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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
map visualization features
This commit is contained in:
@@ -14,6 +14,12 @@ http://mozilla.org/MPL/2.0/.
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#include "openglgeometrybank.h"
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#include "utilities.h"
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struct map_colored_paths {
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std::vector<gfx::geometrybank_handle> switches;
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std::vector<gfx::geometrybank_handle> occupied;
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std::vector<gfx::geometrybank_handle> future;
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};
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struct segment_data {
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// types
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enum point {
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80
Track.cpp
80
Track.cpp
@@ -1135,9 +1135,15 @@ void TTrack::create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx
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switch (eType)
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{
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case tt_Normal:
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Segment->render_lines(Bank, 0.5f);
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case tt_Normal: {
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std::vector<gfx::basic_vertex> vertices;
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Segment->render_lines(vertices, 0.5f);
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extra_map_geometry = GfxRenderer.Insert(vertices, Extra, GL_LINES);
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std::copy(vertices.begin(), vertices.end(), std::back_inserter(Bank));
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break;
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}
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case tt_Switch: {
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std::vector<gfx::basic_vertex> vertices;
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@@ -1156,15 +1162,77 @@ void TTrack::create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx
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}
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}
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void TTrack::get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles)
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TTrack *TTrack::Next(TTrack *visitor) {
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if (eType == tt_Normal) {
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if (trNext != visitor)
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return trNext;
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else
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return trPrev;
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} else if (eType == tt_Switch) {
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int state = GetSwitchState();
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if (SwitchExtension->pPrevs[0] == visitor
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|| SwitchExtension->pPrevs[1] == visitor)
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{
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if (iCategoryFlag != 1 || eType != tt_Switch)
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// we came from 'previous' side
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return SwitchExtension->pNexts[state];
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}
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if (SwitchExtension->pNexts[0] == visitor
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|| SwitchExtension->pNexts[1] == visitor)
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{
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// we came from 'next' side
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return SwitchExtension->pPrevs[state];
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}
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}
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return nullptr;
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}
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void TTrack::get_map_active_paths(map_colored_paths &handles)
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{
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if (iCategoryFlag != 1)
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return;
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if (eType == tt_Switch) {
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if (GetSwitchState() == 0)
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handles.push_back(SwitchExtension->map_geometry[0]);
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handles.switches.push_back(SwitchExtension->map_geometry[0]);
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else
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handles.push_back(SwitchExtension->map_geometry[1]);
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handles.switches.push_back(SwitchExtension->map_geometry[1]);
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}
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if (!Dynamics.empty()) {
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handles.occupied.push_back(extra_map_geometry);
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static int stamp = 0;
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stamp++;
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int limit = 15;
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TTrack *track = trPrev;
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TTrack *visitor = this;
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while (limit-- > 0 && track && track->iterate_stamp != stamp) {
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handles.future.push_back(track->extra_map_geometry);
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track->iterate_stamp = stamp;
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TTrack *tmp = track;
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track = track->Next(visitor);
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visitor = tmp;
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}
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limit = 15;
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stamp++;
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track = trNext;
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visitor = this;
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while (limit-- > 0 && track && track->iterate_stamp != stamp) {
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handles.future.push_back(track->extra_map_geometry);
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track->iterate_stamp = stamp;
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TTrack *tmp = track;
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track = track->Next(visitor);
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visitor = tmp;
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}
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}
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}
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glm::vec3 TTrack::get_nearest_point(const glm::dvec3 &point) const
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7
Track.h
7
Track.h
@@ -180,6 +180,7 @@ private:
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geometryhandle_sequence Geometry2; // geometry chunks textured with texture 2
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std::vector<segment_data> m_paths; // source data for owned paths
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int iterate_stamp = 0;
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public:
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using dynamics_sequence = std::deque<TDynamicObject *>;
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@@ -275,9 +276,13 @@ public:
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std::vector<glm::dvec3>
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endpoints() const;
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gfx::geometrybank_handle extra_map_geometry; // handle for map highlighting
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TTrack *Next(TTrack *visitor);
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void create_geometry( gfx::geometrybank_handle const &Bank ); // wypełnianie VBO
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void create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra);
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void get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles);
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void get_map_active_paths(map_colored_paths &handles);
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glm::vec3 get_nearest_point(const glm::dvec3 &point) const;
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void RenderDynSounds(); // odtwarzanie dźwięków pojazdów jest niezależne od ich wyświetlania
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@@ -618,10 +618,10 @@ void basic_cell::create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const
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path->create_map_geometry(Bank, Extra);
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}
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void basic_cell::get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles)
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void basic_cell::get_map_active_paths(map_colored_paths &handles)
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{
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for (auto *path : m_paths)
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path->get_map_active_switches(handles);
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path->get_map_active_paths(handles);
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}
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glm::vec3 basic_cell::find_nearest_track_point(const glm::dvec3 &pos)
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@@ -960,10 +960,10 @@ void basic_section::create_map_geometry(const gfx::geometrybank_handle handle)
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m_map_geometryhandle = GfxRenderer.Insert(lines, handle, GL_LINES);
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}
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void basic_section::get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles)
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void basic_section::get_map_active_paths(map_colored_paths &handles)
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{
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for (auto &cell : m_cells)
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cell.get_map_active_switches(handles);
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cell.get_map_active_paths(handles);
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}
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glm::vec3 basic_section::find_nearest_track_point(const glm::dvec3 &point)
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5
scene.h
5
scene.h
@@ -157,7 +157,7 @@ public:
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void
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create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra);
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void
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get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles);
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get_map_active_paths(map_colored_paths &handles);
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glm::vec3 find_nearest_track_point(const glm::dvec3 &pos);
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// provides access to bounding area data
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bounding_area const &
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@@ -285,11 +285,12 @@ public:
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void
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create_map_geometry(const gfx::geometrybank_handle handle);
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void
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get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles);
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get_map_active_paths(map_colored_paths &handles);
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// provides access to bounding area data
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bounding_area const &
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area() const {
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return m_area; }
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const gfx::geometrybank_handle get_map_geometry()
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{ return m_map_geometryhandle;}
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glm::vec3 find_nearest_track_point(const glm::dvec3 &point);
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@@ -2,7 +2,14 @@
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layout(location = 0) out vec4 out_color;
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vec3 hsv2rgb(vec3 c)
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{
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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void main()
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{
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out_color = vec4(vec3(0.3f, time, 0.3f), 1.0f);
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out_color = vec4(hsv2rgb(vec3(time, 1.0, 1.0)), 1.0f);
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}
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@@ -74,8 +74,10 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
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cFrustum frustum;
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frustum.calculate(transform, glm::mat4());
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m_colored_paths.switches.clear();
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m_colored_paths.occupied.clear();
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m_colored_paths.future.clear();
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m_section_handles.clear();
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m_switch_handles.clear();
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for (int row = 0; row < scene::EU07_REGIONSIDESECTIONCOUNT; row++)
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{
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@@ -88,7 +90,7 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
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if (handle != null_handle)
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{
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m_section_handles.push_back(handle);
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section->get_map_active_switches(m_switch_handles);
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section->get_map_active_paths(m_colored_paths);
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}
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}
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}
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@@ -111,17 +113,21 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
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glViewport(0, 0, surface_size.x, surface_size.y);
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scene_ubs.projection = transform;
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scene_ubs.time = 0.3f; // color is stuffed in time variable
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scene_ubs.time = 0.5f; // color is stuffed in time variable
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scene_ubo->update(scene_ubs);
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scene_ubo->bind_uniform();
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GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
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glLineWidth(3.0f);
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glLineWidth(2.0f);
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scene_ubs.time = 0.6f; // color is stuffed in time variable
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scene_ubs.time = 0.27f; // color is stuffed in time variable
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scene_ubo->update(scene_ubs);
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GfxRenderer.Draw_Geometry(m_switch_handles.begin(), m_switch_handles.end());
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GfxRenderer.Draw_Geometry(m_colored_paths.switches.begin(), m_colored_paths.switches.end());
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GfxRenderer.Draw_Geometry(m_colored_paths.future.begin(), m_colored_paths.future.end());
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scene_ubs.time = 1.0f; // color is stuffed in time variable
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scene_ubo->update(scene_ubs);
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GfxRenderer.Draw_Geometry(m_colored_paths.occupied.begin(), m_colored_paths.occupied.end());
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if (!Global.gfx_usegles || GLAD_GL_EXT_geometry_shader) {
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GfxRenderer.Bind_Texture(0, m_icon_atlas);
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@@ -80,7 +80,7 @@ class map_panel : public ui_panel
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gl::scene_ubs scene_ubs;
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std::vector<gfx::geometrybank_handle> m_section_handles;
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std::vector<gfx::geometrybank_handle> m_switch_handles;
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map_colored_paths m_colored_paths;
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const int fb_size = 1024;
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@@ -25,7 +25,6 @@ class trainingcard_panel : public ui_panel
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return 1;
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}
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virtual int EndRecording( std::string training_identifier ) {
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std::this_thread::sleep_for(std::chrono::duration<float>(1.0f));
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return 1;
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}
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