audio subsystem: completed base functionality of the renderer, external and engine sounds moved from cab to vehicle, minor fixes to various sound-related methods

This commit is contained in:
tmj-fstate
2017-11-29 01:50:57 +01:00
parent bc43c21174
commit 3afff7c3ab
27 changed files with 2488 additions and 1929 deletions

View File

@@ -12,18 +12,28 @@ http://mozilla.org/MPL/2.0/.
#include "Classes.h"
#include "sound.h"
class TButton
{ // animacja dwustanowa, włącza jeden z dwóch submodeli (jednego
// z nich może nie być)
private:
TSubModel
*pModelOn { nullptr },
*pModelOff { nullptr }; // submodel dla stanu załączonego i wyłączonego
bool m_state { false };
bool const *bData { nullptr };
int iFeedbackBit { 0 }; // Ra: bit informacji zwrotnej, do wyprowadzenia na pulpit
sound_source m_soundfxincrease; // sound associated with increasing control's value
sound_source m_soundfxdecrease; // sound associated with decreasing control's value
// animacja dwustanowa, włącza jeden z dwóch submodeli (jednego z nich może nie być)
class TButton {
public:
// methods
TButton() = default;
void Clear(int const i = -1);
inline void FeedbackBitSet( int const i ) {
iFeedbackBit = 1 << i; };
void Turn( bool const State );
inline
bool Active() {
return ( ( pModelOn != nullptr )
|| ( pModelOff != nullptr ) ); }
void Update();
void Init( std::string const &asName, TModel3d *pModel, bool bNewOn = false );
void Load( cParser &Parser, TDynamicObject const *Owner, TModel3d *pModel1, TModel3d *pModel2 = nullptr );
void AssignBool(bool const *bValue);
// returns offset of submodel associated with the button from the model centre
glm::vec3 model_offset() const;
private:
// methods
// imports member data pair from the config file
bool
@@ -32,20 +42,15 @@ class TButton
void
play();
public:
TButton() = default;
void Clear(int const i = -1);
inline void FeedbackBitSet(int const i) {
iFeedbackBit = 1 << i; };
void Turn( bool const State );
inline
bool Active() {
return ( ( pModelOn != nullptr )
|| ( pModelOff != nullptr ) ); }
void Update();
void Init(std::string const &asName, TModel3d *pModel, bool bNewOn = false);
void Load(cParser &Parser, TModel3d *pModel1, TModel3d *pModel2 = NULL);
void AssignBool(bool const *bValue);
// members
TSubModel
*pModelOn { nullptr },
*pModelOff { nullptr }; // submodel dla stanu załączonego i wyłączonego
bool m_state { false };
bool const *bData { nullptr };
int iFeedbackBit { 0 }; // Ra: bit informacji zwrotnej, do wyprowadzenia na pulpit
sound_source m_soundfxincrease { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // sound associated with increasing control's value
sound_source m_soundfxdecrease { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // sound associated with decreasing control's value
};
//---------------------------------------------------------------------------