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feat(editor): a less crowded track editor and one choice of what the switch tool places
- the switch tool asks what to place: a switch, a slip switch, a crossing or a connection of tracks (crossover, double, scissors, ladder), with the templates and the options of that kind only and one line of how to place it with the mouse; the bar of hints says the same, the wheel keys of a connection included; panel in its own editormodeswitchtool.cpp - templates are listed by their names, the lengths a and b and the rest of the label in the tooltip - the panel of a selected switch shows its length, its type and its drive; the name, number, rail, kilometre and angle are under Details - one toolbar: the tools are no longer drawn a second time down the edge of the view; the track tools show select, lay, plan, switch and parallel, the others behind More, which starts closed again (setting track_tools_all) - the infrastructure tool has no button nor key - the gizmo options start closed, the node bank isn't drawn in the track mode - no drive models: said in plain words - self-test switchkind
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@@ -762,7 +762,7 @@ void editor_ui::render_tool_options()
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}
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else
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render_mode_options(current);
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if (ImGui::CollapsingHeader(STR_C("Gizmo"), ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::CollapsingHeader(STR_C("Gizmo")))
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{
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if (m_gizmooptions)
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m_gizmooptions();
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