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perf(debug): debug.memorystats switch for the heap counting (off by default) and the places of the large heap blocks in the memory section

This commit is contained in:
2026-10-23 23:10:32 +02:00
parent 16ee4ff65b
commit 336690ad8a
6 changed files with 482 additions and 41 deletions

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@@ -11,6 +11,7 @@ http://mozilla.org/MPL/2.0/.
#include <array>
#include <cstdint>
#include <string>
#include <vector>
// memory of the process, as the system counts it, for the debug panel
@@ -38,6 +39,31 @@ struct heap_memory
heap_memory query_heap_memory();
// the counting of new and delete is off until this turns it on (debug.memorystats in the ini): it costs time with every block the
// program takes, which shows most in the loading of a scenery. once on, it stays on; the blocks taken before aren't counted
void start_heap_counting();
bool heap_counting();
// where the large blocks taken with new come from: the blocks of LARGE_BLOCK bytes or more, live now, summed up by the place in the
// program which took them (the first function of the call stack outside the standard library, and the one which called it)
struct heap_site
{
std::string place;
std::uint64_t bytes{0};
std::uint64_t blocks{0};
};
struct large_blocks
{
static constexpr std::uint64_t LARGE_BLOCK{256 * 1024};
std::vector<heap_site> sites; // the most memory first
std::uint64_t untracked{0}; // blocks taken while the table of them was full, since the counting began
};
// goes through the call stacks of the blocks, which takes a while the first time (the symbols of the program get loaded). not for
// more threads at once
large_blocks query_large_blocks();
// what a part of the program keeps in memory: things and bytes
struct memory_count
{