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feat(ui): imgui 1.91.9b-docking in place of 1.73: local changes of the backends carried over (glad as the gl loader, srgb and gamma of the ui, gles glsl string), BufferingBar/Spinner kept, imgui_tables in cmake; cursor position, cursor enter and focus of the main window passed to the glfw backend, which works with events now; code adapted to the api: ImGuiListClipper::Begin, BeginListBox, ImTextureID as an integer, ImageButton with an id, ImGuiKey without GetKeyIndex, logarithmic sliders in place of the removed power argument; ImGuizmo with the math operators defined before imgui.h and SetNextFrameWantCaptureMouse
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@@ -1919,7 +1919,8 @@ bool editor_mode::render_road_material(char const *Label, char *Buffer, std::siz
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if (filter.empty() || name.find(filter) != std::string::npos)
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listed.emplace_back(&name);
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ImGui::BeginChild("list", ImVec2(340.0f, 280.0f), true);
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ImGuiListClipper clipper(static_cast<int>(listed.size()));
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ImGuiListClipper clipper;
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clipper.Begin(static_cast<int>(listed.size()));
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while (clipper.Step())
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{
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for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; ++i)
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