mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 22:59:19 +02:00
Merge branch 'milek-dev' into gfx-work
This commit is contained in:
40
renderer.h
40
renderer.h
@@ -19,6 +19,7 @@ http://mozilla.org/MPL/2.0/.
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#include "MemCell.h"
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#include "scene.h"
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#include "light.h"
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#include "particles.h"
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#include "gl/ubo.h"
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#include "gl/framebuffer.h"
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#include "gl/renderbuffer.h"
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@@ -116,6 +117,42 @@ class opengl_camera
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glm::mat4 m_inversetransformation; // cached transformation to world space
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};
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// particle data visualizer
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class opengl_particles {
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public:
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// constructors
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opengl_particles() = default;
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// methods
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void
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update( opengl_camera const &Camera );
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void
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render( );
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private:
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// types
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struct particle_vertex {
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glm::vec3 position; // 3d space
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glm::vec4 color; // rgba, unsigned byte format
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glm::vec2 texture; // uv space
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};
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/*
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using sourcedistance_pair = std::pair<smoke_source *, float>;
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using source_sequence = std::vector<sourcedistance_pair>;
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*/
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using particlevertex_sequence = std::vector<particle_vertex>;
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// methods
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// members
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/*
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source_sequence m_sources; // list of particle sources visible in current render pass, with their respective distances to the camera
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*/
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particlevertex_sequence m_particlevertices; // geometry data of visible particles, generated on the cpu end
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std::optional<gl::buffer> m_buffer;
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std::optional<gl::vao> m_vao;
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std::unique_ptr<gl::program> m_shader;
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std::size_t m_buffercapacity{ 0 }; // total capacity of the last established buffer
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};
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// bare-bones render controller, in lack of anything better yet
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class opengl_renderer
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{
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@@ -289,6 +326,7 @@ class opengl_renderer
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void Render(scene::basic_cell::path_sequence::const_iterator First, scene::basic_cell::path_sequence::const_iterator Last);
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bool Render_cab(TDynamicObject const *Dynamic, float const Lightlevel, bool const Alpha = false);
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void Render(TMemCell *Memcell);
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void Render_particles();
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void Render_precipitation();
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void Render_Alpha(scene::basic_region *Region);
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void Render_Alpha(cell_sequence::reverse_iterator First, cell_sequence::reverse_iterator Last);
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@@ -324,6 +362,7 @@ class opengl_renderer
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texture_handle m_glaretexture{-1};
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texture_handle m_suntexture{-1};
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texture_handle m_moontexture{-1};
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texture_handle m_smoketexture{-1};
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// main shadowmap resources
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int m_shadowbuffersize{2048};
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@@ -333,6 +372,7 @@ class opengl_renderer
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int m_environmentcubetextureface{0}; // helper, currently processed cube map face
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int m_environmentupdatetime{0}; // time of the most recent environment map update
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glm::dvec3 m_environmentupdatelocation; // coordinates of most recent environment map update
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opengl_particles m_particlerenderer; // particle visualization subsystem
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unsigned int m_framestamp; // id of currently rendered gfx frame
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float m_framerate;
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