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Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
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ref/zstd/README.txt
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ref/zstd/README.txt
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Zstandard 1.5.6 (https://github.com/facebook/zstd), BSD licence (see LICENSE).
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zstd.c is the single file amalgamation made with build/single_file_libs/combine.py from
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zstd-in.c, without the dictionary builder and without multithreading:
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sed -e "s/^#ifndef __EMSCRIPTEN__$/#if 0/" -e "/dictBuilder/d" zstd-in.c > zstd-maszyna-in.c
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python3 combine.py -r ../../lib -x legacy/zstd_legacy.h -o zstd.c zstd-maszyna-in.c
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Used by the heightmap terrain files (.tch).
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