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improved recognition and handling of light emitting vehicles

This commit is contained in:
tmj-fstate
2017-11-01 03:25:54 +01:00
parent a700d36ea7
commit 3456fbd651
8 changed files with 155 additions and 155 deletions

View File

@@ -307,11 +307,8 @@ state_manager::deserialize_node( cParser &Input, scene::scratch_data &Scratchpad
}
if( ( vehicle->MoverParameters->CategoryFlag == 1 ) // trains only
&& ( ( vehicle->MoverParameters->SecuritySystem.SystemType != 0 )
|| ( vehicle->MoverParameters->SandCapacity > 0.0 ) ) ) {
// we check for presence of security system or sand load, as a way to determine whether the vehicle is a controllable engine
// NOTE: this isn't 100% precise, e.g. middle EZT module comes with security system, while it has no lights, and some engines
// don't have security systems fitted
&& ( ( vehicle->LightList( side::front ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) != 0 )
|| ( vehicle->LightList( side::rear ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) != 0 ) ) ) {
simulation::Lights.insert( vehicle );
}
}
@@ -603,7 +600,7 @@ state_manager::deserialize_endtrainset( cParser &Input, scene::scratch_data &Scr
}
if( Scratchpad.trainset.couplings.back() == coupling::faux ) {
// jeśli ostatni pojazd ma sprzęg 0 to założymy mu końcówki blaszane (jak AI się odpali, to sobie poprawi)
Scratchpad.trainset.vehicles.back()->RaLightsSet( -1, TMoverParameters::light::rearendsignals );
Scratchpad.trainset.vehicles.back()->RaLightsSet( -1, light::rearendsignals );
}
// all done
Scratchpad.trainset.is_open = false;