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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-28 22:47:28 +01:00

Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools

This commit is contained in:
2026-10-09 21:02:25 +02:00
parent bbccce0e29
commit 35bda3778c
26 changed files with 52888 additions and 1624 deletions

View File

@@ -139,6 +139,9 @@ public:
material_handle
create( std::string const &Filename, bool const Loadnow );
// material described by provided text (the content of a .mat file), not kept in a file. returns: handle to the material or null_handle
material_handle
create_from_text( std::string const &Name, std::string const &Definition );
opengl_material const &
material( material_handle const Material ) const { return m_materials[ Material ]; }
opengl_material &