map visualization features

This commit is contained in:
milek7
2019-04-02 01:21:49 +02:00
parent 851deb9142
commit 33adffb614
9 changed files with 116 additions and 24 deletions

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@@ -14,6 +14,12 @@ http://mozilla.org/MPL/2.0/.
#include "openglgeometrybank.h"
#include "utilities.h"
struct map_colored_paths {
std::vector<gfx::geometrybank_handle> switches;
std::vector<gfx::geometrybank_handle> occupied;
std::vector<gfx::geometrybank_handle> future;
};
struct segment_data {
// types
enum point {

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@@ -1135,9 +1135,15 @@ void TTrack::create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx
switch (eType)
{
case tt_Normal:
Segment->render_lines(Bank, 0.5f);
case tt_Normal: {
std::vector<gfx::basic_vertex> vertices;
Segment->render_lines(vertices, 0.5f);
extra_map_geometry = GfxRenderer.Insert(vertices, Extra, GL_LINES);
std::copy(vertices.begin(), vertices.end(), std::back_inserter(Bank));
break;
}
case tt_Switch: {
std::vector<gfx::basic_vertex> vertices;
@@ -1156,15 +1162,77 @@ void TTrack::create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx
}
}
void TTrack::get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles)
TTrack *TTrack::Next(TTrack *visitor) {
if (eType == tt_Normal) {
if (trNext != visitor)
return trNext;
else
return trPrev;
} else if (eType == tt_Switch) {
int state = GetSwitchState();
if (SwitchExtension->pPrevs[0] == visitor
|| SwitchExtension->pPrevs[1] == visitor)
{
// we came from 'previous' side
return SwitchExtension->pNexts[state];
}
if (SwitchExtension->pNexts[0] == visitor
|| SwitchExtension->pNexts[1] == visitor)
{
// we came from 'next' side
return SwitchExtension->pPrevs[state];
}
}
return nullptr;
}
void TTrack::get_map_active_paths(map_colored_paths &handles)
{
if (iCategoryFlag != 1 || eType != tt_Switch)
if (iCategoryFlag != 1)
return;
if (eType == tt_Switch) {
if (GetSwitchState() == 0)
handles.push_back(SwitchExtension->map_geometry[0]);
handles.switches.push_back(SwitchExtension->map_geometry[0]);
else
handles.push_back(SwitchExtension->map_geometry[1]);
handles.switches.push_back(SwitchExtension->map_geometry[1]);
}
if (!Dynamics.empty()) {
handles.occupied.push_back(extra_map_geometry);
static int stamp = 0;
stamp++;
int limit = 15;
TTrack *track = trPrev;
TTrack *visitor = this;
while (limit-- > 0 && track && track->iterate_stamp != stamp) {
handles.future.push_back(track->extra_map_geometry);
track->iterate_stamp = stamp;
TTrack *tmp = track;
track = track->Next(visitor);
visitor = tmp;
}
limit = 15;
stamp++;
track = trNext;
visitor = this;
while (limit-- > 0 && track && track->iterate_stamp != stamp) {
handles.future.push_back(track->extra_map_geometry);
track->iterate_stamp = stamp;
TTrack *tmp = track;
track = track->Next(visitor);
visitor = tmp;
}
}
}
glm::vec3 TTrack::get_nearest_point(const glm::dvec3 &point) const

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@@ -180,6 +180,7 @@ private:
geometryhandle_sequence Geometry2; // geometry chunks textured with texture 2
std::vector<segment_data> m_paths; // source data for owned paths
int iterate_stamp = 0;
public:
using dynamics_sequence = std::deque<TDynamicObject *>;
@@ -275,9 +276,13 @@ public:
std::vector<glm::dvec3>
endpoints() const;
gfx::geometrybank_handle extra_map_geometry; // handle for map highlighting
TTrack *Next(TTrack *visitor);
void create_geometry( gfx::geometrybank_handle const &Bank ); // wypełnianie VBO
void create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra);
void get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles);
void get_map_active_paths(map_colored_paths &handles);
glm::vec3 get_nearest_point(const glm::dvec3 &point) const;
void RenderDynSounds(); // odtwarzanie dźwięków pojazdów jest niezależne od ich wyświetlania

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@@ -618,10 +618,10 @@ void basic_cell::create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const
path->create_map_geometry(Bank, Extra);
}
void basic_cell::get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles)
void basic_cell::get_map_active_paths(map_colored_paths &handles)
{
for (auto *path : m_paths)
path->get_map_active_switches(handles);
path->get_map_active_paths(handles);
}
glm::vec3 basic_cell::find_nearest_track_point(const glm::dvec3 &pos)
@@ -960,10 +960,10 @@ void basic_section::create_map_geometry(const gfx::geometrybank_handle handle)
m_map_geometryhandle = GfxRenderer.Insert(lines, handle, GL_LINES);
}
void basic_section::get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles)
void basic_section::get_map_active_paths(map_colored_paths &handles)
{
for (auto &cell : m_cells)
cell.get_map_active_switches(handles);
cell.get_map_active_paths(handles);
}
glm::vec3 basic_section::find_nearest_track_point(const glm::dvec3 &point)

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@@ -157,7 +157,7 @@ public:
void
create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra);
void
get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles);
get_map_active_paths(map_colored_paths &handles);
glm::vec3 find_nearest_track_point(const glm::dvec3 &pos);
// provides access to bounding area data
bounding_area const &
@@ -285,11 +285,12 @@ public:
void
create_map_geometry(const gfx::geometrybank_handle handle);
void
get_map_active_switches(std::vector<gfx::geometrybank_handle> &handles);
get_map_active_paths(map_colored_paths &handles);
// provides access to bounding area data
bounding_area const &
area() const {
return m_area; }
const gfx::geometrybank_handle get_map_geometry()
{ return m_map_geometryhandle;}
glm::vec3 find_nearest_track_point(const glm::dvec3 &point);

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@@ -2,7 +2,14 @@
layout(location = 0) out vec4 out_color;
vec3 hsv2rgb(vec3 c)
{
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main()
{
out_color = vec4(vec3(0.3f, time, 0.3f), 1.0f);
out_color = vec4(hsv2rgb(vec3(time, 1.0, 1.0)), 1.0f);
}

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@@ -74,8 +74,10 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
cFrustum frustum;
frustum.calculate(transform, glm::mat4());
m_colored_paths.switches.clear();
m_colored_paths.occupied.clear();
m_colored_paths.future.clear();
m_section_handles.clear();
m_switch_handles.clear();
for (int row = 0; row < scene::EU07_REGIONSIDESECTIONCOUNT; row++)
{
@@ -88,7 +90,7 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
if (handle != null_handle)
{
m_section_handles.push_back(handle);
section->get_map_active_switches(m_switch_handles);
section->get_map_active_paths(m_colored_paths);
}
}
}
@@ -111,17 +113,21 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
glViewport(0, 0, surface_size.x, surface_size.y);
scene_ubs.projection = transform;
scene_ubs.time = 0.3f; // color is stuffed in time variable
scene_ubs.time = 0.5f; // color is stuffed in time variable
scene_ubo->update(scene_ubs);
scene_ubo->bind_uniform();
GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
glLineWidth(3.0f);
glLineWidth(2.0f);
scene_ubs.time = 0.6f; // color is stuffed in time variable
scene_ubs.time = 0.27f; // color is stuffed in time variable
scene_ubo->update(scene_ubs);
GfxRenderer.Draw_Geometry(m_switch_handles.begin(), m_switch_handles.end());
GfxRenderer.Draw_Geometry(m_colored_paths.switches.begin(), m_colored_paths.switches.end());
GfxRenderer.Draw_Geometry(m_colored_paths.future.begin(), m_colored_paths.future.end());
scene_ubs.time = 1.0f; // color is stuffed in time variable
scene_ubo->update(scene_ubs);
GfxRenderer.Draw_Geometry(m_colored_paths.occupied.begin(), m_colored_paths.occupied.end());
if (!Global.gfx_usegles || GLAD_GL_EXT_geometry_shader) {
GfxRenderer.Bind_Texture(0, m_icon_atlas);

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@@ -80,7 +80,7 @@ class map_panel : public ui_panel
gl::scene_ubs scene_ubs;
std::vector<gfx::geometrybank_handle> m_section_handles;
std::vector<gfx::geometrybank_handle> m_switch_handles;
map_colored_paths m_colored_paths;
const int fb_size = 1024;

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@@ -25,7 +25,6 @@ class trainingcard_panel : public ui_panel
return 1;
}
virtual int EndRecording( std::string training_identifier ) {
std::this_thread::sleep_for(std::chrono::duration<float>(1.0f));
return 1;
}