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feat(editor): a less crowded track editor and one choice of what the switch tool places
- the switch tool asks what to place: a switch, a slip switch, a crossing or a connection of tracks (crossover, double, scissors, ladder), with the templates and the options of that kind only and one line of how to place it with the mouse; the bar of hints says the same, the wheel keys of a connection included; panel in its own editormodeswitchtool.cpp - templates are listed by their names, the lengths a and b and the rest of the label in the tooltip - the panel of a selected switch shows its length, its type and its drive; the name, number, rail, kilometre and angle are under Details - one toolbar: the tools are no longer drawn a second time down the edge of the view; the track tools show select, lay, plan, switch and parallel, the others behind More, which starts closed again (setting track_tools_all) - the infrastructure tool has no button nor key - the gizmo options start closed, the node bank isn't drawn in the track mode - no drive models: said in plain words - self-test switchkind
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@@ -1652,6 +1652,18 @@ editor_mode::selftest_result editor_mode::selftest_switch(std::string const &com
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WriteLog("SELFTEST layhold: " + m_lay.status);
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return selftest_result::handled;
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}
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if (command == "switchkind")
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{
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// what the switch tool places, as chosen in its panel: single, slip, crossing or connection with the kind of it
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std::string word;
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int sub{0};
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words >> word >> sub;
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auto const kind{word == "slip" ? switch_kind::slip : word == "crossing" ? switch_kind::crossing : word == "connection" ? switch_kind::connection : switch_kind::single};
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m_switch.connection_kind = sub;
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choose_switch_kind(kind);
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WriteLog(format("SELFTEST switchkind %s: kind %d, connection %d, armed %d", word.c_str(), static_cast<int>(current_switch_kind()), m_switch.connection, m_switch.armed));
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return selftest_result::handled;
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}
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if (command == "connection" || command == "connectionplan" || command == "connectionhold")
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{
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std::string kindword;
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