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build 170617. frustum based ground sector culling, fully view range based draw range limit, support for line width parameter for lines
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2
Ground.h
2
Ground.h
@@ -149,7 +149,6 @@ public:
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Diffuse{ 1.0f, 1.0f, 1.0f },
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Specular{ 1.0f, 1.0f, 1.0f }; // oświetlenie
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double fLineThickness; // McZapkie-120702: grubosc linii
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bool PROBLEND;
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bool bVisible;
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TGroundNode();
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@@ -283,7 +282,6 @@ class TGround
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event_map m_eventmap;
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TNames<TGroundNode *> m_trackmap;
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light_array m_lights; // collection of dynamic light sources present in the scene
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bool PROBLEND;
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private: // metody prywatne
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bool EventConditon(TEvent *e);
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