audio subsystem: completed base functionality of the renderer, external and engine sounds moved from cab to vehicle, minor fixes to various sound-related methods

This commit is contained in:
tmj-fstate
2017-11-29 01:50:57 +01:00
parent bc43c21174
commit 3afff7c3ab
27 changed files with 2488 additions and 1929 deletions

View File

@@ -13,6 +13,7 @@ http://mozilla.org/MPL/2.0/.
#include "Model3d.h"
#include "Console.h"
#include "logs.h"
#include "renderer.h"
void TButton::Clear(int i)
{
@@ -24,8 +25,8 @@ void TButton::Clear(int i)
Update(); // kasowanie bitu Feedback, o ile jakiś ustawiony
};
void TButton::Init(std::string const &asName, TModel3d *pModel, bool bNewOn)
{
void TButton::Init( std::string const &asName, TModel3d *pModel, bool bNewOn ) {
if( pModel == nullptr ) { return; }
pModelOn = pModel->GetFromName( asName + "_on" );
@@ -34,7 +35,7 @@ void TButton::Init(std::string const &asName, TModel3d *pModel, bool bNewOn)
Update();
};
void TButton::Load(cParser &Parser, TModel3d *pModel1, TModel3d *pModel2) {
void TButton::Load( cParser &Parser, TDynamicObject const *Owner, TModel3d *pModel1, TModel3d *pModel2 ) {
std::string submodelname;
@@ -52,25 +53,32 @@ void TButton::Load(cParser &Parser, TModel3d *pModel1, TModel3d *pModel2) {
}
}
// bind defined sounds with the button owner
m_soundfxincrease.owner( Owner );
m_soundfxdecrease.owner( Owner );
if( pModel1 ) {
// poszukiwanie submodeli w modelu
Init( submodelname, pModel1, false );
if( ( pModelOn != nullptr ) || ( pModelOff != nullptr ) ) {
// we got our models, bail out
return;
}
}
if( pModel2 ) {
if( ( pModelOn == nullptr )
&& ( pModelOff == nullptr )
&& ( pModel2 != nullptr ) ) {
// poszukiwanie submodeli w modelu
Init( submodelname, pModel2, false );
if( ( pModelOn != nullptr ) || ( pModelOff != nullptr ) ) {
// we got our models, bail out
return;
}
}
// if we failed to locate even one state submodel, cry
ErrorLog( "Failed to locate sub-model \"" + submodelname + "\" in 3d model \"" + pModel1->NameGet() + "\"" );
};
if( ( pModelOn == nullptr )
&& ( pModelOff == nullptr ) ) {
// if we failed to locate even one state submodel, cry
ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model \"" + pModel1->NameGet() + "\"" );
}
// pass submodel location to defined sounds
auto const offset { model_offset() };
m_soundfxincrease.offset( offset );
m_soundfxdecrease.offset( offset );
}
bool
TButton::Load_mapping( cParser &Input ) {
@@ -85,6 +93,22 @@ TButton::Load_mapping( cParser &Input ) {
return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized
}
// returns offset of submodel associated with the button from the model centre
glm::vec3
TButton::model_offset() const {
auto const
submodel { (
pModelOn ? pModelOn :
pModelOff ? pModelOff :
nullptr ) };
return (
submodel != nullptr ?
submodel->offset( 1.f ) :
glm::vec3() );
}
void
TButton::Turn( bool const State ) {