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https://github.com/MaSzyna-EU07/maszyna.git
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Merge pull request #245 from MaSzyna-EU07/split/2-materials
Split/2 materials
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@@ -318,6 +318,20 @@ geometry_bank::append( gfx::vertex_array &Vertices, userdata_array &Userdata, gf
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return replace( Vertices, Userdata, Geometry, gfx::geometry_bank::chunk( Geometry ).vertices.size() );
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}
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void
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geometry_bank::erase( gfx::geometry_handle const &Geometry ) {
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if( ( Geometry.chunk == 0 ) || ( Geometry.chunk > m_chunks.size() ) ) { return; }
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auto &chunk = gfx::geometry_bank::chunk( Geometry );
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if( chunk.vertices.empty() && chunk.indices.empty() ) { return; }
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gfx::vertex_array().swap( chunk.vertices );
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gfx::index_array().swap( chunk.indices );
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gfx::userdata_array().swap( chunk.userdata );
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replace_( Geometry );
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}
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// draws geometry stored in specified chunk
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std::size_t
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geometry_bank::draw( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) {
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@@ -360,6 +374,15 @@ geometry_bank::vertices( gfx::geometry_handle const &Geometry ) const {
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return geometry_bank::chunk( Geometry ).vertices;
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}
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// kind of geometry of specified chunk
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unsigned int
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geometry_bank::primitive( gfx::geometry_handle const &Geometry ) const {
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if( ( Geometry.chunk == 0 ) || ( Geometry.chunk > m_chunks.size() ) ) { return no_primitive; }
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return geometry_bank::chunk( Geometry ).type;
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}
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// provides direct access to vertex user data of specfied chunk
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userdata_array const &
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geometry_bank::userdata( gfx::geometry_handle const &Geometry ) const {
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@@ -418,6 +441,14 @@ geometrybank_manager::append( gfx::vertex_array &Vertices, userdata_array &Userd
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return bank( Geometry ).first->append( Vertices, Userdata, Geometry );
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}
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void
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geometrybank_manager::erase( gfx::geometry_handle const &Geometry ) {
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if( ( Geometry.bank == 0 ) || ( Geometry.bank > m_geometrybanks.size() ) ) { return; }
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bank( Geometry ).first->erase( Geometry );
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}
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// draws geometry stored in specified chunk
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void
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geometrybank_manager::draw( gfx::geometry_handle const &Geometry, unsigned int const Streams ) {
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@@ -483,6 +514,15 @@ geometrybank_manager::vertices( gfx::geometry_handle const &Geometry ) const {
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return bank( Geometry ).first->vertices( Geometry );
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}
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// kind of geometry of specified chunk
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unsigned int
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geometrybank_manager::primitive( gfx::geometry_handle const &Geometry ) const {
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if( ( Geometry.bank == 0 ) || ( Geometry.bank > m_geometrybanks.size() ) ) { return geometry_bank::no_primitive; }
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return bank( Geometry ).first->primitive( Geometry );
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}
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// provides direct access to vertex user data of specfied chunk
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gfx::userdata_array const &
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geometrybank_manager::userdata( gfx::geometry_handle const &Geometry ) const {
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@@ -117,6 +117,7 @@ public:
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auto replace( gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 ) -> bool;
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// adds supplied vertex data at the end of specified chunk
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auto append( gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, gfx::geometry_handle const &Geometry ) -> bool;
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void erase( gfx::geometry_handle const &Geometry );
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// draws geometry stored in specified chunk
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auto draw( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams = basic_streams ) -> std::size_t;
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// draws geometry stored in specified chunk N times via glDrawElementsInstanced*
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@@ -138,6 +139,9 @@ public:
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auto vertices( gfx::geometry_handle const &Geometry ) const -> gfx::vertex_array const &;
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// provides direct access to vertex user data of specfied chunk
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auto userdata( gfx::geometry_handle const &Geometry ) const -> gfx::userdata_array const &;
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// kind of geometry of specified chunk, GL_TRIANGLES, GL_TRIANGLE_STRIP...; no_primitive for a handle to no chunk
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auto primitive( gfx::geometry_handle const &Geometry ) const -> unsigned int;
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static constexpr unsigned int no_primitive { ~0u };
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protected:
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// types:
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@@ -220,6 +224,7 @@ public:
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auto replace( gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 ) -> bool;
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// adds supplied vertex data at the end of specified chunk
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auto append( gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry ) -> bool;
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void erase( gfx::geometry_handle const &Geometry );
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// draws geometry stored in specified chunk
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void draw( gfx::geometry_handle const &Geometry, unsigned int const Streams = basic_streams );
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// draws geometry stored in specified chunk InstanceCount times via GPU instancing.
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@@ -238,6 +243,8 @@ public:
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auto vertices( gfx::geometry_handle const &Geometry ) const -> gfx::vertex_array const &;
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// provides direct access to vertex data of specfied chunk
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auto userdata( gfx::geometry_handle const &Geometry ) const -> gfx::userdata_array const &;
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// kind of geometry of specified chunk
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auto primitive( gfx::geometry_handle const &Geometry ) const -> unsigned int;
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// sets target texture unit for the texture data stream
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auto units() -> gfx::stream_units & { return m_units; }
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// provides access to primitives count
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@@ -33,7 +33,8 @@ opengl33_vaogeometrybank::replace_( gfx::geometry_handle const &Geometry ) {
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auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
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chunkrecord.is_good = false;
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// if the overall length of the chunk didn't change we can get away with reusing the old buffer...
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if( geometry_bank::chunk( Geometry ).vertices.size() != chunkrecord.vertex_count ) {
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if( ( geometry_bank::chunk( Geometry ).vertices.size() != chunkrecord.vertex_count )
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|| ( geometry_bank::chunk( Geometry ).userdata.empty() == chunkrecord.has_userdata ) ) {
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// ...but otherwise we'll need to allocate a new one
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// TBD: we could keep and reuse the old buffer also if the new chunk is smaller than the old one,
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// but it'd require some extra tracking and work to keep all chunks up to date; also wasting vram; may be not worth it?
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@@ -2201,8 +2201,13 @@ bool opengl33_renderer::Append(gfx::vertex_array &Vertices, gfx::userdata_array
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return m_geometry.append(Vertices, Userdata, Geometry);
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}
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void opengl33_renderer::Erase(gfx::geometry_handle const &Geometry)
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{
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m_geometry.erase(Geometry);
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}
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// provides direct access to index data of specfied chunk
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gfx::index_array const & opengl33_renderer::Indices(gfx::geometry_handle const &Geometry) const
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gfx::index_array const & opengl33_renderer::Indices(gfx::geometry_handle const &Geometry) const
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{
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return m_geometry.indices(Geometry);
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}
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@@ -2218,6 +2223,12 @@ gfx::userdata_array const &opengl33_renderer::UserData(const gfx::geometry_handl
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return m_geometry.userdata(Geometry);
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}
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int opengl33_renderer::Primitive(gfx::geometry_handle const &Geometry) const
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{
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auto const primitive{m_geometry.primitive(Geometry)};
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return primitive == gfx::geometry_bank::no_primitive ? -1 : static_cast<int>(primitive);
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}
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// material methods
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material_handle opengl33_renderer::Fetch_Material(std::string const &Filename, bool const Loadnow)
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{
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@@ -2225,6 +2236,18 @@ material_handle opengl33_renderer::Fetch_Material(std::string const &Filename, b
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return m_materials.create(Filename, Loadnow);
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}
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material_handle opengl33_renderer::Matte_Material(material_handle const Material)
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{
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return m_materials.create_matte(Material);
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}
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material_handle opengl33_renderer::Tinted_Material(material_handle const Material, glm::vec3 const &Colour)
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{
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return m_materials.create_tinted(Material, Colour);
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}
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std::shared_ptr<gl::program> opengl33_renderer::Fetch_Shader(const std::string &name)
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{
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auto it = m_shaders.find(name);
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@@ -66,6 +66,7 @@ class opengl33_renderer : public gfx_renderer {
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bool Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset = 0) override;
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// adds supplied vertex data at the end of specified chunk
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bool Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type) override;
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void Erase( gfx::geometry_handle const &Geometry ) override;
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// provides direct access to index data of specfied chunk
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gfx::index_array const &
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Indices( gfx::geometry_handle const &Geometry ) const override;
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@@ -75,9 +76,15 @@ class opengl33_renderer : public gfx_renderer {
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// provides direct access to vertex data of specfied chunk
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gfx::userdata_array const &
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UserData( gfx::geometry_handle const &Geometry ) const override;
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int
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Primitive( gfx::geometry_handle const &Geometry ) const override;
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// material methods
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material_handle
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Fetch_Material( std::string const &Filename, bool const Loadnow = true ) override;
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material_handle
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Matte_Material( material_handle const Material ) override;
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material_handle
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Tinted_Material( material_handle const Material, glm::vec3 const &Colour ) override;
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void
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Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) override;
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IMaterial const *
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@@ -1758,6 +1758,11 @@ bool opengl_renderer::Append(gfx::vertex_array &Vertices, gfx::userdata_array &U
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return m_geometry.append( Vertices, Userdata, Geometry );
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}
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void opengl_renderer::Erase( gfx::geometry_handle const &Geometry )
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{
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m_geometry.erase( Geometry );
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}
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// provides direct access to vertex data of specfied chunk
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gfx::index_array const &
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opengl_renderer::Indices( gfx::geometry_handle const &Geometry ) const {
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@@ -65,6 +65,7 @@ public:
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bool Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset = 0) override;
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// adds supplied vertex data at the end of specified chunk
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bool Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type) override;
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void Erase( gfx::geometry_handle const &Geometry ) override;
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// provides direct access to index data of specfied chunk
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gfx::index_array const &
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Indices( gfx::geometry_handle const &Geometry ) const override;
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@@ -59,16 +59,26 @@ public:
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virtual auto Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset = 0) -> bool = 0;
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// adds supplied vertex data at the end of specified chunk
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virtual auto Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type) -> bool = 0;
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// empties specified chunk, its handle stays valid to be filled again
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virtual void Erase( gfx::geometry_handle const & /*Geometry*/ ) {
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// a renderer which keeps no chunks of its own has none to empty
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}
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// provides direct access to index data of specfied chunk
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virtual auto Indices( gfx::geometry_handle const &Geometry ) const->gfx::index_array const & = 0;
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// provides direct access to vertex data of specfied chunk
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virtual auto Vertices( gfx::geometry_handle const &Geometry ) const ->gfx::vertex_array const & = 0;
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// provides direct access to vertex user data of specfied chunk
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virtual auto UserData( gfx::geometry_handle const &Geometry ) const ->gfx::userdata_array const & = 0;
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// kind of geometry of specified chunk, -1 when the renderer doesn't tell
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virtual auto Primitive( gfx::geometry_handle const &Geometry ) const -> int { return -1; }
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// material methods
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virtual auto Fetch_Material( std::string const &Filename, bool const Loadnow = true ) -> material_handle = 0;
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virtual void Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) = 0;
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virtual auto Material( material_handle const Material ) const -> IMaterial const * = 0;
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// the same material with its highlights damped, for faces which aren't polished like the surfaces they are cut from. backends which can't make one give back the material itself
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virtual auto Matte_Material( material_handle const Material ) -> material_handle { return Material; }
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// the same material with its texture tinted by the colour, as far as the userdata of the vertices says. backends which can't make one give back the material itself
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virtual auto Tinted_Material( material_handle const Material, glm::vec3 const &Colour ) -> material_handle { return Material; }
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// heightmap terrain: material of a chunk blending the materials of up to 8 layers by their weights.
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// Weights: (Samples + 1)^2 values per layer, planar, rows of growing z, the weights of a sample adding up to 255; null with a single layer.
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// Placement: corner of the chunk (x, z) in the texture coordinates of its mesh, and the size of the chunk.
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