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Merge branch 'milek-dev' into gfx-work
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@@ -276,7 +276,19 @@ bool TAnimModel::Init(std::string const &asName, std::string const &asReplacable
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asText = asReplacableTexture.substr( 1, asReplacableTexture.length() - 1 ); // zapamiętanie tekstu
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}
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else if( asReplacableTexture != "none" ) {
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/*
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auto const texturepath { substr_path( asReplacableTexture ) };
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if( false == texturepath.empty() ) {
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Global.asCurrentTexturePath = texturepath;
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}
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*/
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m_materialdata.replacable_skins[ 1 ] = GfxRenderer.Fetch_Material( asReplacableTexture );
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/*
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if( false == texturepath.empty() ) {
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// z powrotem defaultowa sciezka do tekstur
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Global.asCurrentTexturePath = std::string( szTexturePath );
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}
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*/
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}
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if( ( m_materialdata.replacable_skins[ 1 ] != null_handle )
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&& ( GfxRenderer.Material( m_materialdata.replacable_skins[ 1 ] ).get_or_guess_opacity() == 0.0f ) ) {
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