
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return *this;
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}
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definition &definition::remove(std::string const &Section) {
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m_sections.erase(Section);
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return *this;
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}
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definition &definition::remove(std::string const &Section, std::string const &Key) {
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if (m_sections.contains(Section)) {
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m_sections[Section].erase(Key);
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}
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return *this;
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}
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std::string definition::text() const {
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std::string text;
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for (auto const &[section, keys] : m_sections.items()) {
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auto const &format{format_of(section)};
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text += section + format.separator;
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for (auto const &[key, value] : keys.items()) {
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if (key != "rows") {
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text += " " + key + "=" + value_text(value);
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}
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}
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text += "\n";
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// table sections give their rows as a list of rows, each a list of values
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if (keys.contains("rows")) {
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if (format.table_end == nullptr) {
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throw std::runtime_error("vehicle definition section " + section + " has no rows");
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}
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for (auto const &row : keys["rows"]) {
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for (auto const &value : row) {
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text += value_text(value) + " ";
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}
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text += "\n";
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}
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text += std::string{format.table_end} + "\n";
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}
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}
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return text;
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}
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vehicle::vehicle(definition const &Definition, double Velocity, std::string const &Name) {
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// the same steps as TDynamicObject::Init()
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m_mover = std::make_unique<TMoverParameters>(Velocity, Name, Name, 0);
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if (false == m_mover->LoadFIZ_Text(Definition.text())) {
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throw std::runtime_error("the test vehicle definition didn't load");
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}
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m_mover->AssignLoad("", 0.f);
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m_mover->ComputeMass();
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auto const driveractive{Velocity != 0.0};
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if (false == m_mover->CheckLocomotiveParameters(driveractive, Velocity >= 0.0 ? 1 : -1)) {
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throw std::runtime_error("parameters mismatch in the test vehicle definition");
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}
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m_mover->MainCtrlPos = m_mover->MainCtrlNoPowerPos();
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m_mover->LocalBrakePosA = 0.0;
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m_mover->BrakeCtrlPos = static_cast<int>(std::floor(m_mover->Handle->GetPos(driveractive ? bh_RP : bh_NP)));
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m_mover->BrakeLevelSet(m_mover->BrakeCtrlPos);
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}
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void vehicle::step(track const &Track, double Dt) {
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TTrackShape shape;
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shape.Len = 1000.0;
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shape.dHtrack = Track.gradient;
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TTrackParam param;
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param.Width = 1.435;
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param.friction = Track.friction;
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param.CategoryFlag = 1;
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TTractionParam const traction;
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TLocation const location{0.0, 0.0, 0.0};
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TRotation const rotation{0.0, 0.0, 0.0};
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if (m_pipepressure >= 0.0) {
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m_mover->Pipe->CreatePress(m_pipepressure);
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}
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m_mover->ComputeTotalForce(Dt);
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m_mover->ComputeMovement(Dt, Dt, shape, param, traction, location, rotation);
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}
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void vehicle::run(double Seconds, track const &Track, double Dt) {
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// whole steps: summing up Dt would make the step count depend on the rounding
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auto const steps{std::lround(Seconds / Dt)};
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for (long i = 0; i < steps; ++i) {
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step(Track, Dt);
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}
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}
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} // namespace test
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