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synced 2026-07-22 06:59:18 +02:00
better AI handling of emergency stop procedure, simplified lod visibility calculations, adjustable track geometry fidelity
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@@ -277,9 +277,9 @@ private:
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bool
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Render( TDynamicObject *Dynamic );
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bool
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Render( TModel3d *Model, material_data const *Material, double const Squaredistance, Math3D::vector3 const &Position, Math3D::vector3 const &Angle );
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Render( TModel3d *Model, material_data const *Material, float const Squaredistance, Math3D::vector3 const &Position, Math3D::vector3 const &Angle );
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bool
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Render( TModel3d *Model, material_data const *Material, double const Squaredistance );
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Render( TModel3d *Model, material_data const *Material, float const Squaredistance );
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void
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Render( TSubModel *Submodel );
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void
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@@ -297,9 +297,9 @@ private:
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bool
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Render_Alpha( TDynamicObject *Dynamic );
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bool
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Render_Alpha( TModel3d *Model, material_data const *Material, double const Squaredistance, Math3D::vector3 const &Position, Math3D::vector3 const &Angle );
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Render_Alpha( TModel3d *Model, material_data const *Material, float const Squaredistance, Math3D::vector3 const &Position, Math3D::vector3 const &Angle );
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bool
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Render_Alpha( TModel3d *Model, material_data const *Material, double const Squaredistance );
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Render_Alpha( TModel3d *Model, material_data const *Material, float const Squaredistance );
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void
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Render_Alpha( TSubModel *Submodel );
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void
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