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build 170617. frustum based ground sector culling, fully view range based draw range limit, support for line width parameter for lines
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@@ -182,6 +182,8 @@ private:
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typedef std::vector<opengl_light> opengllight_array;
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typedef std::pair< double, TSubRect * > distancesubcell_pair;
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// methods
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bool
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Init_caps();
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@@ -226,7 +228,7 @@ private:
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texture_handle m_moontexture { -1 };
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geometry_handle m_billboardgeometry { 0, 0 };
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GLUquadricObj *m_quadric; // helper object for drawing debug mode scene elements
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std::vector< TSubRect* > m_drawqueue; // list of subcells to be drawn in current render pass
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std::vector<distancesubcell_pair> m_drawqueue; // list of subcells to be drawn in current render pass
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};
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