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Track what cooked data was made from, and cook it as a step of its own
A baked heightfield was trusted for as long as its file was readable, and the logic container while the .scn was older than it: an edited include went unnoticed by both, and node keys leaned on file dates, so merely touching a file changed them. And cooking only ever happened as a side effect of starting a scenery. Every cooked artifact now has a manifest beside it - <scenario>.ehf.deps, <scenario>.logic.deps - listing each file it was made from with its size, modification time and a hash of its content (simulation/cookdeps). The parser records what it includes as it reads, so the list is exactly what the load read. An artifact is current when every listed file still has its content: size and time are the quick check, and when either differs the content is hashed, so a touched or copied file does not force a rebuild and an edited one always does. A file added to the scenery cannot be in a manifest; the files read are compared with it after the load, and a mismatch sends the terrain to be baked on the next start - the new file's nodes, whose keys are unknown, are drawn as geometry meanwhile - and the logic, cooked from the loaded state, is cooked at once. The terrain depends on what the scenario includes and not on the scenario file itself, which the launcher rewrites on every start; the logic depends on both, since events can be written in either, and costs milliseconds to cook again. With the manifest vouching for file content, a triangle node's key is its file, line, include parameters and placement, without the date. -cook loads a scenery, brings whatever is stale up to date, and quits: the step that prepares a scenery ahead of play. It closes the window directly, as there is no simulation to wind down; a quit command waited a minute in the queue for one. Baking on a first start stays as the fallback, and -nobaketerrain still turns it off. Tried on a copy of baltyk with a terrain include of its own: a fresh cook bakes and cooks everything, a second finds nothing to do, a touched file changes nothing, an edited include is caught by its hash and both artifacts are rebuilt, and a new include has the logic recooked at once and the terrain on the next run. A cooking run of baltyk takes 5.5 s with nothing stale and 10.7 s with everything to do.
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@@ -32,6 +32,7 @@ import eu07.utilities.logs;
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import eu07.utilities.globals;
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import eu07.utilities.utilities;
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import eu07.simulation.loadprofile;
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import eu07.simulation.cookdeps;
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namespace simulation::terrainbake {
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@@ -77,11 +78,6 @@ struct table_record {
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std::uint32_t mask;
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};
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struct file_stamp {
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std::uint64_t size { 0 };
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std::int64_t time { 0 };
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};
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// one triangle as it waits in the spill file for the passes: its corners in world space with
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// their texture coordinates, the node it came from, which holds its material, and its number
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struct spilled {
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@@ -115,8 +111,6 @@ struct {
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std::unordered_map<std::uint64_t, table_record> table;
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std::vector<std::uint8_t> masks;
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std::size_t skipped { 0 }, filtered { 0 }, drawn { 0 };
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// size and modification time of every file a key was taken in, looked up once per load
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std::unordered_map<std::string, file_stamp> files;
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} state;
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// where a field is written: the finest beside the scenery as <scenario>.ehf, coarser ones as
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@@ -133,6 +127,24 @@ table_path( std::string const &Heightfield ) {
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return Heightfield + ".nodes";
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}
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std::string
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manifest_path( std::string const &Heightfield ) {
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return Heightfield + ".deps";
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}
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// throws away every file of a bake, so the next start makes a new one
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void
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discard( std::string const &Sceneryfile ) {
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std::error_code error;
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for( std::uint32_t field = 0; field < fieldcount; ++field ) {
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std::filesystem::remove( heightfield_path( Sceneryfile, field ), error );
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}
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std::filesystem::remove( table_path( heightfield_path( Sceneryfile ) ), error );
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std::filesystem::remove( manifest_path( heightfield_path( Sceneryfile ) ), error );
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}
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bool
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load_table( std::string const &Path ) {
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@@ -301,21 +313,8 @@ node_key(
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mix( Text.data(), Text.size() );
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mix( "\n", 1 ); } };
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// what the file is now: an edit anywhere in it changes every key it holds
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auto lookup { state.files.find( File ) };
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if( lookup == state.files.end() ) {
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std::error_code error;
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file_stamp stamp {};
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auto const size { std::filesystem::file_size( File, error ) };
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stamp.size = ( error ? 0 : static_cast<std::uint64_t>( size ) );
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auto const time { std::filesystem::last_write_time( File, error ) };
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stamp.time = ( error ? 0 : static_cast<std::int64_t>( time.time_since_epoch().count() ) );
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lookup = state.files.emplace( File, stamp ).first;
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}
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// the file's content is vouched for by the bake's manifest, so its name is enough here
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text( File );
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mix( &lookup->second.size, sizeof( lookup->second.size ) );
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mix( &lookup->second.time, sizeof( lookup->second.time ) );
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auto const line { static_cast<std::uint64_t>( Line ) };
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mix( &line, sizeof( line ) );
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for( auto const ¶meter : Parameters ) { text( parameter ); }
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@@ -348,7 +347,9 @@ begin( std::string const &Sceneryfile ) {
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// what counts as terrain, or one missing a part, is thrown away and baked again
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// rather than used
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std::vector<std::string> baked;
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auto usable { true == load_table( table_path( path ) ) };
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auto usable {
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( true == cookdeps::current( manifest_path( path ) ) )
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&& ( true == load_table( table_path( path ) ) ) };
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for( std::uint32_t field = 0; ( field < fieldcount ) && ( true == usable ); ++field ) {
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auto const fieldpath { heightfield_path( Sceneryfile, field ) };
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if( false == FileExists( fieldpath ) ) { continue; }
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@@ -365,13 +366,10 @@ begin( std::string const &Sceneryfile ) {
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+ std::to_string( state.table.size() ) + " triangle nodes replaced by them" );
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return;
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}
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WriteLog( "Terrain bake: the heightfields beside this scenery were baked under different rules, baking them again" );
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WriteLog( "Terrain bake: the heightfields beside this scenery are out of date, baking them again" );
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state.table.clear();
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state.masks.clear();
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for( std::uint32_t field = 0; field < fieldcount; ++field ) {
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std::filesystem::remove( heightfield_path( Sceneryfile, field ), error );
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}
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std::filesystem::remove( table_path( path ), error );
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discard( Sceneryfile );
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}
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// the triangles wait on disk beside the heightfield rather than in memory: a large scenery
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@@ -483,12 +481,18 @@ add( std::uint64_t const Key, std::vector<world_vertex> const &Vertices, std::st
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}
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void
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finish( std::string const &Sceneryfile ) {
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finish( std::string const &Sceneryfile, std::vector<std::string> const &Included ) {
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if( true == planning() ) {
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WriteLog(
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"Terrain bake: " + std::to_string( state.skipped ) + " triangle nodes left to the heightfield, "
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+ std::to_string( state.filtered ) + " drawn in part, " + std::to_string( state.drawn ) + " drawn as written" );
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// an include added or taken away since the bake: nodes of a new file were drawn as
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// geometry this time, as none of their keys is known, but the next start bakes again
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if( false == cookdeps::lists( manifest_path( heightfield_path( Sceneryfile ) ), Included ) ) {
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WriteLog( "Terrain bake: the scenery includes different files than when it was baked; baking again on the next start" );
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discard( Sceneryfile );
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}
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}
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if( false == state.collecting ) { return; }
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@@ -581,6 +585,7 @@ finish( std::string const &Sceneryfile ) {
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+ std::to_string( step * std::pow( fieldstride, field ) ) + " m";
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}
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write_table( table_path( heightfield_path( Sceneryfile ) ) );
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cookdeps::write( manifest_path( heightfield_path( Sceneryfile ) ), Included );
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auto const seconds {
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std::chrono::duration<double>( std::chrono::steady_clock::now() - state.started ).count() };
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