mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 15:09:19 +02:00
Merge branch 'milek-dev' into gfx-work
This commit is contained in:
@@ -276,7 +276,19 @@ bool TAnimModel::Init(std::string const &asName, std::string const &asReplacable
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asText = asReplacableTexture.substr( 1, asReplacableTexture.length() - 1 ); // zapamiętanie tekstu
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asText = asReplacableTexture.substr( 1, asReplacableTexture.length() - 1 ); // zapamiętanie tekstu
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}
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}
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else if( asReplacableTexture != "none" ) {
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else if( asReplacableTexture != "none" ) {
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/*
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auto const texturepath { substr_path( asReplacableTexture ) };
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if( false == texturepath.empty() ) {
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Global.asCurrentTexturePath = texturepath;
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}
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*/
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m_materialdata.replacable_skins[ 1 ] = GfxRenderer.Fetch_Material( asReplacableTexture );
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m_materialdata.replacable_skins[ 1 ] = GfxRenderer.Fetch_Material( asReplacableTexture );
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/*
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if( false == texturepath.empty() ) {
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// z powrotem defaultowa sciezka do tekstur
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Global.asCurrentTexturePath = std::string( szTexturePath );
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}
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*/
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}
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}
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if( ( m_materialdata.replacable_skins[ 1 ] != null_handle )
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if( ( m_materialdata.replacable_skins[ 1 ] != null_handle )
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&& ( GfxRenderer.Material( m_materialdata.replacable_skins[ 1 ] ).get_or_guess_opacity() == 0.0f ) ) {
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&& ( GfxRenderer.Material( m_materialdata.replacable_skins[ 1 ] ).get_or_guess_opacity() == 0.0f ) ) {
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@@ -124,6 +124,7 @@ set(SOURCES
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"precipitation.cpp"
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"precipitation.cpp"
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"pythonscreenviewer.cpp"
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"pythonscreenviewer.cpp"
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"dictionary.cpp"
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"dictionary.cpp"
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"particles.cpp"
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"network/network.cpp"
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"network/network.cpp"
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"network/message.cpp"
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"network/message.cpp"
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@@ -40,6 +40,7 @@ class powergridsource_table;
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class instance_table;
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class instance_table;
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class vehicle_table;
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class vehicle_table;
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struct light_array;
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struct light_array;
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class particle_manager;
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struct dictionary_source;
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struct dictionary_source;
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namespace scene {
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namespace scene {
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41
Driver.cpp
41
Driver.cpp
@@ -3434,30 +3434,35 @@ void TController::SpeedSet()
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break;
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break;
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case TEngineType::DieselEngine:
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case TEngineType::DieselEngine:
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// Ra 2014-06: "automatyczna" skrzynia biegów...
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// Ra 2014-06: "automatyczna" skrzynia biegów...
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if (!mvControlling->MotorParam[mvControlling->ScndCtrlPos].AutoSwitch) // gdy biegi ręczne
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if( false == mvControlling->MotorParam[ mvControlling->ScndCtrlPos ].AutoSwitch ) {
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if ((mvControlling->ShuntMode ? mvControlling->AnPos : 1.0) * mvControlling->Vel >
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// gdy biegi ręczne
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0.75 * mvControlling->MotorParam[mvControlling->ScndCtrlPos].mfi)
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if( ( mvControlling->ShuntMode ? mvControlling->AnPos : 1.0 ) * mvControlling->Vel >
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0.75 * mvControlling->MotorParam[ mvControlling->ScndCtrlPos ].mfi )
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// if (mvControlling->enrot>0.95*mvControlling->dizel_nMmax) //youBy: jeśli obroty >
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// if (mvControlling->enrot>0.95*mvControlling->dizel_nMmax) //youBy: jeśli obroty >
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// 0,95 nmax, wrzuć wyższy bieg - Ra: to nie działa
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// 0,95 nmax, wrzuć wyższy bieg - Ra: to nie działa
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{ // jak prędkość większa niż 0.6 maksymalnej na danym biegu, wrzucić wyższy
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{ // jak prędkość większa niż 0.6 maksymalnej na danym biegu, wrzucić wyższy
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mvControlling->DecMainCtrl(2);
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if( mvControlling->ScndCtrlPos < mvControlling->ScndCtrlPosNo ) {
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if (mvControlling->IncScndCtrl(1))
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// ...presuming there is a higher gear
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if (mvControlling->MotorParam[mvControlling->ScndCtrlPos].mIsat ==
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mvControlling->DecMainCtrl( 2 );
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0.0) // jeśli bieg jałowy
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if( mvControlling->IncScndCtrl( 1 ) ) {
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mvControlling->IncScndCtrl(1); // to kolejny
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while( ( mvControlling->MotorParam[ mvControlling->ScndCtrlPos ].mIsat == 0.0 ) // jeśli bieg jałowy
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&& ( mvControlling->IncScndCtrl( 1 ) ) ) { // to kolejny
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;
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}
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}
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}
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}
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}
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else if ((mvControlling->ShuntMode ? mvControlling->AnPos : 1.0) * mvControlling->Vel <
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else if( ( mvControlling->ShuntMode ? mvControlling->AnPos : 1.0 ) * mvControlling->Vel <
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mvControlling->MotorParam[mvControlling->ScndCtrlPos].fi)
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mvControlling->MotorParam[ mvControlling->ScndCtrlPos ].fi ) { // jak prędkość mniejsza niż minimalna na danym biegu, wrzucić niższy
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{ // jak prędkość mniejsza niż minimalna na danym biegu, wrzucić niższy
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mvControlling->DecMainCtrl( 2 );
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mvControlling->DecMainCtrl(2);
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mvControlling->DecScndCtrl( 1 );
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mvControlling->DecScndCtrl(1);
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if( mvControlling->MotorParam[ mvControlling->ScndCtrlPos ].mIsat == 0.0 ) // jeśli bieg jałowy
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if (mvControlling->MotorParam[mvControlling->ScndCtrlPos].mIsat ==
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if( mvControlling->ScndCtrlPos ) // a jeszcze zera nie osiągnięto
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0.0) // jeśli bieg jałowy
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mvControlling->DecScndCtrl( 1 ); // to kolejny wcześniejszy
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if (mvControlling->ScndCtrlPos) // a jeszcze zera nie osiągnięto
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mvControlling->DecScndCtrl(1); // to kolejny wcześniejszy
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else
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else
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mvControlling->IncScndCtrl(1); // a jak zeszło na zero, to powrót
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mvControlling->IncScndCtrl( 1 ); // a jak zeszło na zero, to powrót
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}
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}
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}
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break;
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break;
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}
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}
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};
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};
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@@ -1572,6 +1572,8 @@ void TMoverParameters::HeatingCheck( double const Timestep ) {
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auto const absrevolutions { std::abs( generator.revolutions ) };
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auto const absrevolutions { std::abs( generator.revolutions ) };
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generator.voltage = (
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generator.voltage = (
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false == HeatingAllow ? 0.0 :
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// TODO: add support for desired voltage selector
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absrevolutions < generator.revolutions_min ? generator.voltage_min * absrevolutions / generator.revolutions_min :
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absrevolutions < generator.revolutions_min ? generator.voltage_min * absrevolutions / generator.revolutions_min :
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// absrevolutions > generator.revolutions_max ? generator.voltage_max * absrevolutions / generator.revolutions_max :
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// absrevolutions > generator.revolutions_max ? generator.voltage_max * absrevolutions / generator.revolutions_max :
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interpolate(
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interpolate(
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@@ -2381,8 +2383,9 @@ void TMoverParameters::SecuritySystemCheck(double dt)
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if ((!Radio))
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if ((!Radio))
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RadiostopSwitch(false);
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RadiostopSwitch(false);
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if ((SecuritySystem.SystemType > 0) && (SecuritySystem.Status > 0) &&
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if ((SecuritySystem.SystemType > 0)
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(Battery)) // Ra: EZT ma teraz czuwak w rozrządczym
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&& (SecuritySystem.Status > 0)
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&& (Battery)) // Ra: EZT ma teraz czuwak w rozrządczym
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||||||
{
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{
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// CA
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// CA
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if( ( SecuritySystem.AwareMinSpeed > 0.0 ?
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if( ( SecuritySystem.AwareMinSpeed > 0.0 ?
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@@ -2410,30 +2413,29 @@ void TMoverParameters::SecuritySystemCheck(double dt)
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SecuritySystem.EmergencyBrakeDelay) &&
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SecuritySystem.EmergencyBrakeDelay) &&
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(SecuritySystem.EmergencyBrakeDelay >= 0))
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(SecuritySystem.EmergencyBrakeDelay >= 0))
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SetFlag(SecuritySystem.Status, s_CAebrake);
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SetFlag(SecuritySystem.Status, s_CAebrake);
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}
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// SHP
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// SHP
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if (TestFlag(SecuritySystem.SystemType, 2) &&
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if( TestFlag( SecuritySystem.SystemType, 2 ) ) {
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TestFlag(SecuritySystem.Status, s_active)) // jeśli świeci albo miga
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if( TestFlag( SecuritySystem.Status, s_SHPalarm ) ) {
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SecuritySystem.SystemSoundSHPTimer += dt;
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// jeśli buczy
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if (TestFlag(SecuritySystem.SystemType, 2) &&
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TestFlag(SecuritySystem.Status, s_SHPalarm)) // jeśli buczy
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SecuritySystem.SystemBrakeSHPTimer += dt;
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SecuritySystem.SystemBrakeSHPTimer += dt;
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if (TestFlag(SecuritySystem.SystemType, 2) && TestFlag(SecuritySystem.Status, s_active))
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}
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if ((Vel > SecuritySystem.VelocityAllowed) && (SecuritySystem.VelocityAllowed >= 0))
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if( TestFlag( SecuritySystem.Status, s_active ) ) {
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SetFlag(SecuritySystem.Status, s_SHPebrake);
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// jeśli świeci albo miga
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else if (((SecuritySystem.SystemSoundSHPTimer > SecuritySystem.SoundSignalDelay) &&
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SecuritySystem.SystemSoundSHPTimer += dt;
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(SecuritySystem.SoundSignalDelay >= 0)) ||
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((Vel > SecuritySystem.NextVelocityAllowed) &&
|
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(SecuritySystem.NextVelocityAllowed >= 0)))
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if (!SetFlag(SecuritySystem.Status,
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s_SHPalarm)) // juz wlaczony sygnal dzwiekowy}
|
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if ((SecuritySystem.SystemBrakeSHPTimer >
|
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SecuritySystem.EmergencyBrakeDelay) &&
|
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(SecuritySystem.EmergencyBrakeDelay >= 0))
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SetFlag(SecuritySystem.Status, s_SHPebrake);
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|
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} // else SystemTimer:=0;
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if( ( SecuritySystem.VelocityAllowed >= 0 ) && ( Vel > SecuritySystem.VelocityAllowed ) ) {
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SetFlag( SecuritySystem.Status, s_SHPebrake );
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}
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else if( ( ( SecuritySystem.SoundSignalDelay >= 0 ) && ( SecuritySystem.SystemSoundSHPTimer > SecuritySystem.SoundSignalDelay ) )
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|| ( ( SecuritySystem.NextVelocityAllowed >= 0 ) && ( Vel > SecuritySystem.NextVelocityAllowed ) ) ) {
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SetFlag( SecuritySystem.Status, s_SHPalarm );
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if( ( SecuritySystem.EmergencyBrakeDelay >= 0 ) && ( SecuritySystem.SystemBrakeSHPTimer > SecuritySystem.EmergencyBrakeDelay ) ) {
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SetFlag( SecuritySystem.Status, s_SHPebrake );
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|
}
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|
}
|
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|
}
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|
}
|
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// TEST CA
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// TEST CA
|
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if (TestFlag(SecuritySystem.Status, s_CAtest)) // jeśli świeci albo miga
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if (TestFlag(SecuritySystem.Status, s_CAtest)) // jeśli świeci albo miga
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SecuritySystem.SystemBrakeCATestTimer += dt;
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SecuritySystem.SystemBrakeCATestTimer += dt;
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@@ -4561,9 +4563,12 @@ double TMoverParameters::TractionForce( double dt ) {
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EngineHeatingRPM )
|
EngineHeatingRPM )
|
||||||
/ 60.0 );
|
/ 60.0 );
|
||||||
}
|
}
|
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|
// NOTE: fake dizel_fill calculation for the sake of smoke emitter which uses this parameter to determine smoke opacity
|
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|
dizel_fill = clamp( 0.2 + 0.35 * ( tmp - enrot ), 0.0, 1.0 );
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}
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}
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else {
|
else {
|
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tmp = 0.0;
|
tmp = 0.0;
|
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|
dizel_fill = 0.0;
|
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}
|
}
|
||||||
|
|
||||||
if( enrot != tmp ) {
|
if( enrot != tmp ) {
|
||||||
@@ -6168,7 +6173,7 @@ void TMoverParameters::CheckEIMIC(double dt)
|
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{
|
{
|
||||||
if (eimic > 0.001)
|
if (eimic > 0.001)
|
||||||
eimic = std::max(0.002, eimic * (double)MainCtrlPosNo / ((double)MainCtrlPosNo - 1.0) - 1.0 / ((double)MainCtrlPosNo - 1.0));
|
eimic = std::max(0.002, eimic * (double)MainCtrlPosNo / ((double)MainCtrlPosNo - 1.0) - 1.0 / ((double)MainCtrlPosNo - 1.0));
|
||||||
if (eimic < -0.001)
|
if ((eimic < -0.001) && (BrakeHandle != TBrakeHandle::MHZ_EN57))
|
||||||
eimic = std::min(-0.002, eimic * (double)LocalBrakePosNo / ((double)LocalBrakePosNo - 1.0) + 1.0 / ((double)LocalBrakePosNo - 1.0));
|
eimic = std::min(-0.002, eimic * (double)LocalBrakePosNo / ((double)LocalBrakePosNo - 1.0) + 1.0 / ((double)LocalBrakePosNo - 1.0));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -10321,7 +10326,7 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
|
|||||||
else if ((CValue1 == 0))
|
else if ((CValue1 == 0))
|
||||||
Battery = false;
|
Battery = false;
|
||||||
if ((Battery) && (ActiveCab != 0) /*or (TrainType=dt_EZT)*/)
|
if ((Battery) && (ActiveCab != 0) /*or (TrainType=dt_EZT)*/)
|
||||||
SecuritySystem.Status = SecuritySystem.Status || s_waiting; // aktywacja czuwaka
|
SecuritySystem.Status = SecuritySystem.Status | s_waiting; // aktywacja czuwaka
|
||||||
else
|
else
|
||||||
SecuritySystem.Status = 0; // wyłączenie czuwaka
|
SecuritySystem.Status = 0; // wyłączenie czuwaka
|
||||||
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
||||||
|
|||||||
53
Model3d.cpp
53
Model3d.cpp
@@ -740,7 +740,8 @@ void TSubModel::InitialRotate(bool doit)
|
|||||||
}
|
}
|
||||||
else if (Global.iConvertModels & 2) {
|
else if (Global.iConvertModels & 2) {
|
||||||
// optymalizacja jest opcjonalna
|
// optymalizacja jest opcjonalna
|
||||||
if ((iFlags & 0xC000) == 0x8000) // o ile nie ma animacji
|
if ( ((iFlags & 0xC000) == 0x8000) // o ile nie ma animacji
|
||||||
|
&& ( false == is_emitter() ) ) // don't optimize smoke emitter attachment points
|
||||||
{ // jak nie ma potomnych, można wymnożyć przez transform i wyjedynkować go
|
{ // jak nie ma potomnych, można wymnożyć przez transform i wyjedynkować go
|
||||||
float4x4 *mat = GetMatrix(); // transform submodelu
|
float4x4 *mat = GetMatrix(); // transform submodelu
|
||||||
if( false == Vertices.empty() ) {
|
if( false == Vertices.empty() ) {
|
||||||
@@ -847,6 +848,26 @@ TSubModel::find_replacable4() {
|
|||||||
return std::make_tuple( nullptr, false );
|
return std::make_tuple( nullptr, false );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// locates particle emitter submodels and adds them to provided list
|
||||||
|
void
|
||||||
|
TSubModel::find_smoke_sources( nameoffset_sequence &Sourcelist ) const {
|
||||||
|
|
||||||
|
auto const name { ToLower( pName ) };
|
||||||
|
|
||||||
|
if( ( eType == TP_ROTATOR )
|
||||||
|
&& ( pName.find( "smokesource_" ) == 0 ) ) {
|
||||||
|
Sourcelist.emplace_back( pName, offset() );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( Next != nullptr ) {
|
||||||
|
Next->find_smoke_sources( Sourcelist );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( Child != nullptr ) {
|
||||||
|
Child->find_smoke_sources( Sourcelist );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
uint32_t TSubModel::FlagsCheck()
|
uint32_t TSubModel::FlagsCheck()
|
||||||
{ // analiza koniecznych zmian pomiędzy submodelami
|
{ // analiza koniecznych zmian pomiędzy submodelami
|
||||||
// samo pomijanie glBindTexture() nie poprawi wydajności
|
// samo pomijanie glBindTexture() nie poprawi wydajności
|
||||||
@@ -1086,7 +1107,7 @@ void TSubModel::RaAnimation(glm::mat4 &m, TAnimType a)
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
void TSubModel::serialize_geometry( std::ostream &Output ) const {
|
void TSubModel::serialize_geometry( std::ostream &Output ) const {
|
||||||
|
|
||||||
@@ -1171,6 +1192,14 @@ void TSubModel::ColorsSet( glm::vec3 const &Ambient, glm::vec3 const &Diffuse, g
|
|||||||
*/
|
*/
|
||||||
};
|
};
|
||||||
|
|
||||||
|
bool
|
||||||
|
TSubModel::is_emitter() const {
|
||||||
|
|
||||||
|
return (
|
||||||
|
( eType == TP_ROTATOR )
|
||||||
|
&& ( ToLower( pName ).find( "smokesource_" ) == 0 ) );
|
||||||
|
}
|
||||||
|
|
||||||
// pobranie transformacji względem wstawienia modelu
|
// pobranie transformacji względem wstawienia modelu
|
||||||
void TSubModel::ParentMatrix( float4x4 *m ) const {
|
void TSubModel::ParentMatrix( float4x4 *m ) const {
|
||||||
|
|
||||||
@@ -1269,8 +1298,9 @@ TModel3d::~TModel3d() {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
TSubModel *TModel3d::AddToNamed(const char *Name, TSubModel *SubModel)
|
TSubModel *
|
||||||
{
|
TModel3d::AddToNamed(const char *Name, TSubModel *SubModel) {
|
||||||
|
|
||||||
TSubModel *sm = Name ? GetFromName(Name) : nullptr;
|
TSubModel *sm = Name ? GetFromName(Name) : nullptr;
|
||||||
if( ( sm == nullptr )
|
if( ( sm == nullptr )
|
||||||
&& ( Name != nullptr ) && ( std::strcmp( Name, "none" ) != 0 ) ) {
|
&& ( Name != nullptr ) && ( std::strcmp( Name, "none" ) != 0 ) ) {
|
||||||
@@ -1282,6 +1312,7 @@ TSubModel *TModel3d::AddToNamed(const char *Name, TSubModel *SubModel)
|
|||||||
|
|
||||||
// jedyny poprawny sposób dodawania submodeli, inaczej mogą zginąć przy zapisie E3D
|
// jedyny poprawny sposób dodawania submodeli, inaczej mogą zginąć przy zapisie E3D
|
||||||
void TModel3d::AddTo(TSubModel *tmp, TSubModel *SubModel) {
|
void TModel3d::AddTo(TSubModel *tmp, TSubModel *SubModel) {
|
||||||
|
|
||||||
if (tmp) {
|
if (tmp) {
|
||||||
// jeśli znaleziony, podłączamy mu jako potomny
|
// jeśli znaleziony, podłączamy mu jako potomny
|
||||||
tmp->ChildAdd(SubModel);
|
tmp->ChildAdd(SubModel);
|
||||||
@@ -1308,6 +1339,18 @@ TSubModel *TModel3d::GetFromName(std::string const &Name) const
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// locates particle source submodels and stores them on internal list
|
||||||
|
nameoffset_sequence const &
|
||||||
|
TModel3d::find_smoke_sources() {
|
||||||
|
|
||||||
|
m_smokesources.clear();
|
||||||
|
if( Root != nullptr ) {
|
||||||
|
Root->find_smoke_sources( m_smokesources );
|
||||||
|
}
|
||||||
|
|
||||||
|
return smoke_sources();
|
||||||
|
}
|
||||||
|
|
||||||
// returns offset vector from root
|
// returns offset vector from root
|
||||||
glm::vec3
|
glm::vec3
|
||||||
TSubModel::offset( float const Geometrytestoffsetthreshold ) const {
|
TSubModel::offset( float const Geometrytestoffsetthreshold ) const {
|
||||||
@@ -1954,6 +1997,8 @@ void TModel3d::Init()
|
|||||||
asBinary = ""; // zablokowanie powtórnego zapisu
|
asBinary = ""; // zablokowanie powtórnego zapisu
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// check if the model contains particle emitters
|
||||||
|
find_smoke_sources();
|
||||||
};
|
};
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -48,6 +48,7 @@ class shape_node;
|
|||||||
}
|
}
|
||||||
|
|
||||||
class TModel3d;
|
class TModel3d;
|
||||||
|
using nameoffset_sequence = std::vector<std::pair<std::string, glm::vec3>>;
|
||||||
|
|
||||||
class TSubModel
|
class TSubModel
|
||||||
{ // klasa submodelu - pojedyncza siatka, punkt świetlny albo grupa punktów
|
{ // klasa submodelu - pojedyncza siatka, punkt świetlny albo grupa punktów
|
||||||
@@ -148,6 +149,8 @@ private:
|
|||||||
int SeekFaceNormal( std::vector<unsigned int> const &Masks, int const Startface, unsigned int const Mask, glm::vec3 const &Position, gfx::vertex_array const &Vertices );
|
int SeekFaceNormal( std::vector<unsigned int> const &Masks, int const Startface, unsigned int const Mask, glm::vec3 const &Position, gfx::vertex_array const &Vertices );
|
||||||
void RaAnimation(TAnimType a);
|
void RaAnimation(TAnimType a);
|
||||||
void RaAnimation(glm::mat4 &m, TAnimType a);
|
void RaAnimation(glm::mat4 &m, TAnimType a);
|
||||||
|
// returns true if the submodel is a smoke emitter attachment point, false otherwise
|
||||||
|
bool is_emitter() const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static size_t iInstance; // identyfikator egzemplarza, który aktualnie renderuje model
|
static size_t iInstance; // identyfikator egzemplarza, który aktualnie renderuje model
|
||||||
@@ -167,6 +170,8 @@ public:
|
|||||||
int count_children();
|
int count_children();
|
||||||
// locates submodel mapped with replacable -4
|
// locates submodel mapped with replacable -4
|
||||||
std::tuple<TSubModel *, bool> find_replacable4();
|
std::tuple<TSubModel *, bool> find_replacable4();
|
||||||
|
// locates particle emitter submodels and adds them to provided list
|
||||||
|
void find_smoke_sources( nameoffset_sequence &Sourcelist ) const;
|
||||||
int TriangleAdd(TModel3d *m, material_handle tex, int tri);
|
int TriangleAdd(TModel3d *m, material_handle tex, int tri);
|
||||||
void SetRotate(float3 vNewRotateAxis, float fNewAngle);
|
void SetRotate(float3 vNewRotateAxis, float fNewAngle);
|
||||||
void SetRotateXYZ( Math3D::vector3 vNewAngles);
|
void SetRotateXYZ( Math3D::vector3 vNewAngles);
|
||||||
@@ -242,6 +247,7 @@ private:
|
|||||||
int iSubModelsCount; // Ra: używane do tworzenia binarnych
|
int iSubModelsCount; // Ra: używane do tworzenia binarnych
|
||||||
std::string asBinary; // nazwa pod którą zapisać model binarny
|
std::string asBinary; // nazwa pod którą zapisać model binarny
|
||||||
std::string m_filename;
|
std::string m_filename;
|
||||||
|
nameoffset_sequence m_smokesources; // list of particle sources defined in the model
|
||||||
|
|
||||||
public:
|
public:
|
||||||
TModel3d();
|
TModel3d();
|
||||||
@@ -254,6 +260,7 @@ public:
|
|||||||
inline TSubModel * GetSMRoot() { return (Root); };
|
inline TSubModel * GetSMRoot() { return (Root); };
|
||||||
TSubModel * GetFromName(std::string const &Name) const;
|
TSubModel * GetFromName(std::string const &Name) const;
|
||||||
TSubModel * AddToNamed(const char *Name, TSubModel *SubModel);
|
TSubModel * AddToNamed(const char *Name, TSubModel *SubModel);
|
||||||
|
nameoffset_sequence const & find_smoke_sources();
|
||||||
void AddTo(TSubModel *tmp, TSubModel *SubModel);
|
void AddTo(TSubModel *tmp, TSubModel *SubModel);
|
||||||
void LoadFromTextFile(std::string const &FileName, bool dynamic);
|
void LoadFromTextFile(std::string const &FileName, bool dynamic);
|
||||||
void LoadFromBinFile(std::string const &FileName, bool dynamic);
|
void LoadFromBinFile(std::string const &FileName, bool dynamic);
|
||||||
@@ -262,6 +269,8 @@ public:
|
|||||||
uint32_t Flags() const { return iFlags; };
|
uint32_t Flags() const { return iFlags; };
|
||||||
void Init();
|
void Init();
|
||||||
std::string NameGet() const { return m_filename; };
|
std::string NameGet() const { return m_filename; };
|
||||||
|
nameoffset_sequence const & smoke_sources() const {
|
||||||
|
return m_smokesources; }
|
||||||
int TerrainCount() const;
|
int TerrainCount() const;
|
||||||
TSubModel * TerrainSquare(int n);
|
TSubModel * TerrainSquare(int n);
|
||||||
void deserialize(std::istream &s, size_t size, bool dynamic);
|
void deserialize(std::istream &s, size_t size, bool dynamic);
|
||||||
|
|||||||
48
Train.cpp
48
Train.cpp
@@ -5052,12 +5052,22 @@ void TTrain::OnCommand_radiocall3send( TTrain *Train, command_data const &Comman
|
|||||||
void TTrain::OnCommand_cabchangeforward( TTrain *Train, command_data const &Command ) {
|
void TTrain::OnCommand_cabchangeforward( TTrain *Train, command_data const &Command ) {
|
||||||
|
|
||||||
if( Command.action == GLFW_PRESS ) {
|
if( Command.action == GLFW_PRESS ) {
|
||||||
if( false == Train->CabChange( 1 ) ) {
|
auto const movedirection {
|
||||||
if( TestFlag( Train->DynamicObject->MoverParameters->Couplers[ end::front ].CouplingFlag, coupling::gangway ) ) {
|
1 * ( Train->DynamicObject->ctOwner->Vehicle( end::front )->DirectionGet() == Train->DynamicObject->DirectionGet() ?
|
||||||
|
1 :
|
||||||
|
-1 ) };
|
||||||
|
if( false == Train->CabChange( movedirection ) ) {
|
||||||
|
auto const exitdirection { (
|
||||||
|
movedirection > 0 ?
|
||||||
|
end::front :
|
||||||
|
end::rear ) };
|
||||||
|
if( TestFlag( Train->DynamicObject->MoverParameters->Couplers[ exitdirection ].CouplingFlag, coupling::gangway ) ) {
|
||||||
// przejscie do nastepnego pojazdu
|
// przejscie do nastepnego pojazdu
|
||||||
TDynamicObject *dynobj = Train->DynamicObject->PrevConnected();
|
TDynamicObject *dynobj = ( exitdirection == end::front ?
|
||||||
|
Train->DynamicObject->PrevConnected() :
|
||||||
|
Train->DynamicObject->NextConnected() );
|
||||||
dynobj->MoverParameters->ActiveCab = (
|
dynobj->MoverParameters->ActiveCab = (
|
||||||
Train->DynamicObject->MoverParameters->Neighbours[end::front].vehicle_end ?
|
Train->DynamicObject->MoverParameters->Neighbours[exitdirection].vehicle_end ?
|
||||||
-1 :
|
-1 :
|
||||||
1 );
|
1 );
|
||||||
Train->MoveToVehicle(dynobj);
|
Train->MoveToVehicle(dynobj);
|
||||||
@@ -5073,12 +5083,22 @@ void TTrain::OnCommand_cabchangeforward( TTrain *Train, command_data const &Comm
|
|||||||
void TTrain::OnCommand_cabchangebackward( TTrain *Train, command_data const &Command ) {
|
void TTrain::OnCommand_cabchangebackward( TTrain *Train, command_data const &Command ) {
|
||||||
|
|
||||||
if( Command.action == GLFW_PRESS ) {
|
if( Command.action == GLFW_PRESS ) {
|
||||||
if( false == Train->CabChange( -1 ) ) {
|
auto const movedirection {
|
||||||
if( TestFlag( Train->DynamicObject->MoverParameters->Couplers[ end::rear ].CouplingFlag, coupling::gangway ) ) {
|
-1 * ( Train->DynamicObject->ctOwner->Vehicle( end::front )->DirectionGet() == Train->DynamicObject->DirectionGet() ?
|
||||||
|
1 :
|
||||||
|
-1 ) };
|
||||||
|
if( false == Train->CabChange( movedirection ) ) {
|
||||||
|
auto const exitdirection { (
|
||||||
|
movedirection > 0 ?
|
||||||
|
end::front :
|
||||||
|
end::rear ) };
|
||||||
|
if( TestFlag( Train->DynamicObject->MoverParameters->Couplers[ exitdirection ].CouplingFlag, coupling::gangway ) ) {
|
||||||
// przejscie do nastepnego pojazdu
|
// przejscie do nastepnego pojazdu
|
||||||
TDynamicObject *dynobj = Train->DynamicObject->NextConnected();
|
TDynamicObject *dynobj = ( exitdirection == end::front ?
|
||||||
|
Train->DynamicObject->PrevConnected() :
|
||||||
|
Train->DynamicObject->NextConnected() );
|
||||||
dynobj->MoverParameters->ActiveCab = (
|
dynobj->MoverParameters->ActiveCab = (
|
||||||
Train->DynamicObject->MoverParameters->Neighbours[end::rear].vehicle_end ?
|
Train->DynamicObject->MoverParameters->Neighbours[exitdirection].vehicle_end ?
|
||||||
-1 :
|
-1 :
|
||||||
1 );
|
1 );
|
||||||
Train->MoveToVehicle(dynobj);
|
Train->MoveToVehicle(dynobj);
|
||||||
@@ -8532,6 +8552,18 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
|
|||||||
gauge.AssignDouble(&mvControlled->AnPos);
|
gauge.AssignDouble(&mvControlled->AnPos);
|
||||||
m_controlmapper.insert( gauge, "shuntmodepower:" );
|
m_controlmapper.insert( gauge, "shuntmodepower:" );
|
||||||
}
|
}
|
||||||
|
else if( Label == "heatingvoltage:" ) {
|
||||||
|
if( mvControlled->HeatingPowerSource.SourceType == TPowerSource::Generator ) {
|
||||||
|
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
|
||||||
|
gauge.Load( Parser, DynamicObject );
|
||||||
|
gauge.AssignDouble( &(mvControlled->HeatingPowerSource.EngineGenerator.voltage) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if( Label == "heatingcurrent:" ) {
|
||||||
|
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
|
||||||
|
gauge.Load( Parser, DynamicObject );
|
||||||
|
gauge.AssignDouble( &( mvControlled->TotalCurrent ) );
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// failed to match the label
|
// failed to match the label
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ http://mozilla.org/MPL/2.0/.
|
|||||||
#include "simulationtime.h"
|
#include "simulationtime.h"
|
||||||
#include "simulationenvironment.h"
|
#include "simulationenvironment.h"
|
||||||
#include "lightarray.h"
|
#include "lightarray.h"
|
||||||
|
#include "particles.h"
|
||||||
#include "Train.h"
|
#include "Train.h"
|
||||||
#include "Driver.h"
|
#include "Driver.h"
|
||||||
#include "DynObj.h"
|
#include "DynObj.h"
|
||||||
@@ -256,6 +257,8 @@ driver_mode::update() {
|
|||||||
simulation::Region->update_sounds();
|
simulation::Region->update_sounds();
|
||||||
audio::renderer.update( Global.iPause ? 0.0 : deltarealtime );
|
audio::renderer.update( Global.iPause ? 0.0 : deltarealtime );
|
||||||
|
|
||||||
|
// NOTE: particle system runs on simulation time, but needs actual camera position to determine how to update each particle source
|
||||||
|
simulation::Particles.update();
|
||||||
GfxRenderer.Update( deltarealtime );
|
GfxRenderer.Update( deltarealtime );
|
||||||
|
|
||||||
simulation::is_ready = true;
|
simulation::is_ready = true;
|
||||||
|
|||||||
@@ -750,16 +750,13 @@ debug_panel::update_vehicle_brake() const {
|
|||||||
void
|
void
|
||||||
debug_panel::update_section_engine( std::vector<text_line> &Output ) {
|
debug_panel::update_section_engine( std::vector<text_line> &Output ) {
|
||||||
|
|
||||||
if( m_input.train == nullptr ) { return; }
|
|
||||||
if( m_input.vehicle == nullptr ) { return; }
|
if( m_input.vehicle == nullptr ) { return; }
|
||||||
if( m_input.mover == nullptr ) { return; }
|
if( m_input.mover == nullptr ) { return; }
|
||||||
|
|
||||||
auto const &train { *m_input.train };
|
|
||||||
auto const &vehicle{ *m_input.vehicle };
|
auto const &vehicle{ *m_input.vehicle };
|
||||||
auto const &mover{ *m_input.mover };
|
auto const &mover{ *m_input.mover };
|
||||||
|
|
||||||
// engine data
|
// induction motor data
|
||||||
// induction motor data
|
|
||||||
if( mover.EngineType == TEngineType::ElectricInductionMotor ) {
|
if( mover.EngineType == TEngineType::ElectricInductionMotor ) {
|
||||||
|
|
||||||
Output.emplace_back( " eimc: eimv: press:", Global.UITextColor );
|
Output.emplace_back( " eimc: eimv: press:", Global.UITextColor );
|
||||||
@@ -771,7 +768,10 @@ debug_panel::update_section_engine( std::vector<text_line> &Output ) {
|
|||||||
+ mover.eimv_labels[ i ] + to_string( mover.eimv[ i ], 2, 9 );
|
+ mover.eimv_labels[ i ] + to_string( mover.eimv[ i ], 2, 9 );
|
||||||
|
|
||||||
if( i < 10 ) {
|
if( i < 10 ) {
|
||||||
parameters += " | " + train.fPress_labels[ i ] + to_string( train.fPress[ i ][ 0 ], 2, 9 );
|
parameters +=
|
||||||
|
( ( m_input.train != nullptr ) && ( m_input.train->Dynamic() == m_input.vehicle ) ?
|
||||||
|
" | " + TTrain::fPress_labels[ i ] + to_string( m_input.train->fPress[ i ][ 0 ], 2, 9 ) :
|
||||||
|
"" );
|
||||||
}
|
}
|
||||||
else if( i == 12 ) {
|
else if( i == 12 ) {
|
||||||
parameters += " med:";
|
parameters += " med:";
|
||||||
|
|||||||
13
parser.cpp
13
parser.cpp
@@ -79,6 +79,19 @@ cParser::~cParser() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <>
|
||||||
|
glm::vec3
|
||||||
|
cParser::getToken( bool const ToLower, char const *Break ) {
|
||||||
|
// NOTE: this specialization ignores default arguments
|
||||||
|
getTokens( 3, false, "\n\r\t ,;[]" );
|
||||||
|
glm::vec3 output;
|
||||||
|
*this
|
||||||
|
>> output.x
|
||||||
|
>> output.y
|
||||||
|
>> output.z;
|
||||||
|
return output;
|
||||||
|
};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
cParser&
|
cParser&
|
||||||
cParser::operator>>( std::string &Right ) {
|
cParser::operator>>( std::string &Right ) {
|
||||||
|
|||||||
8
parser.h
8
parser.h
@@ -37,7 +37,7 @@ class cParser //: public std::stringstream
|
|||||||
operator>>( Type_ &Right );
|
operator>>( Type_ &Right );
|
||||||
template <typename Output_>
|
template <typename Output_>
|
||||||
Output_
|
Output_
|
||||||
getToken( bool const ToLower = true, const char *Break = "\n\r\t ;" ) {
|
getToken( bool const ToLower = true, char const *Break = "\n\r\t ;" ) {
|
||||||
getTokens( 1, ToLower, Break );
|
getTokens( 1, ToLower, Break );
|
||||||
Output_ output;
|
Output_ output;
|
||||||
*this >> output;
|
*this >> output;
|
||||||
@@ -108,6 +108,12 @@ class cParser //: public std::stringstream
|
|||||||
std::deque<std::string> tokens;
|
std::deque<std::string> tokens;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
template <>
|
||||||
|
glm::vec3
|
||||||
|
cParser::getToken( bool const ToLower, const char *Break );
|
||||||
|
|
||||||
|
|
||||||
template<typename Type_>
|
template<typename Type_>
|
||||||
cParser&
|
cParser&
|
||||||
cParser::operator>>( Type_ &Right ) {
|
cParser::operator>>( Type_ &Right ) {
|
||||||
|
|||||||
433
particles.cpp
Normal file
433
particles.cpp
Normal file
@@ -0,0 +1,433 @@
|
|||||||
|
/*
|
||||||
|
This Source Code Form is subject to the
|
||||||
|
terms of the Mozilla Public License, v.
|
||||||
|
2.0. If a copy of the MPL was not
|
||||||
|
distributed with this file, You can
|
||||||
|
obtain one at
|
||||||
|
http://mozilla.org/MPL/2.0/.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "stdafx.h"
|
||||||
|
#include "particles.h"
|
||||||
|
|
||||||
|
#include "Timer.h"
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "AnimModel.h"
|
||||||
|
#include "simulationenvironment.h"
|
||||||
|
|
||||||
|
|
||||||
|
void
|
||||||
|
smoke_source::particle_emitter::deserialize( cParser &Input ) {
|
||||||
|
|
||||||
|
if( Input.getToken<std::string>() != "{" ) { return; }
|
||||||
|
|
||||||
|
std::unordered_map<std::string, float &> const variablemap{
|
||||||
|
{ "min_inclination:", inclination[ value_limit::min ] },
|
||||||
|
{ "max_inclination:", inclination[ value_limit::max ] },
|
||||||
|
{ "min_velocity:", velocity[ value_limit::min ] },
|
||||||
|
{ "max_velocity:", velocity[ value_limit::max ] },
|
||||||
|
{ "min_size:", size[ value_limit::min ] },
|
||||||
|
{ "max_size:", size[ value_limit::max ] },
|
||||||
|
{ "min_opacity:", opacity[ value_limit::min ] },
|
||||||
|
{ "max_opacity:", opacity[ value_limit::max ] } };
|
||||||
|
std::string key;
|
||||||
|
|
||||||
|
while( ( false == ( ( key = Input.getToken<std::string>( true, "\n\r\t ,;[]" ) ).empty() ) )
|
||||||
|
&& ( key != "}" ) ) {
|
||||||
|
|
||||||
|
auto const lookup { variablemap.find( key ) };
|
||||||
|
if( lookup == variablemap.end() ) { continue; }
|
||||||
|
|
||||||
|
lookup->second = Input.getToken<float>( true, "\n\r\t ,;[]" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
smoke_source::particle_emitter::initialize( smoke_particle &Particle ) {
|
||||||
|
|
||||||
|
auto const polarangle { glm::radians( Random( inclination[ value_limit::min ], inclination[ value_limit::max ] ) ) }; // theta
|
||||||
|
auto const azimuthalangle { glm::radians( Random( -180, 180 ) ) }; // phi
|
||||||
|
// convert spherical coordinates to opengl coordinates
|
||||||
|
auto const launchvector { glm::vec3(
|
||||||
|
std::sin( polarangle ) * std::sin( azimuthalangle ),
|
||||||
|
std::cos( polarangle ),
|
||||||
|
std::sin( polarangle ) * std::cos( azimuthalangle ) * -1 ) };
|
||||||
|
auto const launchvelocity { static_cast<float>( Random( velocity[ value_limit::min ], velocity[ value_limit::max ] ) ) };
|
||||||
|
|
||||||
|
Particle.velocity = launchvector * launchvelocity;
|
||||||
|
|
||||||
|
Particle.rotation = glm::radians( Random( 0, 360 ) );
|
||||||
|
Particle.size = Random( size[ value_limit::min ], size[ value_limit::max ] );
|
||||||
|
Particle.opacity = Random( opacity[ value_limit::min ], opacity[ value_limit::max ] );
|
||||||
|
Particle.age = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
smoke_source::deserialize( cParser &Input ) {
|
||||||
|
|
||||||
|
if( false == Input.ok() ) { return false; }
|
||||||
|
|
||||||
|
while( true == deserialize_mapping( Input ) ) {
|
||||||
|
; // all work done by while()
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// imports member data pair from the config file
|
||||||
|
bool
|
||||||
|
smoke_source::deserialize_mapping( cParser &Input ) {
|
||||||
|
|
||||||
|
// token can be a key or block end
|
||||||
|
std::string const key { Input.getToken<std::string>( true, "\n\r\t ,;[]" ) };
|
||||||
|
|
||||||
|
if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
|
||||||
|
|
||||||
|
// if not block end then the key is followed by assigned value or sub-block
|
||||||
|
if( key == "spawn_rate:" ) {
|
||||||
|
Input.getTokens();
|
||||||
|
Input >> m_spawnrate;
|
||||||
|
}
|
||||||
|
else if( key == "initializer:" ) {
|
||||||
|
m_emitter.deserialize( Input );
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
else if( key == "velocity_change:" ) {
|
||||||
|
m_velocitymodifier.deserialize( Input );
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
else if( key == "size_change:" ) {
|
||||||
|
m_sizemodifier.deserialize( Input );
|
||||||
|
}
|
||||||
|
else if( key == "opacity_change:" ) {
|
||||||
|
m_opacitymodifier.deserialize( Input );
|
||||||
|
}
|
||||||
|
|
||||||
|
return true; // return value marks a [ key: value ] pair was extracted, nothing about whether it's recognized
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
smoke_source::initialize() {
|
||||||
|
|
||||||
|
m_particles.reserve(
|
||||||
|
// put a cap on number of particles in a single source. TBD, TODO: make it part of he source configuration?
|
||||||
|
std::min(
|
||||||
|
2000,
|
||||||
|
// NOTE: given nature of the smoke we're presuming opacity decreases over time and the particle is killed when it reaches 0
|
||||||
|
// this gives us estimate of longest potential lifespan of single particle, and how many particles total can there be at any given time
|
||||||
|
// TBD, TODO: explicit lifespan variable as part of the source configuration?
|
||||||
|
static_cast<int>( m_spawnrate / std::abs( m_opacitymodifier.value_change() ) ) ) );
|
||||||
|
/*
|
||||||
|
m_particlehead =
|
||||||
|
m_particletail =
|
||||||
|
std::begin( m_particles );
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
smoke_source::bind( TDynamicObject const *Vehicle ) {
|
||||||
|
|
||||||
|
m_owner.vehicle = Vehicle;
|
||||||
|
m_ownertype = (
|
||||||
|
m_owner.vehicle != nullptr ?
|
||||||
|
owner_type::vehicle :
|
||||||
|
owner_type::none );
|
||||||
|
}
|
||||||
|
|
||||||
|
// updates state of owned particles
|
||||||
|
void
|
||||||
|
smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
|
||||||
|
|
||||||
|
// prepare bounding box for new pass
|
||||||
|
// TODO: include bounding box in the bounding_area class
|
||||||
|
bounding_box boundingbox {
|
||||||
|
glm::dvec3{ std::numeric_limits<double>::max() },
|
||||||
|
glm::dvec3{ std::numeric_limits<double>::lowest() } };
|
||||||
|
|
||||||
|
m_spawncount = (
|
||||||
|
Onlydespawn ?
|
||||||
|
0.f :
|
||||||
|
std::min<float>(
|
||||||
|
m_spawncount + ( m_spawnrate * Timedelta ),
|
||||||
|
m_particles.capacity() ) );
|
||||||
|
// update spawned particles
|
||||||
|
/*
|
||||||
|
while( m_particlehead != m_particletail ) {
|
||||||
|
|
||||||
|
auto &particle { *m_particlehead };
|
||||||
|
bool particleisalive;
|
||||||
|
|
||||||
|
while( ( false == ( particleisalive = update( particle, Timedelta ) ) )
|
||||||
|
&& ( m_spawncount >= 1.f ) ) {
|
||||||
|
// replace dead particle with a new one
|
||||||
|
m_spawncount -= 1.f;
|
||||||
|
initialize( particle );
|
||||||
|
}
|
||||||
|
if( false == particleisalive ) {
|
||||||
|
// we have a dead particle and no pending spawn requests, (try to) move the last particle here
|
||||||
|
do {
|
||||||
|
--m_particletail;
|
||||||
|
if( m_particlehead == m_particletail ) { break; }
|
||||||
|
particle = *m_particletail;
|
||||||
|
} while( false == ( particleisalive = update( particle, Timedelta ) ) );
|
||||||
|
}
|
||||||
|
if( true == particleisalive ) {
|
||||||
|
// ensure at the end of the pass the head iterator is placed after the last alive particle
|
||||||
|
++m_particlehead;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
for( auto particleiterator { std::begin( m_particles ) }; particleiterator != std::end( m_particles ); ++particleiterator ) {
|
||||||
|
|
||||||
|
auto &particle { *particleiterator };
|
||||||
|
bool particleisalive;
|
||||||
|
|
||||||
|
while( ( false == ( particleisalive = update( particle, boundingbox, Timedelta ) ) )
|
||||||
|
&& ( m_spawncount >= 1.f ) ) {
|
||||||
|
// replace dead particle with a new one
|
||||||
|
m_spawncount -= 1.f;
|
||||||
|
initialize( particle );
|
||||||
|
}
|
||||||
|
if( false == particleisalive ) {
|
||||||
|
// we have a dead particle and no pending spawn requests, (try to) move the last particle here
|
||||||
|
do {
|
||||||
|
if( std::next( particleiterator ) == std::end( m_particles ) ) { break; } // already at last particle
|
||||||
|
particle = m_particles.back();
|
||||||
|
m_particles.pop_back();
|
||||||
|
} while( false == ( particleisalive = update( particle, boundingbox, Timedelta ) ) );
|
||||||
|
}
|
||||||
|
if( false == particleisalive ) {
|
||||||
|
// NOTE: if we're here it means the iterator is at last container slot which holds a dead particle about to be eliminated...
|
||||||
|
m_particles.pop_back();
|
||||||
|
// ...since this effectively makes the iterator now point at end() and the advancement at the end of the loop will move it past end()
|
||||||
|
// we have to break the loop manually (could use < comparison but with both ways being ugly, this is
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// spawn pending particles in remaining container slots
|
||||||
|
/*
|
||||||
|
while( ( m_spawncount >= 1.f )
|
||||||
|
&& ( m_particlehead != std::end( m_particles ) ) ) {
|
||||||
|
|
||||||
|
m_spawncount -= 1.f;
|
||||||
|
auto &particle { *m_particlehead };
|
||||||
|
initialize( particle );
|
||||||
|
if( true == update( particle, Timedelta ) ) {
|
||||||
|
++m_particlehead;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
while( ( m_spawncount >= 1.f )
|
||||||
|
&& ( m_particles.size() < m_particles.capacity() ) ) {
|
||||||
|
|
||||||
|
m_spawncount -= 1.f;
|
||||||
|
// work with a temporary copy in case initial update renders the particle dead
|
||||||
|
smoke_particle newparticle;
|
||||||
|
initialize( newparticle );
|
||||||
|
if( true == update( newparticle, boundingbox, Timedelta ) ) {
|
||||||
|
// if the new particle didn't die immediately place it in the container...
|
||||||
|
m_particles.emplace_back( newparticle );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// if we still have pending requests after filling entire container replace older particles
|
||||||
|
if( m_spawncount >= 1.f ) {
|
||||||
|
// sort all particles from most to least transparent, oldest to youngest if it's a tie
|
||||||
|
std::sort(
|
||||||
|
std::begin( m_particles ),
|
||||||
|
std::end( m_particles ),
|
||||||
|
[]( smoke_particle const &Left, smoke_particle const &Right ) {
|
||||||
|
return ( Left.opacity != Right.opacity ?
|
||||||
|
Left.opacity < Right.opacity :
|
||||||
|
Left.age > Right.age ); } );
|
||||||
|
// replace old particles with new ones until we run out of either requests or room
|
||||||
|
for( auto &particle : m_particles ) {
|
||||||
|
|
||||||
|
while( m_spawncount >= 1.f ) {
|
||||||
|
m_spawncount -= 1.f;
|
||||||
|
// work with a temporary copy so we don't wind up with replacing a good particle with a dead on arrival one
|
||||||
|
smoke_particle newparticle;
|
||||||
|
initialize( newparticle );
|
||||||
|
if( true == update( newparticle, boundingbox, Timedelta ) ) {
|
||||||
|
// if the new particle didn't die immediately place it in the container...
|
||||||
|
particle = newparticle;
|
||||||
|
// ...and move on to the next slot
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// discard pending spawn requests our container couldn't fit
|
||||||
|
m_spawncount -= std::floor( m_spawncount );
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
// after the pass the head iterator is left last alive particle
|
||||||
|
m_particletail = m_particlehead;
|
||||||
|
m_particlehead = std::begin( m_particles );
|
||||||
|
*/
|
||||||
|
|
||||||
|
// determine bounding area from calculated bounding box
|
||||||
|
if( false == m_particles.empty() ) {
|
||||||
|
m_area.center = interpolate( boundingbox[ value_limit::min ], boundingbox[ value_limit::max ], 0.5 );
|
||||||
|
m_area.radius = 0.5 * ( glm::length( boundingbox[ value_limit::max ] - boundingbox[ value_limit::min ] ) );
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
m_area.center = location();
|
||||||
|
m_area.radius = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::dvec3
|
||||||
|
smoke_source::location() const {
|
||||||
|
|
||||||
|
glm::dvec3 location;
|
||||||
|
|
||||||
|
switch( m_ownertype ) {
|
||||||
|
case owner_type::vehicle: {
|
||||||
|
location = glm::dvec3 {
|
||||||
|
m_offset.x * m_owner.vehicle->VectorLeft()
|
||||||
|
+ m_offset.y * m_owner.vehicle->VectorUp()
|
||||||
|
+ m_offset.z * m_owner.vehicle->VectorFront() };
|
||||||
|
location += glm::dvec3{ m_owner.vehicle->GetPosition() };
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case owner_type::node: {
|
||||||
|
// TODO: take into account node rotation
|
||||||
|
location = m_offset;
|
||||||
|
location += m_owner.node->location();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: {
|
||||||
|
location = m_offset;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return location;
|
||||||
|
}
|
||||||
|
|
||||||
|
// sets particle state to fresh values
|
||||||
|
void
|
||||||
|
smoke_source::initialize( smoke_particle &Particle ) {
|
||||||
|
|
||||||
|
m_emitter.initialize( Particle );
|
||||||
|
|
||||||
|
Particle.position = location();
|
||||||
|
|
||||||
|
if( m_ownertype == owner_type::vehicle ) {
|
||||||
|
Particle.opacity *= m_owner.vehicle->MoverParameters->dizel_fill;
|
||||||
|
switch( m_owner.vehicle->MoverParameters->EngineType ) {
|
||||||
|
case TEngineType::DieselElectric: {
|
||||||
|
Particle.velocity *= 1.0 + m_owner.vehicle->MoverParameters->enrot / ( m_owner.vehicle->MoverParameters->DElist[ m_owner.vehicle->MoverParameters->MainCtrlPosNo ].RPM / 60.0 );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case TEngineType::DieselEngine: {
|
||||||
|
Particle.velocity *= 1.0 + m_owner.vehicle->MoverParameters->enrot / m_owner.vehicle->MoverParameters->nmax;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// updates state of provided particle and bounding box. returns: true if particle is still alive afterwards, false otherwise
|
||||||
|
bool
|
||||||
|
smoke_source::update( smoke_particle &Particle, bounding_box &Boundingbox, double const Timedelta ) {
|
||||||
|
|
||||||
|
m_opacitymodifier.update( Particle.opacity, Timedelta );
|
||||||
|
// if the particle is dead we can bail out early...
|
||||||
|
if( Particle.opacity <= 0.f ) { return false; }
|
||||||
|
// ... otherwise proceed with full update
|
||||||
|
m_sizemodifier.update( Particle.size, Timedelta );
|
||||||
|
|
||||||
|
// crude smoke dispersion simulation
|
||||||
|
// http://www.auburn.edu/academic/forestry_wildlife/fire/smoke_guide/smoke_dispersion.htm
|
||||||
|
Particle.velocity.y = std::max<float>( 0.25 * ( 1.f - Global.Overcast ), Particle.velocity.y - 0.25 * Global.Overcast * Timedelta );
|
||||||
|
|
||||||
|
Particle.position += Particle.velocity * static_cast<float>( Timedelta );
|
||||||
|
Particle.position += 0.35f * simulation::Environment.wind() * static_cast<float>( Timedelta );
|
||||||
|
// m_velocitymodifier.update( Particle.velocity, Timedelta );
|
||||||
|
|
||||||
|
Particle.age += Timedelta;
|
||||||
|
|
||||||
|
// update bounding box
|
||||||
|
Boundingbox[ value_limit::min ] = glm::min( Boundingbox[ value_limit::min ], Particle.position - glm::dvec3{ Particle.size } );
|
||||||
|
Boundingbox[ value_limit::max ] = glm::max( Boundingbox[ value_limit::max ], Particle.position + glm::dvec3{ Particle.size } );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// adds a new particle source of specified type, placing it in specified world location
|
||||||
|
// returns: true on success, false if the specified type definition couldn't be located
|
||||||
|
bool
|
||||||
|
particle_manager::insert( std::string const &Sourcetemplate, glm::dvec3 const Location ) {
|
||||||
|
|
||||||
|
auto const *sourcetemplate { find( Sourcetemplate ) };
|
||||||
|
|
||||||
|
if( sourcetemplate == nullptr ) { return false; }
|
||||||
|
|
||||||
|
// ...if template lookup didn't fail put template clone on the source list and initialize it
|
||||||
|
m_sources.emplace_back( *sourcetemplate );
|
||||||
|
auto &source { m_sources.back() };
|
||||||
|
source.initialize();
|
||||||
|
source.m_offset = Location;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
particle_manager::insert( std::string const &Sourcetemplate, TDynamicObject const *Vehicle, glm::dvec3 const Location ) {
|
||||||
|
|
||||||
|
if( false == insert( Sourcetemplate, Location ) ) { return false; }
|
||||||
|
|
||||||
|
// attach the source to specified vehicle
|
||||||
|
auto &source { m_sources.back() };
|
||||||
|
source.bind( Vehicle );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// updates state of all owned emitters
|
||||||
|
void
|
||||||
|
particle_manager::update() {
|
||||||
|
|
||||||
|
auto const timedelta { Timer::GetDeltaTime() };
|
||||||
|
|
||||||
|
if( timedelta == 0.0 ) { return; }
|
||||||
|
|
||||||
|
auto const distancethreshold { 2 * Global.BaseDrawRange * Global.fDistanceFactor }; // to reduce workload distant enough sources won't spawn new particles
|
||||||
|
|
||||||
|
for( auto &source : m_sources ) {
|
||||||
|
|
||||||
|
auto const viewerdistance { glm::length( source.area().center - glm::dvec3{ Global.pCamera.Pos } ) - source.area().radius };
|
||||||
|
|
||||||
|
source.update( timedelta, viewerdistance > distancethreshold );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
smoke_source *
|
||||||
|
particle_manager::find( std::string const &Template ) {
|
||||||
|
|
||||||
|
auto const templatepath { "data/" };
|
||||||
|
auto const templatename { ToLower( Template ) };
|
||||||
|
|
||||||
|
// try to locate specified rail profile...
|
||||||
|
auto const lookup { m_sourcetemplates.find( templatename ) };
|
||||||
|
if( lookup != m_sourcetemplates.end() ) {
|
||||||
|
// ...if it works, we're done...
|
||||||
|
return &(lookup->second);
|
||||||
|
}
|
||||||
|
// ... and if it fails try to add the template to the database from a data file
|
||||||
|
smoke_source source;
|
||||||
|
cParser parser( templatepath + templatename + ".txt", cParser::buffer_FILE );
|
||||||
|
if( source.deserialize( parser ) ) {
|
||||||
|
// if deserialization didn't fail cache the source as template for future instances
|
||||||
|
m_sourcetemplates.emplace( templatename, source );
|
||||||
|
// should be 'safe enough' to return lookup result directly afterwards
|
||||||
|
return &( m_sourcetemplates.find( templatename )->second );
|
||||||
|
}
|
||||||
|
// if fetching data from the file fails too, give up
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
229
particles.h
Normal file
229
particles.h
Normal file
@@ -0,0 +1,229 @@
|
|||||||
|
/*
|
||||||
|
This Source Code Form is subject to the
|
||||||
|
terms of the Mozilla Public License, v.
|
||||||
|
2.0. If a copy of the MPL was not
|
||||||
|
distributed with this file, You can
|
||||||
|
obtain one at
|
||||||
|
http://mozilla.org/MPL/2.0/.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Classes.h"
|
||||||
|
#include "scene.h"
|
||||||
|
|
||||||
|
// particle specialized for drawing smoke
|
||||||
|
// given smoke features we can take certain shortcuts
|
||||||
|
// -- there's no need to sort the particles, can be drawn in any order with depth write turned off
|
||||||
|
// -- the colour remains consistent throughout, only opacity changes
|
||||||
|
// -- randomized particle rotation
|
||||||
|
// -- initial velocity reduced over time to slow drift upwards (drift speed depends on particle and air temperature difference)
|
||||||
|
// -- size increased over time
|
||||||
|
struct smoke_particle {
|
||||||
|
|
||||||
|
glm::dvec3 position; // meters, 3d space;
|
||||||
|
float rotation; // radians; local z axis angle
|
||||||
|
glm::vec3 velocity; // meters per second, 3d space; current velocity
|
||||||
|
float size; // multiplier, billboard size
|
||||||
|
// glm::vec4 color; // 0-1 range, rgba; geometry color and opacity
|
||||||
|
float opacity; // 0-1 range
|
||||||
|
// glm::vec2 uv_offset; // 0-1 range, uv space; for texture animation
|
||||||
|
float age; // seconds; time elapsed since creation
|
||||||
|
// double distance; // meters; distance between particle and camera
|
||||||
|
};
|
||||||
|
|
||||||
|
enum value_limit {
|
||||||
|
min = 0,
|
||||||
|
max = 1
|
||||||
|
};
|
||||||
|
|
||||||
|
// helper, adjusts provided variable by fixed amount, keeping resulting value between limits
|
||||||
|
template <typename Type_>
|
||||||
|
class fixedstep_modifier {
|
||||||
|
|
||||||
|
public:
|
||||||
|
// methods
|
||||||
|
void
|
||||||
|
deserialize( cParser &Input );
|
||||||
|
// updates state of provided variable
|
||||||
|
void
|
||||||
|
update( Type_ &Variable, double const Timedelta ) const;
|
||||||
|
Type_ const &
|
||||||
|
value_change() const {
|
||||||
|
return m_valuechange; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
//types
|
||||||
|
// methods
|
||||||
|
// members
|
||||||
|
// Type_ m_intialvalue { Type_( 0 ) }; // meters per second; velocity applied to freshly spawned particles
|
||||||
|
Type_ m_valuechange { Type_( 0 ) }; // meters per second; change applied to initial velocity
|
||||||
|
Type_ m_valuelimits[ 2 ] { Type_( std::numeric_limits<Type_>::lowest() ), Type_( std::numeric_limits<Type_>::max() ) };
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// particle emitter
|
||||||
|
class smoke_source {
|
||||||
|
// located in scenery
|
||||||
|
// new particles emitted if distance of source < double view range
|
||||||
|
// existing particles are updated until dead no matter the range (presumed to have certain lifespan)
|
||||||
|
// during update pass dead particle slots are filled with new instances, if there's no particles queued the slot is swapped with the last particle in the list
|
||||||
|
// bounding box/sphere calculated based on position of all owned particles, used by the renderer to include/discard data in a draw pass
|
||||||
|
friend class particle_manager;
|
||||||
|
|
||||||
|
public:
|
||||||
|
// types
|
||||||
|
using particle_sequence = std::vector<smoke_particle>;
|
||||||
|
// methods
|
||||||
|
bool
|
||||||
|
deserialize( cParser &Input );
|
||||||
|
void
|
||||||
|
initialize();
|
||||||
|
void
|
||||||
|
bind( TDynamicObject const *Vehicle );
|
||||||
|
// updates state of owned particles
|
||||||
|
void
|
||||||
|
update( double const Timedelta, bool const Onlydespawn );
|
||||||
|
glm::dvec3
|
||||||
|
location() const;
|
||||||
|
// provides access to bounding area data
|
||||||
|
scene::bounding_area const &
|
||||||
|
area() const {
|
||||||
|
return m_area; }
|
||||||
|
particle_sequence const &
|
||||||
|
sequence() const {
|
||||||
|
return m_particles; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
// types
|
||||||
|
enum class owner_type {
|
||||||
|
none = 0,
|
||||||
|
vehicle,
|
||||||
|
node
|
||||||
|
};
|
||||||
|
|
||||||
|
struct particle_emitter {
|
||||||
|
float inclination[ 2 ] { 0.f, 0.f };
|
||||||
|
float velocity[ 2 ] { 1.f, 1.f };
|
||||||
|
float size[ 2 ] { 1.f, 1.f };
|
||||||
|
float opacity[ 2 ] { 1.f, 1.f };
|
||||||
|
|
||||||
|
void deserialize( cParser &Input );
|
||||||
|
void initialize( smoke_particle &Particle );
|
||||||
|
};
|
||||||
|
|
||||||
|
using bounding_box = glm::dvec3[ 2 ]; // bounding box of owned particles
|
||||||
|
|
||||||
|
// methods
|
||||||
|
// imports member data pair from the config file
|
||||||
|
bool
|
||||||
|
deserialize_mapping( cParser &Input );
|
||||||
|
void
|
||||||
|
initialize( smoke_particle &Particle );
|
||||||
|
// updates state of provided particle and bounding box. returns: true if particle is still alive afterwards, false otherwise
|
||||||
|
bool
|
||||||
|
update( smoke_particle &Particle, bounding_box &Boundingbox, double const Timedelta );
|
||||||
|
// members
|
||||||
|
// config/inputs
|
||||||
|
// TBD: union and indicator, or just plain owner variables?
|
||||||
|
owner_type m_ownertype { owner_type::none };
|
||||||
|
union {
|
||||||
|
TDynamicObject const * vehicle;
|
||||||
|
TAnimModel const * node;
|
||||||
|
} m_owner { nullptr }; // optional, scene item carrying this source
|
||||||
|
glm::dvec3 m_offset; // meters, 3d space; relative position of the source, either from the owner or the region centre
|
||||||
|
float m_spawnrate { 0.f }; // number of particles to spawn per second
|
||||||
|
particle_emitter m_emitter;
|
||||||
|
// bool m_inheritvelocity { false }; // whether spawned particle should receive velocity of its owner
|
||||||
|
// TODO: replace modifiers with configurable interpolator item allowing keyframe-based changes over time
|
||||||
|
// fixedstep_modifier<glm::vec3> m_velocitymodifier; // particle velocity
|
||||||
|
fixedstep_modifier<float> m_sizemodifier; // particle billboard size
|
||||||
|
// fixedstep_modifier<glm::vec4> m_colormodifier; // particle billboard color and opacity
|
||||||
|
fixedstep_modifier<float> m_opacitymodifier;
|
||||||
|
// texture_handle m_texture { -1 }; // texture assigned to particle billboards
|
||||||
|
// current state
|
||||||
|
float m_spawncount { 0.f }; // number of particles to spawn during next update
|
||||||
|
particle_sequence m_particles; // collection of spawned particles
|
||||||
|
/*
|
||||||
|
smoke_sequence::iterator // helpers, iterators marking currently used part of the particle container
|
||||||
|
m_particlehead,
|
||||||
|
m_particletail;
|
||||||
|
*/
|
||||||
|
scene::bounding_area m_area; // bounding sphere of owned particles
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// holds all particle emitters defined in the scene and updates their state
|
||||||
|
class particle_manager {
|
||||||
|
|
||||||
|
friend opengl_renderer;
|
||||||
|
|
||||||
|
public:
|
||||||
|
// types
|
||||||
|
using source_sequence = std::vector<smoke_source>;
|
||||||
|
// constructors
|
||||||
|
particle_manager() = default;
|
||||||
|
// destructor
|
||||||
|
// ~particle_manager();
|
||||||
|
// methods
|
||||||
|
// adds a new particle source of specified type, placing it in specified world location. returns: true on success, false if the specified type definition couldn't be located
|
||||||
|
bool
|
||||||
|
insert( std::string const &Sourcetemplate, glm::dvec3 const Location );
|
||||||
|
bool
|
||||||
|
insert( std::string const &Sourcetemplate, TDynamicObject const *Vehicle, glm::dvec3 const Location );
|
||||||
|
// updates state of all owned emitters
|
||||||
|
void
|
||||||
|
update();
|
||||||
|
// data access
|
||||||
|
source_sequence &
|
||||||
|
sequence() {
|
||||||
|
return m_sources; }
|
||||||
|
|
||||||
|
// members
|
||||||
|
|
||||||
|
private:
|
||||||
|
// types
|
||||||
|
using source_map = std::unordered_map<std::string, smoke_source>;
|
||||||
|
// methods
|
||||||
|
smoke_source *
|
||||||
|
find( std::string const &Template );
|
||||||
|
// members
|
||||||
|
source_map m_sourcetemplates; // cached particle emitter configurations
|
||||||
|
source_sequence m_sources; // all owned particle emitters
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
template <typename Type_>
|
||||||
|
void
|
||||||
|
fixedstep_modifier<Type_>::update( Type_ &Variable, double const Timedelta ) const {
|
||||||
|
// HACK: float cast to avoid vec3 and double mismatch
|
||||||
|
// TBD, TODO: replace with vector types specialization
|
||||||
|
Variable += ( m_valuechange * static_cast<float>( Timedelta ) );
|
||||||
|
// clamp down to allowed value range
|
||||||
|
Variable = glm::max( Variable, m_valuelimits[ value_limit::min ] );
|
||||||
|
Variable = glm::min( Variable, m_valuelimits[ value_limit::max ] );
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename Type_>
|
||||||
|
void
|
||||||
|
fixedstep_modifier<Type_>::deserialize( cParser &Input ) {
|
||||||
|
|
||||||
|
if( Input.getToken<std::string>() != "{" ) { return; }
|
||||||
|
|
||||||
|
std::unordered_map<std::string, Type_ &> const variablemap {
|
||||||
|
{ "step:", m_valuechange },
|
||||||
|
{ "min:", m_valuelimits[ value_limit::min ] },
|
||||||
|
{ "max:", m_valuelimits[ value_limit::max ] } };
|
||||||
|
|
||||||
|
std::string key;
|
||||||
|
|
||||||
|
while( ( false == ( ( key = Input.getToken<std::string>( true, "\n\r\t ,;[]" ) ).empty() ) )
|
||||||
|
&& ( key != "}" ) ) {
|
||||||
|
|
||||||
|
auto const lookup { variablemap.find( key ) };
|
||||||
|
if( lookup == variablemap.end() ) { continue; }
|
||||||
|
|
||||||
|
lookup->second = Input.getToken<Type_>( true, "\n\r\t ,;[]" );
|
||||||
|
}
|
||||||
|
}
|
||||||
136
renderer.cpp
136
renderer.cpp
@@ -66,6 +66,117 @@ void opengl_camera::draw(glm::vec3 const &Offset) const
|
|||||||
// m7t port to core gl
|
// m7t port to core gl
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<std::pair<glm::vec3, glm::vec2>> const billboard_vertices {
|
||||||
|
|
||||||
|
{ { -0.5f, -0.5f, 0.f }, { 0.f, 0.f } },
|
||||||
|
{ { 0.5f, -0.5f, 0.f }, { 1.f, 0.f } },
|
||||||
|
{ { 0.5f, 0.5f, 0.f }, { 1.f, 1.f } },
|
||||||
|
|
||||||
|
{ { -0.5f, -0.5f, 0.f }, { 0.f, 0.f } },
|
||||||
|
{ { -0.5f, 0.5f, 0.f }, { 0.f, 1.f } },
|
||||||
|
{ { 0.5f, 0.5f, 0.f }, { 1.f, 1.f } }
|
||||||
|
};
|
||||||
|
|
||||||
|
void
|
||||||
|
opengl_particles::update( opengl_camera const &Camera ) {
|
||||||
|
|
||||||
|
m_particlevertices.clear();
|
||||||
|
// build a list of visible smoke sources
|
||||||
|
// NOTE: arranged by distance to camera, if we ever need sorting and/or total amount cap-based culling
|
||||||
|
std::multimap<float, smoke_source const &> sources;
|
||||||
|
|
||||||
|
for( auto const &source : simulation::Particles.sequence() ) {
|
||||||
|
if( false == Camera.visible( source.area() ) ) { continue; }
|
||||||
|
// NOTE: the distance is negative when the camera is inside the source's bounding area
|
||||||
|
sources.emplace(
|
||||||
|
static_cast<float>( glm::length( Camera.position() - source.area().center ) - source.area().radius ),
|
||||||
|
source );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( true == sources.empty() ) { return; }
|
||||||
|
|
||||||
|
// build billboard data for particles from visible sources
|
||||||
|
auto const camerarotation { glm::mat3( Camera.modelview() ) };
|
||||||
|
particle_vertex vertex;
|
||||||
|
for( auto const &source : sources ) {
|
||||||
|
|
||||||
|
auto const &particles { source.second.sequence() };
|
||||||
|
// TODO: put sanity cap on the overall amount of particles that can be drawn
|
||||||
|
auto const sizestep { 256.0 * billboard_vertices.size() };
|
||||||
|
m_particlevertices.reserve(
|
||||||
|
sizestep * std::ceil( m_particlevertices.size() + ( particles.size() * billboard_vertices.size() ) / sizestep ) );
|
||||||
|
for( auto const &particle : particles ) {
|
||||||
|
// TODO: particle color support
|
||||||
|
vertex.color.r =
|
||||||
|
vertex.color.g =
|
||||||
|
vertex.color.b = Global.fLuminance * 0.125f;
|
||||||
|
vertex.color.a = std::clamp(particle.opacity, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
auto const offset { glm::vec3{ particle.position - Camera.position() } };
|
||||||
|
auto const rotation { glm::angleAxis( particle.rotation, glm::vec3{ 0.f, 0.f, 1.f } ) };
|
||||||
|
|
||||||
|
for( auto const &billboardvertex : billboard_vertices ) {
|
||||||
|
vertex.position = offset + ( rotation * billboardvertex.first * particle.size ) * camerarotation;
|
||||||
|
vertex.texture = billboardvertex.second;
|
||||||
|
|
||||||
|
m_particlevertices.emplace_back( vertex );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ship the billboard data to the gpu:
|
||||||
|
// make sure we have enough room...
|
||||||
|
if( m_buffercapacity < m_particlevertices.size() ) {
|
||||||
|
m_buffercapacity = m_particlevertices.size();
|
||||||
|
if (!m_buffer)
|
||||||
|
m_buffer.emplace();
|
||||||
|
|
||||||
|
m_buffer->allocate(gl::buffer::ARRAY_BUFFER,
|
||||||
|
m_buffercapacity * sizeof(particle_vertex), GL_STREAM_DRAW);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_buffer) {
|
||||||
|
// ...send the data...
|
||||||
|
m_buffer->upload(gl::buffer::ARRAY_BUFFER,
|
||||||
|
m_particlevertices.data(), 0, m_particlevertices.size() * sizeof(particle_vertex));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
opengl_particles::render() {
|
||||||
|
|
||||||
|
if( m_buffercapacity == 0 ) { return; }
|
||||||
|
if( m_particlevertices.empty() ) { return; }
|
||||||
|
|
||||||
|
if (!m_vao) {
|
||||||
|
m_vao.emplace();
|
||||||
|
|
||||||
|
m_vao->setup_attrib(*m_buffer, 0, 3, GL_FLOAT, sizeof(particle_vertex), 0);
|
||||||
|
m_vao->setup_attrib(*m_buffer, 1, 4, GL_FLOAT, sizeof(particle_vertex), 12);
|
||||||
|
m_vao->setup_attrib(*m_buffer, 2, 2, GL_FLOAT, sizeof(particle_vertex), 28);
|
||||||
|
|
||||||
|
m_buffer->unbind(gl::buffer::ARRAY_BUFFER);
|
||||||
|
m_vao->unbind();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_shader) {
|
||||||
|
gl::shader vert("smoke.vert");
|
||||||
|
gl::shader frag("smoke.frag");
|
||||||
|
gl::program *prog = new gl::program({vert, frag});
|
||||||
|
m_shader = std::unique_ptr<gl::program>(prog);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_buffer->bind(gl::buffer::ARRAY_BUFFER);
|
||||||
|
m_shader->bind();
|
||||||
|
m_vao->bind();
|
||||||
|
|
||||||
|
glDrawArrays(GL_TRIANGLES, 0, m_particlevertices.size());
|
||||||
|
|
||||||
|
m_shader->unbind();
|
||||||
|
m_vao->unbind();
|
||||||
|
m_buffer->unbind(gl::buffer::ARRAY_BUFFER);
|
||||||
|
}
|
||||||
|
|
||||||
bool opengl_renderer::Init(GLFWwindow *Window)
|
bool opengl_renderer::Init(GLFWwindow *Window)
|
||||||
{
|
{
|
||||||
if (!Init_caps())
|
if (!Init_caps())
|
||||||
@@ -105,6 +216,7 @@ bool opengl_renderer::Init(GLFWwindow *Window)
|
|||||||
m_glaretexture = Fetch_Texture("fx/lightglare");
|
m_glaretexture = Fetch_Texture("fx/lightglare");
|
||||||
m_suntexture = Fetch_Texture("fx/sun");
|
m_suntexture = Fetch_Texture("fx/sun");
|
||||||
m_moontexture = Fetch_Texture("fx/moon");
|
m_moontexture = Fetch_Texture("fx/moon");
|
||||||
|
m_smoketexture = Fetch_Texture("fx/smoke");
|
||||||
WriteLog("...gfx data pre-loading done");
|
WriteLog("...gfx data pre-loading done");
|
||||||
|
|
||||||
// prepare basic geometry chunks
|
// prepare basic geometry chunks
|
||||||
@@ -659,6 +771,9 @@ void opengl_renderer::Render_pass(viewport_config &vp, rendermode const Mode)
|
|||||||
setup_drawing(true);
|
setup_drawing(true);
|
||||||
Render_Alpha(simulation::Region);
|
Render_Alpha(simulation::Region);
|
||||||
|
|
||||||
|
// particles
|
||||||
|
Render_particles();
|
||||||
|
|
||||||
// precipitation; done at end, only before cab render
|
// precipitation; done at end, only before cab render
|
||||||
Render_precipitation();
|
Render_precipitation();
|
||||||
|
|
||||||
@@ -2909,9 +3024,23 @@ void opengl_renderer::Render(TMemCell *Memcell)
|
|||||||
::glPopMatrix();
|
::glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void opengl_renderer::Render_particles()
|
||||||
|
{
|
||||||
|
// momentarily disable depth write, to allow vehicle cab drawn afterwards to mask it instead of leaving it 'inside'
|
||||||
|
glDepthMask(GL_FALSE);
|
||||||
|
|
||||||
|
model_ubs.set_modelview(OpenGLMatrices.data(GL_MODELVIEW));
|
||||||
|
model_ubo->update(model_ubs);
|
||||||
|
|
||||||
|
Bind_Texture(0, m_smoketexture);
|
||||||
|
m_particlerenderer.update(m_renderpass.pass_camera);
|
||||||
|
m_particlerenderer.render();
|
||||||
|
|
||||||
|
glDepthMask(GL_TRUE);
|
||||||
|
}
|
||||||
|
|
||||||
void opengl_renderer::Render_precipitation()
|
void opengl_renderer::Render_precipitation()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (Global.Overcast <= 1.f)
|
if (Global.Overcast <= 1.f)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@@ -2919,7 +3048,10 @@ void opengl_renderer::Render_precipitation()
|
|||||||
|
|
||||||
::glPushMatrix();
|
::glPushMatrix();
|
||||||
// tilt the precipitation cone against the velocity vector for crude motion blur
|
// tilt the precipitation cone against the velocity vector for crude motion blur
|
||||||
auto const velocity{simulation::Environment.m_precipitation.m_cameramove * -1.0};
|
// include current wind vector while at it
|
||||||
|
auto const velocity {
|
||||||
|
simulation::Environment.m_precipitation.m_cameramove * -1.0
|
||||||
|
+ glm::dvec3{ simulation::Environment.wind() } * 0.5 };
|
||||||
if (glm::length2(velocity) > 0.0)
|
if (glm::length2(velocity) > 0.0)
|
||||||
{
|
{
|
||||||
auto const forward{glm::normalize(velocity)};
|
auto const forward{glm::normalize(velocity)};
|
||||||
|
|||||||
40
renderer.h
40
renderer.h
@@ -19,6 +19,7 @@ http://mozilla.org/MPL/2.0/.
|
|||||||
#include "MemCell.h"
|
#include "MemCell.h"
|
||||||
#include "scene.h"
|
#include "scene.h"
|
||||||
#include "light.h"
|
#include "light.h"
|
||||||
|
#include "particles.h"
|
||||||
#include "gl/ubo.h"
|
#include "gl/ubo.h"
|
||||||
#include "gl/framebuffer.h"
|
#include "gl/framebuffer.h"
|
||||||
#include "gl/renderbuffer.h"
|
#include "gl/renderbuffer.h"
|
||||||
@@ -116,6 +117,42 @@ class opengl_camera
|
|||||||
glm::mat4 m_inversetransformation; // cached transformation to world space
|
glm::mat4 m_inversetransformation; // cached transformation to world space
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// particle data visualizer
|
||||||
|
class opengl_particles {
|
||||||
|
public:
|
||||||
|
// constructors
|
||||||
|
opengl_particles() = default;
|
||||||
|
|
||||||
|
// methods
|
||||||
|
void
|
||||||
|
update( opengl_camera const &Camera );
|
||||||
|
void
|
||||||
|
render( );
|
||||||
|
private:
|
||||||
|
// types
|
||||||
|
struct particle_vertex {
|
||||||
|
glm::vec3 position; // 3d space
|
||||||
|
glm::vec4 color; // rgba, unsigned byte format
|
||||||
|
glm::vec2 texture; // uv space
|
||||||
|
};
|
||||||
|
/*
|
||||||
|
using sourcedistance_pair = std::pair<smoke_source *, float>;
|
||||||
|
using source_sequence = std::vector<sourcedistance_pair>;
|
||||||
|
*/
|
||||||
|
using particlevertex_sequence = std::vector<particle_vertex>;
|
||||||
|
// methods
|
||||||
|
// members
|
||||||
|
/*
|
||||||
|
source_sequence m_sources; // list of particle sources visible in current render pass, with their respective distances to the camera
|
||||||
|
*/
|
||||||
|
particlevertex_sequence m_particlevertices; // geometry data of visible particles, generated on the cpu end
|
||||||
|
std::optional<gl::buffer> m_buffer;
|
||||||
|
std::optional<gl::vao> m_vao;
|
||||||
|
std::unique_ptr<gl::program> m_shader;
|
||||||
|
|
||||||
|
std::size_t m_buffercapacity{ 0 }; // total capacity of the last established buffer
|
||||||
|
};
|
||||||
|
|
||||||
// bare-bones render controller, in lack of anything better yet
|
// bare-bones render controller, in lack of anything better yet
|
||||||
class opengl_renderer
|
class opengl_renderer
|
||||||
{
|
{
|
||||||
@@ -289,6 +326,7 @@ class opengl_renderer
|
|||||||
void Render(scene::basic_cell::path_sequence::const_iterator First, scene::basic_cell::path_sequence::const_iterator Last);
|
void Render(scene::basic_cell::path_sequence::const_iterator First, scene::basic_cell::path_sequence::const_iterator Last);
|
||||||
bool Render_cab(TDynamicObject const *Dynamic, float const Lightlevel, bool const Alpha = false);
|
bool Render_cab(TDynamicObject const *Dynamic, float const Lightlevel, bool const Alpha = false);
|
||||||
void Render(TMemCell *Memcell);
|
void Render(TMemCell *Memcell);
|
||||||
|
void Render_particles();
|
||||||
void Render_precipitation();
|
void Render_precipitation();
|
||||||
void Render_Alpha(scene::basic_region *Region);
|
void Render_Alpha(scene::basic_region *Region);
|
||||||
void Render_Alpha(cell_sequence::reverse_iterator First, cell_sequence::reverse_iterator Last);
|
void Render_Alpha(cell_sequence::reverse_iterator First, cell_sequence::reverse_iterator Last);
|
||||||
@@ -324,6 +362,7 @@ class opengl_renderer
|
|||||||
texture_handle m_glaretexture{-1};
|
texture_handle m_glaretexture{-1};
|
||||||
texture_handle m_suntexture{-1};
|
texture_handle m_suntexture{-1};
|
||||||
texture_handle m_moontexture{-1};
|
texture_handle m_moontexture{-1};
|
||||||
|
texture_handle m_smoketexture{-1};
|
||||||
|
|
||||||
// main shadowmap resources
|
// main shadowmap resources
|
||||||
int m_shadowbuffersize{2048};
|
int m_shadowbuffersize{2048};
|
||||||
@@ -333,6 +372,7 @@ class opengl_renderer
|
|||||||
int m_environmentcubetextureface{0}; // helper, currently processed cube map face
|
int m_environmentcubetextureface{0}; // helper, currently processed cube map face
|
||||||
int m_environmentupdatetime{0}; // time of the most recent environment map update
|
int m_environmentupdatetime{0}; // time of the most recent environment map update
|
||||||
glm::dvec3 m_environmentupdatelocation; // coordinates of most recent environment map update
|
glm::dvec3 m_environmentupdatelocation; // coordinates of most recent environment map update
|
||||||
|
opengl_particles m_particlerenderer; // particle visualization subsystem
|
||||||
|
|
||||||
unsigned int m_framestamp; // id of currently rendered gfx frame
|
unsigned int m_framestamp; // id of currently rendered gfx frame
|
||||||
float m_framerate;
|
float m_framerate;
|
||||||
|
|||||||
@@ -1003,6 +1003,9 @@ basic_region::on_click( TAnimModel const *Instance ) {
|
|||||||
// legacy method, polls event launchers around camera
|
// legacy method, polls event launchers around camera
|
||||||
void
|
void
|
||||||
basic_region::update_events() {
|
basic_region::update_events() {
|
||||||
|
|
||||||
|
if( false == simulation::is_ready ) { return; }
|
||||||
|
|
||||||
// render events and sounds from sectors near enough to the viewer
|
// render events and sounds from sectors near enough to the viewer
|
||||||
auto const range = EU07_SECTIONSIZE; // arbitrary range
|
auto const range = EU07_SECTIONSIZE; // arbitrary range
|
||||||
auto const §ionlist = sections( Global.pCamera.Pos, range );
|
auto const §ionlist = sections( Global.pCamera.Pos, range );
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
in vec3 f_normal;
|
|
||||||
in vec2 f_coord;
|
in vec2 f_coord;
|
||||||
|
|
||||||
#texture (tex1, 0, sRGB_A)
|
#texture (tex1, 0, sRGB_A)
|
||||||
|
|||||||
34
shaders/smoke.frag
Normal file
34
shaders/smoke.frag
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
in vec4 f_color;
|
||||||
|
in vec2 f_coord;
|
||||||
|
|
||||||
|
in vec4 f_clip_pos;
|
||||||
|
in vec4 f_clip_future_pos;
|
||||||
|
|
||||||
|
#texture (tex1, 0, sRGB_A)
|
||||||
|
uniform sampler2D tex1;
|
||||||
|
|
||||||
|
#include <common>
|
||||||
|
#include <tonemapping.glsl>
|
||||||
|
|
||||||
|
layout(location = 0) out vec4 out_color;
|
||||||
|
#if MOTIONBLUR_ENABLED
|
||||||
|
layout(location = 1) out vec4 out_motion;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 tex_color = texture(tex1, f_coord);
|
||||||
|
#if POSTFX_ENABLED
|
||||||
|
out_color = tex_color * f_color;
|
||||||
|
#else
|
||||||
|
out_color = tonemap(tex_color * f_color);
|
||||||
|
#endif
|
||||||
|
#if MOTIONBLUR_ENABLED
|
||||||
|
{
|
||||||
|
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
|
||||||
|
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;
|
||||||
|
|
||||||
|
out_motion = vec4(a - b, 0.0f, tex_color.a * alpha_mult);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
21
shaders/smoke.vert
Normal file
21
shaders/smoke.vert
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
layout(location = 0) in vec3 v_vert;
|
||||||
|
layout(location = 1) in vec4 v_color;
|
||||||
|
layout(location = 2) in vec2 v_coord;
|
||||||
|
|
||||||
|
out vec4 f_color;
|
||||||
|
out vec2 f_coord;
|
||||||
|
|
||||||
|
out vec4 f_clip_pos;
|
||||||
|
out vec4 f_clip_future_pos;
|
||||||
|
|
||||||
|
#include <common>
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0f);
|
||||||
|
f_clip_future_pos = (projection * future * modelview) * vec4(v_vert, 1.0f);
|
||||||
|
|
||||||
|
gl_Position = f_clip_pos;
|
||||||
|
f_coord = v_coord;
|
||||||
|
f_color = v_color;
|
||||||
|
}
|
||||||
@@ -21,6 +21,7 @@ http://mozilla.org/MPL/2.0/.
|
|||||||
#include "AnimModel.h"
|
#include "AnimModel.h"
|
||||||
#include "DynObj.h"
|
#include "DynObj.h"
|
||||||
#include "lightarray.h"
|
#include "lightarray.h"
|
||||||
|
#include "particles.h"
|
||||||
#include "scene.h"
|
#include "scene.h"
|
||||||
#include "Train.h"
|
#include "Train.h"
|
||||||
|
|
||||||
@@ -38,6 +39,7 @@ train_table Trains;
|
|||||||
light_array Lights;
|
light_array Lights;
|
||||||
sound_table Sounds;
|
sound_table Sounds;
|
||||||
lua Lua;
|
lua Lua;
|
||||||
|
particle_manager Particles;
|
||||||
|
|
||||||
scene::basic_region *Region { nullptr };
|
scene::basic_region *Region { nullptr };
|
||||||
TTrain *Train { nullptr };
|
TTrain *Train { nullptr };
|
||||||
|
|||||||
@@ -59,6 +59,7 @@ extern train_table Trains;
|
|||||||
extern light_array Lights;
|
extern light_array Lights;
|
||||||
extern sound_table Sounds;
|
extern sound_table Sounds;
|
||||||
extern lua Lua;
|
extern lua Lua;
|
||||||
|
extern particle_manager Particles;
|
||||||
|
|
||||||
extern scene::basic_region *Region;
|
extern scene::basic_region *Region;
|
||||||
extern TTrain *Train;
|
extern TTrain *Train;
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ http://mozilla.org/MPL/2.0/.
|
|||||||
#include "simulationenvironment.h"
|
#include "simulationenvironment.h"
|
||||||
|
|
||||||
#include "Globals.h"
|
#include "Globals.h"
|
||||||
|
#include "Timer.h"
|
||||||
|
|
||||||
namespace simulation {
|
namespace simulation {
|
||||||
|
|
||||||
@@ -79,8 +80,14 @@ world_environment::init() {
|
|||||||
m_stars.init();
|
m_stars.init();
|
||||||
m_clouds.Init();
|
m_clouds.Init();
|
||||||
m_precipitation.init();
|
m_precipitation.init();
|
||||||
|
|
||||||
m_precipitationsound.deserialize( "rain-sound-loop", sound_type::single );
|
m_precipitationsound.deserialize( "rain-sound-loop", sound_type::single );
|
||||||
|
m_wind = basic_wind{
|
||||||
|
static_cast<float>( Random( 0, 360 ) ),
|
||||||
|
static_cast<float>( Random( -5, 5 ) ),
|
||||||
|
static_cast<float>( Random( -2, 4 ) ),
|
||||||
|
static_cast<float>( Random( -1, 1 ) ),
|
||||||
|
static_cast<float>( Random( 5, 20 ) ),
|
||||||
|
{} };
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
@@ -176,6 +183,8 @@ world_environment::update() {
|
|||||||
else {
|
else {
|
||||||
m_precipitationsound.stop();
|
m_precipitationsound.stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
update_wind();
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
@@ -184,6 +193,33 @@ world_environment::update_precipitation() {
|
|||||||
m_precipitation.update();
|
m_precipitation.update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
world_environment::update_wind() {
|
||||||
|
|
||||||
|
auto const timedelta{ static_cast<float>( Timer::GetDeltaTime() ) };
|
||||||
|
|
||||||
|
m_wind.change_time -= timedelta;
|
||||||
|
if( m_wind.change_time < 0 ) {
|
||||||
|
m_wind.change_time = Random( 5, 30 );
|
||||||
|
m_wind.azimuth_change = Random( -5, 5 );
|
||||||
|
m_wind.velocity_change = Random( -1, 1 );
|
||||||
|
}
|
||||||
|
// TBD, TODO: wind configuration
|
||||||
|
m_wind.azimuth = clamp_circular( m_wind.azimuth + m_wind.azimuth_change * timedelta );
|
||||||
|
// HACK: negative part of range allows for some quiet periods, without active wind
|
||||||
|
m_wind.velocity = clamp<float>( m_wind.velocity + m_wind.velocity_change * timedelta, -2, 4 );
|
||||||
|
// convert to force vector
|
||||||
|
auto const polarangle { glm::radians( 90.f ) }; // theta
|
||||||
|
auto const azimuthalangle{ glm::radians( m_wind.azimuth ) }; // phi
|
||||||
|
// convert spherical coordinates to opengl coordinates
|
||||||
|
m_wind.vector =
|
||||||
|
std::max( 0.f, m_wind.velocity )
|
||||||
|
* glm::vec3(
|
||||||
|
std::sin( polarangle ) * std::sin( azimuthalangle ),
|
||||||
|
std::cos( polarangle ),
|
||||||
|
std::sin( polarangle ) * std::cos( azimuthalangle ) * -1 );
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
world_environment::time( int const Hour, int const Minute, int const Second ) {
|
world_environment::time( int const Hour, int const Minute, int const Second ) {
|
||||||
|
|
||||||
|
|||||||
@@ -36,8 +36,25 @@ public:
|
|||||||
void compute_season( int const Yearday );
|
void compute_season( int const Yearday );
|
||||||
// calculates current weather
|
// calculates current weather
|
||||||
void compute_weather();
|
void compute_weather();
|
||||||
|
// data access
|
||||||
|
glm::vec3 const &
|
||||||
|
wind() const {
|
||||||
|
return m_wind.vector; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
// types
|
||||||
|
struct basic_wind {
|
||||||
|
// internal state data
|
||||||
|
float azimuth;
|
||||||
|
float azimuth_change;
|
||||||
|
float velocity;
|
||||||
|
float velocity_change;
|
||||||
|
float change_time;
|
||||||
|
// output
|
||||||
|
glm::vec3 vector;
|
||||||
|
};
|
||||||
|
// methods
|
||||||
|
void update_wind();
|
||||||
// members
|
// members
|
||||||
CSkyDome m_skydome;
|
CSkyDome m_skydome;
|
||||||
cStars m_stars;
|
cStars m_stars;
|
||||||
@@ -45,8 +62,8 @@ private:
|
|||||||
cMoon m_moon;
|
cMoon m_moon;
|
||||||
TSky m_clouds;
|
TSky m_clouds;
|
||||||
basic_precipitation m_precipitation;
|
basic_precipitation m_precipitation;
|
||||||
|
|
||||||
sound_source m_precipitationsound { sound_placement::external, -1 };
|
sound_source m_precipitationsound { sound_placement::external, -1 };
|
||||||
|
basic_wind m_wind;
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace simulation {
|
namespace simulation {
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ http://mozilla.org/MPL/2.0/.
|
|||||||
#include "simulation.h"
|
#include "simulation.h"
|
||||||
#include "simulationtime.h"
|
#include "simulationtime.h"
|
||||||
#include "scenenodegroups.h"
|
#include "scenenodegroups.h"
|
||||||
|
#include "particles.h"
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
#include "Driver.h"
|
#include "Driver.h"
|
||||||
#include "DynObj.h"
|
#include "DynObj.h"
|
||||||
@@ -369,6 +370,16 @@ state_serializer::deserialize_node( cParser &Input, scene::scratch_data &Scratch
|
|||||||
// vehicle import can potentially fail
|
// vehicle import can potentially fail
|
||||||
if( vehicle == nullptr ) { return; }
|
if( vehicle == nullptr ) { return; }
|
||||||
|
|
||||||
|
//
|
||||||
|
if( vehicle->mdModel != nullptr ) {
|
||||||
|
for( auto const &smokesource : vehicle->mdModel->smoke_sources() ) {
|
||||||
|
Particles.insert(
|
||||||
|
smokesource.first,
|
||||||
|
vehicle,
|
||||||
|
smokesource.second );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if( false == simulation::Vehicles.insert( vehicle ) ) {
|
if( false == simulation::Vehicles.insert( vehicle ) ) {
|
||||||
|
|
||||||
ErrorLog( "Bad scenario: duplicate vehicle name \"" + vehicle->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
|
ErrorLog( "Bad scenario: duplicate vehicle name \"" + vehicle->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
|
||||||
|
|||||||
Reference in New Issue
Block a user