renderer changes, time and environment window

This commit is contained in:
milek7
2019-03-09 14:18:10 +01:00
parent 748e7b1dda
commit 3693c1660e
30 changed files with 299 additions and 93 deletions

View File

@@ -150,10 +150,9 @@ state_serializer::deserialize_atmo( cParser &Input, scene::scratch_data &Scratch
// atmosphere color; legacy parameter, no longer used
Input.getTokens( 3 );
// fog range
Input.getTokens( 2 );
Input
>> Global.fFogStart
>> Global.fFogEnd;
Input.getTokens( 1 ); // fog start ignored
Input.getTokens( 1 );
Input >> Global.fFogEnd;
if( Global.fFogEnd > 0.0 ) {
// fog colour; optional legacy parameter, no longer used
@@ -297,9 +296,24 @@ state_serializer::deserialize_firstinit( cParser &Input, scene::scratch_data &Sc
simulation::Events.InitLaunchers();
simulation::Memory.InitCells();
init_time();
Scratchpad.initialized = true;
}
void state_serializer::init_time() {
auto &time = simulation::Time.data();
if( true == Global.ScenarioTimeCurrent ) {
// calculate time shift required to match scenario time with local clock
auto const *localtime = std::gmtime( &Global.starting_timestamp );
Global.ScenarioTimeOffset = ( ( localtime->tm_hour * 60 + localtime->tm_min ) - ( time.wHour * 60 + time.wMinute ) ) / 60.f;
}
else if( false == std::isnan( Global.ScenarioTimeOverride ) ) {
// scenario time override takes precedence over scenario time offset
Global.ScenarioTimeOffset = ( ( Global.ScenarioTimeOverride * 60 ) - ( time.wHour * 60 + time.wMinute ) ) / 60.f;
}
}
void
state_serializer::deserialize_group( cParser &Input, scene::scratch_data &Scratchpad ) {
@@ -583,17 +597,6 @@ state_serializer::deserialize_time( cParser &Input, scene::scratch_data &Scratch
>> time.wHour
>> time.wMinute;
if( true == Global.ScenarioTimeCurrent ) {
// calculate time shift required to match scenario time with local clock
auto timenow = std::time( 0 );
auto const *localtime = std::localtime( &timenow );
Global.ScenarioTimeOffset = ( ( localtime->tm_hour * 60 + localtime->tm_min ) - ( time.wHour * 60 + time.wMinute ) ) / 60.f;
}
else if( false == std::isnan( Global.ScenarioTimeOverride ) ) {
// scenario time override takes precedence over scenario time offset
Global.ScenarioTimeOffset = ( ( Global.ScenarioTimeOverride * 60 ) - ( time.wHour * 60 + time.wMinute ) ) / 60.f;
}
// remaining sunrise and sunset parameters are no longer used, as they're now calculated dynamically
// anything else left in the section has no defined meaning
skip_until( Input, "endtime" );