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build 170617. frustum based ground sector culling, fully view range based draw range limit, support for line width parameter for lines
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10
World.cpp
10
World.cpp
@@ -1651,15 +1651,13 @@ TWorld::Update_UI() {
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case( GLFW_KEY_F8 ) : {
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// gfx renderer data
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uitextline1 =
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"Draw range x " + to_string( Global::fDistanceFactor, 1 )
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+ "; FPS: " + to_string( Timer::GetFPS(), 2 );
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"FoV: " + to_string( Global::FieldOfView / Global::ZoomFactor, 1 )
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+ ", Draw range x " + to_string( Global::fDistanceFactor, 1 )
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+ "; sectors: " + std::to_string( GfxRenderer.m_drawcount )
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+ ", FPS: " + to_string( Timer::GetFPS(), 2 );
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if( Global::iSlowMotion ) {
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uitextline1 += " (slowmotion " + to_string( Global::iSlowMotion ) + ")";
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}
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uitextline1 +=
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", sectors: " + std::to_string( GfxRenderer.m_drawcount )
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+ "/" + std::to_string( Global::iSegmentsRendered )
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+ "; FoV: " + to_string( Global::FieldOfView / Global::ZoomFactor, 1 );
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uitextline2 =
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std::string( "Rendering mode: " )
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