mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
Merge branch 'milek-dev' into gfx-work
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@@ -1,4 +1,3 @@
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in vec3 f_normal;
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in vec2 f_coord;
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#texture (tex1, 0, sRGB_A)
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34
shaders/smoke.frag
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34
shaders/smoke.frag
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@@ -0,0 +1,34 @@
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in vec4 f_color;
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in vec2 f_coord;
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in vec4 f_clip_pos;
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in vec4 f_clip_future_pos;
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#texture (tex1, 0, sRGB_A)
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uniform sampler2D tex1;
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#include <common>
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#include <tonemapping.glsl>
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layout(location = 0) out vec4 out_color;
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#if MOTIONBLUR_ENABLED
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layout(location = 1) out vec4 out_motion;
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#endif
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void main()
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{
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vec4 tex_color = texture(tex1, f_coord);
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#if POSTFX_ENABLED
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out_color = tex_color * f_color;
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#else
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out_color = tonemap(tex_color * f_color);
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#endif
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#if MOTIONBLUR_ENABLED
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{
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vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
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vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;
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out_motion = vec4(a - b, 0.0f, tex_color.a * alpha_mult);
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}
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#endif
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}
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21
shaders/smoke.vert
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21
shaders/smoke.vert
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@@ -0,0 +1,21 @@
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layout(location = 0) in vec3 v_vert;
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layout(location = 1) in vec4 v_color;
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layout(location = 2) in vec2 v_coord;
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out vec4 f_color;
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out vec2 f_coord;
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out vec4 f_clip_pos;
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out vec4 f_clip_future_pos;
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#include <common>
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void main()
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{
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f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0f);
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f_clip_future_pos = (projection * future * modelview) * vec4(v_vert, 1.0f);
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gl_Position = f_clip_pos;
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f_coord = v_coord;
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f_color = v_color;
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}
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