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audio subsystem: completed base functionality of the renderer, external and engine sounds moved from cab to vehicle, minor fixes to various sound-related methods
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@@ -132,6 +132,8 @@ bool Global::FullPhysics { true }; // full calculations performed for each simul
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// parametry testowe (do testowania scenerii i obiektów)
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bool Global::bWireFrame = false;
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bool Global::bSoundEnabled = true;
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float Global::AudioVolume = 1.0f;
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int Global::iWriteLogEnabled = 3; // maska bitowa: 1-zapis do pliku, 2-okienko, 4-nazwy torów
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bool Global::MultipleLogs{ false };
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