custom sounds for cab controls configurable on per-item basis

This commit is contained in:
tmj-fstate
2017-07-15 19:27:49 +02:00
parent 4f9000ebe2
commit 3a67219e30
15 changed files with 687 additions and 570 deletions

190
Gauge.cpp
View File

@@ -20,31 +20,7 @@ http://mozilla.org/MPL/2.0/.
#include "Timer.h"
#include "logs.h"
TGauge::TGauge()
{
eType = gt_Unknown;
fFriction = 0.0;
fDesiredValue = 0.0;
fValue = 0.0;
fOffset = 0.0;
fScale = 1.0;
fStepSize = 5;
// iChannel=-1; //kanał analogowej komunikacji zwrotnej
SubModel = NULL;
};
TGauge::~TGauge(){};
void TGauge::Clear()
{
SubModel = NULL;
eType = gt_Unknown;
fValue = 0;
fDesiredValue = 0;
};
void TGauge::Init(TSubModel *NewSubModel, TGaugeType eNewType, double fNewScale, double fNewOffset,
double fNewFriction, double fNewValue)
void TGauge::Init(TSubModel *NewSubModel, TGaugeType eNewType, double fNewScale, double fNewOffset, double fNewFriction, double fNewValue)
{ // ustawienie parametrów animacji submodelu
if (NewSubModel)
{ // warunek na wszelki wypadek, gdyby się submodel nie
@@ -75,41 +51,107 @@ void TGauge::Init(TSubModel *NewSubModel, TGaugeType eNewType, double fNewScale,
}
};
bool TGauge::Load(cParser &Parser, TModel3d *md1, TModel3d *md2, double mul)
{
std::string str1 = Parser.getToken<std::string>(false);
std::string str2 = Parser.getToken<std::string>();
Parser.getTokens( 3, false );
double val3, val4, val5;
Parser
>> val3
>> val4
>> val5;
val3 *= mul;
TSubModel *sm = md1->GetFromName( str1.c_str() );
if( val3 == 0.0 ) {
ErrorLog( "Scale of 0.0 defined for sub-model \"" + str1 + "\" in 3d model \"" + md1->NameGet() + "\". Forcing scale of 1.0 to prevent division by 0" );
val3 = 1.0;
bool TGauge::Load(cParser &Parser, TModel3d *md1, TModel3d *md2, double mul) {
std::string submodelname, gaugetypename;
double scale, offset, friction;
Parser.getTokens();
if( Parser.peek() != "{" ) {
// old fixed size config
Parser >> submodelname;
gaugetypename = Parser.getToken<std::string>( true );
Parser.getTokens( 3, false );
Parser
>> scale
>> offset
>> friction;
}
if (sm) // jeśli nie znaleziony
md2 = NULL; // informacja, że znaleziony
else if (md2) // a jest podany drugi model (np. zewnętrzny)
sm = md2->GetFromName(str1.c_str()); // to może tam będzie, co za różnica gdzie
if( sm == nullptr ) {
ErrorLog( "Failed to locate sub-model \"" + str1 + "\" in 3d model \"" + md1->NameGet() + "\"" );
else {
// new, block type config
// TODO: rework the base part into yaml-compatible flow style mapping
cParser mappingparser( Parser.getToken<std::string>( false, "}" ) );
submodelname = mappingparser.getToken<std::string>( false );
gaugetypename = mappingparser.getToken<std::string>( true );
mappingparser.getTokens( 3, false );
mappingparser
>> scale
>> offset
>> friction;
// new, variable length section
while( true == Load_mapping( mappingparser ) ) {
; // all work done by while()
}
}
if (str2 == "mov")
Init(sm, gt_Move, val3, val4, val5);
else if (str2 == "wip")
Init(sm, gt_Wiper, val3, val4, val5);
else if (str2 == "dgt")
Init(sm, gt_Digital, val3, val4, val5);
else
Init(sm, gt_Rotate, val3, val4, val5);
scale *= mul;
TSubModel *submodel = md1->GetFromName( submodelname.c_str() );
if( scale == 0.0 ) {
ErrorLog( "Scale of 0.0 defined for sub-model \"" + submodelname + "\" in 3d model \"" + md1->NameGet() + "\". Forcing scale of 1.0 to prevent division by 0" );
scale = 1.0;
}
if (submodel) // jeśli nie znaleziony
md2 = nullptr; // informacja, że znaleziony
else if (md2) // a jest podany drugi model (np. zewnętrzny)
submodel = md2->GetFromName(submodelname.c_str()); // to może tam będzie, co za różnica gdzie
if( submodel == nullptr ) {
ErrorLog( "Failed to locate sub-model \"" + submodelname + "\" in 3d model \"" + md1->NameGet() + "\"" );
}
std::map<std::string, TGaugeType> gaugetypes {
{ "mov", gt_Move },
{ "wip", gt_Wiper },
{ "dgt", gt_Digital }
};
auto lookup = gaugetypes.find( gaugetypename );
auto const type = (
lookup != gaugetypes.end() ?
lookup->second :
gt_Rotate );
Init(submodel, type, scale, offset, friction);
return md2 != nullptr; // true, gdy podany model zewnętrzny, a w kabinie nie było
};
bool
TGauge::Load_mapping( cParser &Input ) {
if( false == Input.getTokens( 2, true, ", " ) ) {
return false;
}
std::string key, value;
Input
>> key
>> value;
if( key == "soundinc:" ) {
m_soundfxincrease = (
value != "none" ?
TSoundsManager::GetFromName( value, true ) :
nullptr );
}
else if( key == "sounddec:" ) {
m_soundfxdecrease = (
value != "none" ?
TSoundsManager::GetFromName( value, true ) :
nullptr );
}
else if( key.find( "sound" ) == 0 ) {
// sounds assigned to specific gauge values, defined by key soundFoo: where Foo = value
auto const indexstart = key.find_first_of( "1234567890" );
auto const indexend = key.find_first_not_of( "1234567890", indexstart );
if( indexstart != std::string::npos ) {
m_soundfxvalues.emplace(
std::stoi( key.substr( indexstart, indexend - indexstart ) ),
( value != "none" ?
TSoundsManager::GetFromName( value, true ) :
nullptr ) );
}
}
return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized
}
void TGauge::PermIncValue(double fNewDesired)
{
fDesiredValue = fDesiredValue + fNewDesired * fScale + fOffset;
@@ -134,9 +176,34 @@ void TGauge::DecValue(double fNewDesired)
fDesiredValue = 0;
};
void TGauge::UpdateValue(double fNewDesired)
{ // ustawienie wartości docelowej
// ustawienie wartości docelowej. plays provided fallback sound, if no sound was defined in the control itself
void
TGauge::UpdateValue( double fNewDesired, PSound Fallbacksound ) {
if( static_cast<int>( std::round( ( fDesiredValue - fOffset ) / fScale ) ) == static_cast<int>( fNewDesired ) ) {
return;
}
fDesiredValue = fNewDesired * fScale + fOffset;
// if there's any sound associated with new requested value, play it
// check value-specific table first...
auto const desiredvalue = static_cast<int>( std::round( fNewDesired ) );
auto const lookup = m_soundfxvalues.find( desiredvalue );
if( lookup != m_soundfxvalues.end() ) {
play( lookup->second );
return;
}
// ...and if there isn't any, fall back on the basic set...
auto const currentvalue = GetValue();
if( ( currentvalue < fNewDesired ) && ( m_soundfxincrease != nullptr ) ) {
play( m_soundfxincrease );
}
else if( ( currentvalue > fNewDesired ) && ( m_soundfxdecrease != nullptr ) ) {
play( m_soundfxdecrease );
}
else {
// ...and if that fails too, try the provided fallback sound from legacy system
play( Fallbacksound );
}
};
void TGauge::PutValue(double fNewDesired)
@@ -245,4 +312,15 @@ void TGauge::UpdateValue()
}
};
void
TGauge::play( PSound Sound ) {
if( Sound == nullptr ) { return; }
Sound->SetCurrentPosition( 0 );
Sound->SetVolume( DSBVOLUME_MAX );
Sound->Play( 0, 0, 0 );
return;
}
//---------------------------------------------------------------------------