diff --git a/shaders/smoke.frag b/shaders/smoke.frag index 21885aa3..b790ef3c 100644 --- a/shaders/smoke.frag +++ b/shaders/smoke.frag @@ -1,5 +1,6 @@ in vec4 f_color; in vec2 f_coord; +in vec4 f_pos; in vec4 f_clip_pos; in vec4 f_clip_future_pos; @@ -8,6 +9,7 @@ in vec4 f_clip_future_pos; uniform sampler2D tex1; #include +#include #include layout(location = 0) out vec4 out_color; diff --git a/shaders/smoke.vert b/shaders/smoke.vert index 4ae3a45a..8769d067 100644 --- a/shaders/smoke.vert +++ b/shaders/smoke.vert @@ -2,6 +2,7 @@ layout(location = 0) in vec3 v_vert; layout(location = 1) in vec4 v_color; layout(location = 2) in vec2 v_coord; +out vec4 f_pos; out vec4 f_color; out vec2 f_coord; @@ -12,6 +13,7 @@ out vec4 f_clip_future_pos; void main() { + f_pos = modelview * vec4(v_vert, 1.0f); f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0f); f_clip_future_pos = (projection * future * modelview) * vec4(v_vert, 1.0f);